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Some useful yet easy programs for bfme2 modding?


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#1 {IP}Gil-Galad

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Posted 27 March 2006 - 02:26 AM

After a long dryspell of internet access im back and making programs for modding, any ideas spit em out. Anything thats pretty basic and easy nothing like "Make a program that makes a mod for you by typing in words n shtuff"

Anywho, Phil

#2 zimoo

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Posted 27 March 2006 - 11:53 AM

Don't know if this is possible but an experience levels creator would be extremely helpful
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#3 Bart

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Posted 27 March 2006 - 01:15 PM

something that generates animation code? with a viewer, of course ;)
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#4 Hostile

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Posted 27 March 2006 - 08:17 PM

I need a program that makes the whole mod for me. That would be very useful. j/k

The particle FX creator is my number one choice.

#5 Artifice

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Posted 28 March 2006 - 12:22 AM

Definitely the FX creator/viewer

EDIT: Nazzie's post gave me another suggestion. Create-a-hero editor :p

Edited by Prince Imrahil, 28 March 2006 - 01:46 AM.


#6 Kwen

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Posted 28 March 2006 - 12:56 AM

i would fancy a program that turns hero anims into unit anims, what i mean is, for example i want to use boromir anims for the gondor soldier, when i try replacing the anims it gets really screwed up. i know a way around this, by making a hero version of the unit and then making a horde of the hero/unit, but then it carries the properties of a hero which i dont want, so all in all i would like to see an "animation switcher" using hero anims for units and or unit anims for heroes (those i cannot figure out either)

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#7 Guest_Nazzie_*

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Posted 28 March 2006 - 01:41 AM

hero creator

#8 Master Windu

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Posted 29 March 2006 - 11:53 PM

SDK, you cant just simply transfer animations, that has to be done editing the model. Unless, of course, the skeletons are identical (with same bone names too). The Create-a-hero editor seems a great idea to me :ohmy: and glad youre back.
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#9 Kwen

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Posted 30 March 2006 - 12:25 AM

i already have a new model duh, i'm only talking about the coding aspect, give me a little more credit...

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#10 Master Windu

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Posted 30 March 2006 - 11:19 PM

If you already have your model linked to the correct skeleton, then all you do is copy/paste from a unit that uses that skeleton into your hero, a matter of seconds.
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#11 Fingulfin

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Posted 31 March 2006 - 12:07 AM

I would DEFINATLY like to have an FX Veiwer! It seems to be a waste of time to have to go in-game just to see if your color change fits the power...
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#12 Artifice

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Posted 31 March 2006 - 01:26 AM

Well, you don't really have to, you can just create a new object with the fx attatched to it :ohmy:

#13 {IP}Gil-Galad

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Posted 31 March 2006 - 02:51 PM

Yay Replies!!!!

I've been working on all of those already. There all nearly done they just have a few problems, Except for a hero/unit creator that has been started but thats all

Ill reread through my book on how to get the particle FX working now
Everytime I ran it it would kill my driver and on the screen it would say "Display Driver Crash"

#14 TrueDarkness

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Posted 06 April 2006 - 06:46 AM

A ini creator and editor, like finalbig but with the ability to create new ini files... :p

#15 Cobra

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Posted 06 April 2006 - 07:15 AM

i definitely would like to see the animation one. and the FX viewer would be dead awesome. will that add the ability to add premade and edt effects that are already ingame?

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#16 thursti

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Posted 06 April 2006 - 12:54 PM

A ini creator and editor, like finalbig but with the ability to create new ini files... :lol:


can't you just make the new ini with notepad?

#17 Fingulfin

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Posted 06 April 2006 - 04:37 PM

Ya... You could simply make a new file, call it Haldir.ini, (Or type a path if you feel like it...) open your .big, then import it... Takes all of 30 seconds. Better yet, EXTRACT the files! Easy placement, editing and all that jazz...

Edited by Fingulfin, 06 April 2006 - 04:39 PM.

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#18 Lord Of Gifts

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Posted 06 April 2006 - 08:28 PM

A ini creator and editor, like finalbig but with the ability to create new ini files... :lol:

You can make/edit new ini files right in FinalBIG. Edit -> Add Empty File :lol:

#19 Kwen

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Posted 06 April 2006 - 10:12 PM

or like thursti said, just make a new text document, change the name from New Text Document.txt to (whatever you want).ini and boom ini

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#20 {IP}Gil-Galad

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Posted 08 April 2006 - 04:56 PM

Every single program named here has been started and nearly completed I just never got to it. The ini creator/edittor would be able to open several INI's at once and it would have a load of commands and things that would help you edit faster.




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