Edited by Hard_Sander, 06 June 2006 - 05:24 PM.
Some useful yet easy programs for bfme2 modding?
#41
Posted 06 June 2006 - 05:19 PM
#42
Posted 07 June 2006 - 08:34 AM
but then again, who codes in word XD
Dmain | I-Cold | earthWhois
Dmain Now offers .mobi extensions....why? Because we can
Update: EAW Galaxy is almost ready for launch. We're currently in need of forum staff and content writers for the main site. Please PM or Email me ASAP.
BFME Fans if you think you have what it takes, bfmeworld.com would love to be built. I have neither the time, nor the motivation any longer...
#43
Posted 07 June 2006 - 09:08 AM
but then again, who codes in word XD
real men code by hand
we weren't fed with programs that do our mod for us, we learnt it the hard way, and now we're not complaining to Phil so he releases a program per task.
#44 Guest_Guest_*
Posted 07 June 2006 - 10:07 PM
but good luck to your programs phil!
#45
Posted 07 June 2006 - 10:57 PM
#46
Posted 09 June 2006 - 12:32 AM
specially if that person is gil and dont have internet access
Dmain | I-Cold | earthWhois
Dmain Now offers .mobi extensions....why? Because we can
Update: EAW Galaxy is almost ready for launch. We're currently in need of forum staff and content writers for the main site. Please PM or Email me ASAP.
BFME Fans if you think you have what it takes, bfmeworld.com would love to be built. I have neither the time, nor the motivation any longer...
#47
Posted 15 June 2006 - 12:32 PM
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.
#48 Guest_Guest_*
Posted 17 June 2006 - 06:08 AM
#49
Posted 18 June 2006 - 02:57 PM
- Ammon Jerro, Court Warlock of Neverwinter, lord of Haven
#50
Posted 18 June 2006 - 04:34 PM
Phil is probably not interested in BfME Modding anymore. I'll unpin that now, with the hope that I may someday pin it back for a great announcement (FX viewer )
#51 Guest_Guest_*
Posted 23 June 2006 - 03:00 AM
Off for now, have fun guys ttyl. ==Phil-Galad
#52
Posted 23 June 2006 - 10:17 AM
so does it load the INI particle FX file and list 'em all for you to view/edit ? If so, I'm gonna be squealing like a little school girl at an NSync concert.
#53
Posted 23 June 2006 - 11:13 AM
I'm gonna be squealing like a little school girl at an NSync concert.
gotta see that then again. Im sure most of us will be
Dmain | I-Cold | earthWhois
Dmain Now offers .mobi extensions....why? Because we can
Update: EAW Galaxy is almost ready for launch. We're currently in need of forum staff and content writers for the main site. Please PM or Email me ASAP.
BFME Fans if you think you have what it takes, bfmeworld.com would love to be built. I have neither the time, nor the motivation any longer...
#54
Posted 23 June 2006 - 11:20 AM
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
#55
Posted 23 June 2006 - 06:22 PM
Dmain | I-Cold | earthWhois
Dmain Now offers .mobi extensions....why? Because we can
Update: EAW Galaxy is almost ready for launch. We're currently in need of forum staff and content writers for the main site. Please PM or Email me ASAP.
BFME Fans if you think you have what it takes, bfmeworld.com would love to be built. I have neither the time, nor the motivation any longer...
#56
Posted 02 August 2006 - 03:54 PM
Doubt you'll make it though, or even be able to make it
Anyways, an Error finder! It could be like the Assetcachebuilder, you place it in your data\ini folder and when you use it, it will search the files and display all errors, and if possible, all "OBJECT:GondorStarSpace" stuff that doesn't have a reference in lotr.str.... It would've been sweet to have! And much easier, and if it would catch game.dat error aswell... Expecially the ones you get in-game
Anyways, I got the feeling your gone, and that you, nor others, will do this :(
The 4th Age version 0.8 has been released: Link
#59
Posted 03 August 2006 - 03:13 PM
edit: download: http://bfmemod.bartv...rrorChecker.zip
so far it makes a list of all your upgrades (including those in #included files) and then goes trough all the files in data\ini\object to check for missing upgrades
extract the .exe file into your mod's root folder and run it
Edited by 2playgames, 03 August 2006 - 06:16 PM.
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#60
Posted 26 August 2006 - 02:44 AM
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
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