Hi im new but i have question?
#1
Posted 31 March 2006 - 07:30 AM
1: Were do u build the navy from?---> i got no idea as to build ships....is it a specifc general?
2: Were can u get vehicles such as the ocelot or the Berkuit?
3: Were are the Mac-guns for the Militia?---> i see it at the loading skirmish screen but thats it....
please...if i have asked some stupid q's plse be patient wit me ....as i am really new to mods for generals...
thnx...livewire
#2
Posted 31 March 2006 - 11:22 AM
http://www.geocities...rlllong/FAQ.htm (This is a link to the FAQ for PR, it would have easly answered your question and possably others to come)
http://forums.revora...?showforum=1022 (This link is to the guests forum for the PR community, it would be advisable to introduce yourself there instead of in this forum, also I would suggest that you have a look at the information there, as it is valuable to new members)
Now even though I am answering your questions here, please look at the FAQ page.
Firstly you cannot build navy in PR 7.0, it was taken out and will be reintroduced in PR 8.0, as far as i am aware, this is the plan.
I am not exactly sure about the next two questions, however I do not think that you can get vehicles such as the ocelot or the Berkuit, and I do not believe that the Militia have Mac-guns. I could be wrong so the next post should correct any errors I may have made in the assessment of your questions.
Finnaly, just as a side note, visit War Games the ongoing sci fi story... at http://forums.revora...p?showforum=997
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#3
Posted 31 March 2006 - 12:10 PM
1) the navey was removed in version 7, and i think it shouldnot be put back becuz it was overpowered and the AI didnt use it, also it doesn't seem like a generals games with the navey. i think if you can only build ships from a tech naval yard would be a good soloution.
2) i think the units like that will be put into version 8 becuz they are new.
3) isn't da mack gun the 50 cal. ?????
hope this helps
#4
Posted 31 March 2006 - 01:46 PM
1 The navy was removed from 7.0 for balance issues, and will be back in 8.0, being released in the next month or so as a tech building.
2 Those units were recently made and are NOT in 7.0. Wait until 8.0.
3 It's either the .50 Cal or the Machinegun Upgrade for the Militia Tank.
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#5
Posted 31 March 2006 - 06:49 PM
#6
Posted 31 March 2006 - 08:24 PM
#7
Posted 31 March 2006 - 08:54 PM
Hi guys or gals, i just got this mod recentely and had a cpl questions since i browse the site once in a while. I think this is prob the craziest mod ever....but i hav a few q's...
1: Were do u build the navy from?---> i got no idea as to build ships....is it a specifc general?
2: Were can u get vehicles such as the ocelot or the Berkuit?
3: Were are the Mac-guns for the Militia?---> i see it at the loading skirmish screen but thats it....
please...if i have asked some stupid q's plse be patient wit me ....as i am really new to mods for generals...
thnx...livewire
1. The navy was rem,voed casue of to many porplems they will be back as a tech building in 8.0
2. the ocelt is buildable fomr the tech airfield
3.i think you mean the mitlas 50 calbier
Hi guys or gals, i just got this mod recentely and had a cpl questions since i browse the site once in a while. I think this is prob the craziest mod ever....but i hav a few q's...
1: Were do u build the navy from?---> i got no idea as to build ships....is it a specifc general?
2: Were can u get vehicles such as the ocelot or the Berkuit?
3: Were are the Mac-guns for the Militia?---> i see it at the loading skirmish screen but thats it....
please...if i have asked some stupid q's plse be patient wit me ....as i am really new to mods for generals...
thnx...livewire
hi and welcome to project rapotr dont worry were not mad at you
1.The navy was remved for 7.0 and will be back in 8.0 as a tech building
2. the oclet is in the tech airfield but i dont think its in 7.0 (i have the 8.0 alpha at the mo)
3 the mac gun is the 50 caliber
Grtz Karl Townsend Project raptor BetaTester
#9
Posted 01 April 2006 - 01:10 AM
im really new to the mods and stuff but, if i wanted to play another mod...like....blitzkreig 2....how would i?..would Project Raptor have conflicts wit it....cuz every time i dwnld it...and install it i get a tecnical difficulties error....anything i could do to fix that?
plse help....
#10
Posted 01 April 2006 - 02:09 AM
Mod Toaster
It's a program that lets you download mods and play them without having to uninstall and reinstall them constantly. They just came out with version 2, which lets you put any mods on the list in case your favorite mod isn't on the DL list. I haven't tried that yet.
Project Raptor and I think Blitzkrieg 2 are already on the list, if not then you can add it yourself.
Edited by link.the.first, 01 April 2006 - 02:10 AM.
#11
Posted 01 April 2006 - 03:14 AM
#12
Posted 01 April 2006 - 03:31 AM
#13
Posted 01 April 2006 - 04:19 AM
#14
Posted 01 April 2006 - 11:33 AM
plus if you try to install 2 mods they will conflict and casue zero hour to crash
#15
Posted 01 April 2006 - 09:24 PM
#17
Posted 02 April 2006 - 12:18 AM
Man, the admins have really been on my nuts latley. They need to give me some space.
#18
Posted 02 April 2006 - 12:23 AM
Also, if you try 2.1 and get an error message, go to Program Files/Isotx/Mod Toaster, find the icon in that file, and create a shortcut to that on Desktop cuz that one actually works. No idea why the original was busted.
#19
Posted 16 April 2006 - 12:00 PM
eats up 200 mb of hard drive space but i have around 450 gb so... bring the mods lol
Edited by spartan 117, 16 April 2006 - 12:00 PM.
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