mod wont run
#1
Posted 28 March 2006 - 11:41 PM
and my icon has the following target: "C:\Program Files\Electronic Arts\The Battle for Middle-earth II\lotrbfme2.exe" - mod haldir.big
but it wont run!!!!!!!!! the game starts like normal... what did i do wrong...
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"Old modders never die, they just fade away" ~ Hostile
#2
Posted 28 March 2006 - 11:53 PM
#3
Posted 29 March 2006 - 12:15 AM
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"Old modders never die, they just fade away" ~ Hostile
#4
Posted 29 March 2006 - 12:30 AM
If you abbreviate them to haldir.ini, haldir.w3d, or haldir.tga, I'm pretty sure it won't work. Also, if you changed the directory of Haldir, you will have to change the name or there will be two "Object ElvenHaldir"s, and if you changed the name, you will need a new playertemplate.ini file in there with the new name. I'm pretty sure you know all this but I'm just making sure.
EDIT: Ooops, just noticed this was for BFMEII modding, so things might be a bit different (I don't have it yet).
Edited by Rockon12, 29 March 2006 - 12:31 AM.
#5
Posted 29 March 2006 - 12:46 AM
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"Old modders never die, they just fade away" ~ Hostile
#6
Posted 29 March 2006 - 01:50 AM
#8
Posted 29 March 2006 - 11:38 AM
However I have a problem with the INI code, in fact, when I put the gamedata.ini in C:\mymod\data\ini\object and I named it "datacodes.ini" and when I start the game there is much of gamecrash, and I didn't modify anything, so why?
Edited by TheDeadPlayer, 29 March 2006 - 01:31 PM.
#9
Posted 29 March 2006 - 03:08 PM
However I have a problem with the INI code, in fact, when I put the gamedata.ini in C:\mymod\data\ini\object and I named it "datacodes.ini" and when I start the game there is much of gamecrash, and I didn't modify anything, so why?
Put it in C:\mymod\data\ini, not C:\mymod\data\ini\object. If it still doesn't work then you've got something else wrong, since it works fine with me.
#10
Posted 29 March 2006 - 08:58 PM
#12
Posted 29 March 2006 - 11:05 PM
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"Old modders never die, they just fade away" ~ Hostile
#13
Posted 30 March 2006 - 08:38 AM
ooh, so they fixed the gamedata problem
No, if I put the "gamedata.ini" file in the folder ini, the game starts but my modifications don't work! The gamedata isn't read! however if I put the gamedata, named to "datacodes" in the folder "object" it is read but there is some crash!... without modifying it in the last case.
"SDK Kwen : but i want a .big not individule folders, and if it were to be tht way iwouldnt not be ble to use my new asset.dt"
Ok, I tried and I succeeded, I added a new model I put the asset.dat directly in the file.big and the others: the model "art\w3d\nu\..." without skin and the code in the data folder. However I saw that you put a space between - and mod ! You must write "[...].exe" -mod haldir.big not "- mod haldir.big" !
Edited by TheDeadPlayer, 30 March 2006 - 08:55 AM.
#14
Posted 30 March 2006 - 01:13 PM
but i want a .big not individule folders, and if it were to be tht way iwouldnt not be ble to use my new asset.dt
if you put your mod in C:\mymod, just put your assets in C:\mymod\asset.dat and you're good
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
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