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Hi im new but i have question?


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#1 livewire

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Posted 31 March 2006 - 07:30 AM

Hi guys or gals, i just got this mod recentely and had a cpl questions since i browse the site once in a while. I think this is prob the craziest mod ever....but i hav a few q's...

1: Were do u build the navy from?---> i got no idea as to build ships....is it a specifc general?
2: Were can u get vehicles such as the ocelot or the Berkuit?
3: Were are the Mac-guns for the Militia?---> i see it at the loading skirmish screen but thats it....


please...if i have asked some stupid q's plse be patient wit me :p ....as i am really new to mods for generals...

thnx...livewire
:ohmy: :ohmy:

#2 FireBlade

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Posted 31 March 2006 - 11:22 AM

Hello Livewire, welcome to PR, firstly before I answer your questions, I would suggest you look at the following links...

http://www.geocities...rlllong/FAQ.htm (This is a link to the FAQ for PR, it would have easly answered your question and possably others to come)

http://forums.revora...?showforum=1022 (This link is to the guests forum for the PR community, it would be advisable to introduce yourself there instead of in this forum, also I would suggest that you have a look at the information there, as it is valuable to new members)

Now even though I am answering your questions here, please look at the FAQ page.

Firstly you cannot build navy in PR 7.0, it was taken out and will be reintroduced in PR 8.0, as far as i am aware, this is the plan.

I am not exactly sure about the next two questions, however I do not think that you can get vehicles such as the ocelot or the Berkuit, and I do not believe that the Militia have Mac-guns. I could be wrong so the next post should correct any errors I may have made in the assessment of your questions.

Finnaly, just as a side note, visit War Games the ongoing sci fi story... at http://forums.revora...p?showforum=997
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#3 PR 4 @LL!!!

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Posted 31 March 2006 - 12:10 PM

i will try to answer to answer those q's as best as i can :
1) the navey was removed in version 7, and i think it shouldnot be put back becuz it was overpowered and the AI didnt use it, also it doesn't seem like a generals games with the navey. i think if you can only build ships from a tech naval yard would be a good soloution.

2) i think the units like that will be put into version 8 becuz they are new.

3) isn't da mack gun the 50 cal. ?????

hope this helps :ohmy:

#4 00 Nobody

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Posted 31 March 2006 - 01:46 PM

I will answer all 3 questions.

1 The navy was removed from 7.0 for balance issues, and will be back in 8.0, being released in the next month or so as a tech building.
2 Those units were recently made and are NOT in 7.0. Wait until 8.0.
3 It's either the .50 Cal or the Machinegun Upgrade for the Militia Tank.
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#5 livewire

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Posted 31 March 2006 - 06:49 PM

O...i see....thanx soo much guys....i must sound like a total idiot askin all these dumb q's....but neways thnx

#6 Jsmooth13

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Posted 31 March 2006 - 08:24 PM

Welcome, welcome. No problem. Don't be sorry. You'd only have to worry if VG answered becasue well....................that's why Bob is Public Relations!! :p:lol:

#7 Karlos Vandango

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Posted 31 March 2006 - 08:54 PM

Hi guys or gals, i just got this mod recentely and had a cpl questions since i browse the site once in a while. I think this is prob the craziest mod ever....but i hav a few q's...

1: Were do u build the navy from?---> i got no idea as to build ships....is it a specifc general?
2: Were can u get vehicles such as the ocelot or the Berkuit?
3: Were are the Mac-guns for the Militia?---> i see it at the loading skirmish screen but thats it....


please...if i have asked some stupid q's plse be patient wit me :wub: ....as i am really new to mods for generals...

thnx...livewire
:p :cool:


1. The navy was rem,voed casue of to many porplems they will be back as a tech building in 8.0
2. the ocelt is buildable fomr the tech airfield
3.i think you mean the mitlas 50 calbier


Hi guys or gals, i just got this mod recentely and had a cpl questions since i browse the site once in a while. I think this is prob the craziest mod ever....but i hav a few q's...

