Jump to content


Photo

Misc Tweaks [RA2/YR]


  • Please log in to reply
4 replies to this topic

#1 Allied General

Allied General

    C&C Guild

  • Hosted
  • 6,922 posts
  • Location:United Kingdom
  • Projects:AGSA
  •  Modder

Posted 23 March 2006 - 03:28 PM

RULESMD

ExtraUnitLight=.2 ; Extra light to make units glow.
ExtraInfantryLight=.2 ; Extra light to make infantry glow.
ExtraAircraftLight=.2 ; Extra light to make aircraft glow.

This is what makes RA2/YR cartoony, the lighting makes units far too bright.
By reducing this to say .005 you get much darker colours which makes units look more "realisitic"

Arm = arming delay (def=0)

Concerns delay before an projectile is fire. Missiles have arm making them highly inaccurate and slow in bursts. Remove the Arm= from projectiles to get an "stream" effect with burst weapons and more accurate missiles but you may want to leave this alone for some balance issues.

ROT lower is less tracking i.e. hit inital location, banshee/cyborg commando weapon is an example higher ROT more tracking.

ARTMD

[DRAGON] ; IFV, Patriot, etc.
;Trailer=SMOKEY2
UseLineTrail=yes ; SJM
LineTrailColor=216,216,255 ; SJM
LineTrailColorDecrement=16 ; SJM
Rotates=yes

LineTrailColor= uses RGB values

use
LineTrailColor=255,0,0 to get red trailers.

make new projectiles for elite weapons which use images which have this linetrail colour to get that "elite" distinction effect.

Edited by Allied General, 23 March 2006 - 03:31 PM.

Posted Image

#2 Mig Eater

Mig Eater

    5700 vxl files & counting...

  • Undead
  • 5,833 posts
  • Location:Eindhoven
  • Projects:D-Day
  •  Teh workaholic

Posted 23 March 2006 - 03:59 PM

A note on projectile trailers:

You can use both a shp anim & a line trail at the same time for some interesting affects. Also I recommend making the LineTrailColorDecrement lager (make it smaller ingame) something like LineTrailColorDecrement=100 in conjunction with a red/orange colour will give you a more realistic short rocket flame.


Posted Image
Posted Image


#3 Allied General

Allied General

    C&C Guild

  • Hosted
  • 6,922 posts
  • Location:United Kingdom
  • Projects:AGSA
  •  Modder

Posted 23 March 2006 - 04:04 PM

A note on projectile trailers:

You can use both a shp anim & a line trail at the same time for some interesting affects. Also I recommend making the LineTrailColorDecrement lager (make it smaller ingame) something like LineTrailColorDecrement=100 in conjunction with a red/orange colour will give you a more realistic short rocket flame.


Indeed this is how I achieve my toxin blaster trailing arc effect :lol:
Posted Image

#4 Rattuskid

Rattuskid

    I used to be somebody noteworthy... I think

  • Members
  • 1,064 posts
  • Projects:Osmium (mostly dead), Immunizer (crib death) and Spritezkrieg (also crib death)
  •  Rattus Norvegicus (bitch)

Posted 24 March 2006 - 08:44 PM

It should also be noted that aircraft can also use trailers, both line and shp based... but non-aircrafttype units can only use lines. This is probably wake= related.
Being a total douche.

#5 DAA

DAA

    Leader of Team Blitzkrieg

  • Members
  • 242 posts
  • Projects:Modern Warfare TC
  •  Deutsches Military Officer

Posted 31 March 2006 - 11:58 PM

Thank you very much for this tutorial it has helped remove the brightness of my voxels :p




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users