I am trying to establish a sub-forum (not password-protected) to faciliate discussion on next-gen DoW/WA AI scripts as well as a hard-nosed learning place to provide solutions to scripting problems in the community.
The format will be the obvious initial message starter explaining the AI scenario if its feasible for the AI to accomplish it either integrated within the existing AI project OR seperately.
An example:
An AI action that allows the AI to toggle a special ability that runs opposite to the way Fleet of Foot runs. The AI would toggle the ability ON during COMBAT and out of combat BUT only turn the ability off when retreating. Supplementing this, the ability(ies) being used reside in the <race>vehicletactic.ai file BUT need to be activated ONLY when the mod is active (a script would need to be created so that the AI would check for a specific ability rgd in the mod's \abilities folder and then run all the abilities that are used ONLY when the mod is active).
I have the existing scripts for above and they work but:
1) I cannot get the AI to turn the ability off when retreating, and
2) Cannot get the AI to only run the abilities in the <race>vehicletactic.ai with the check enabled.
This new sub-forum will be obviously a volunteer-based participation so any help and/or feedback would be fantastic.
Again.. the new sub-forum is for all of us to get ideas on new concepts and to think outside-the-box.
Thanks all!
Edited by thudo, 26 April 2006 - 03:16 AM.