1: Were do u build the navy from?---> i got no idea as to build ships....is it a specifc general?
2: Were can u get vehicles such as the ocelot or the Berkuit?
3: Were are the Mac-guns for the Militia?---> i see it at the loading skirmish screen but thats it....


please...if i have asked some stupid q's plse be patient wit me :wub: ....as i am really new to mods for generals...

thnx...livewire
:blush: :cool:



hi and welcome to project rapotr dont worry were not mad at you

1.The navy was remved for 7.0 and will be back in 8.0 as a tech building
2. the oclet is in the tech airfield but i dont think its in 7.0 (i have the 8.0 alpha at the mo)
3 the mac gun is the 50 caliber

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#8 Bob

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Posted 01 April 2006 - 12:44 AM

Welcome to the gang of motley misfit's livewire. :p

Yeah, the Ocelot will be available from the Tech Civilian Airport in the next version. (if your playing the U.S. sides)

Enjoy the mod, and feel free to post here anytime.
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#9 livewire

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Posted 01 April 2006 - 01:10 AM

thnx for being nice guys....but i do got another q....

im really new to the mods and stuff but, if i wanted to play another mod...like....blitzkreig 2....how would i?..would Project Raptor have conflicts wit it....cuz every time i dwnld it...and install it i get a tecnical difficulties error....anything i could do to fix that?


plse help....

#10 link.the.first

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Posted 01 April 2006 - 02:09 AM

Welcome!

Mod Toaster

It's a program that lets you download mods and play them without having to uninstall and reinstall them constantly. They just came out with version 2, which lets you put any mods on the list in case your favorite mod isn't on the DL list. I haven't tried that yet.

Project Raptor and I think Blitzkrieg 2 are already on the list, if not then you can add it yourself.

Edited by link.the.first, 01 April 2006 - 02:10 AM.

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#11 livewire

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Posted 01 April 2006 - 03:14 AM

ya..i did get that..but it stops dwlding at 99% for any mod?....yea...and it gets crappy from ther....

#12 Jsmooth13

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Posted 01 April 2006 - 03:31 AM

Yeah, some people just have problems with it. If you look in the FAQs pinned topic, I belive I explain another way of switching mods.

#13 livewire

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Posted 01 April 2006 - 04:19 AM

yea....i have and reinstalled it....now its installs and everything...but now it says wen im loading ZH "TECHINICAL DIFFICULTIES".....any ideas or suggestions on what to do?...and were is the FAQ....is the yahoo one..cuz it dosent go into detail about wahta to do wit problems

#14 Karlos Vandango

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Posted 01 April 2006 - 11:33 AM

when i tired the mod toasters it wouldnt complte the blitzkreig donwload form some reason

plus if you try to install 2 mods they will conflict and casue zero hour to crash
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#15 Jsmooth13

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Posted 01 April 2006 - 09:24 PM

If you are in a loading screen and you minimize sometimes (or all the time depending if it feels like it) it will go to this screen. So don't minimize when loading. :p

#16 link.the.first

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Posted 01 April 2006 - 11:27 PM

Mod Toaster is on version 2.1 now. The thing's redesigned, so the 99 bug is GONE! YAY!

But if it does freeze, cancel the download and try again. It will pick up where it left off.
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#17 Jsmooth13

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Posted 02 April 2006 - 12:18 AM

I just gave up on it entirely.

Man, the admins have really been on my nuts latley. They need to give me some space.

#18 link.the.first

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Posted 02 April 2006 - 12:23 AM

Well if you gave up without trying v 2 then I suggest trying again now.

Also, if you try 2.1 and get an error message, go to Program Files/Isotx/Mod Toaster, find the icon in that file, and create a shortcut to that on Desktop cuz that one actually works. No idea why the original was busted.
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#19 spartan 117

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Posted 16 April 2006 - 12:00 PM

i hate mod toster tbh so i just create a new game directory for every mod i install...

eats up 200 mb of hard drive space but i have around 450 gb so... bring the mods lol

Edited by spartan 117, 16 April 2006 - 12:00 PM.

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