Mech
#21
Posted 02 April 2006 - 10:46 PM
#22
Posted 03 April 2006 - 04:52 AM
As for the laser cannons question, they have it because the sniper rifle has a long reload time, and a clip of 5, the back weapons are special abilities, if you fire missiles from the back of the Panzer Exosuit, they scatter lock if I can get it working, each missile finds its own target. The Lasers just allow them to deal with heavier armor, and don't worry, he's fast enough with the laser, it's not a heavy laser.
It will be side specific, for the US, but you have to have other things to build them, specifically other tech buildings, meaning you have to keep them. The Sniper exosuit (Stalker) will require the tech GPS station. The Medium Exosuit will require you to have a strategy center, and a tech research lab. The Panzer Exosuit will require the rare Tech Hurricane Cannon. Also as said before the Dozer Bay is just for testing purposes, for quick build list error checks. Each Exosuit can only be built twice except for the sniper version, due to it's ability to cover half the map in less then ten seconds when using it's jetpack, which has a recharge time of 1 minute.
@ crave, yes, but the modeler of the suits couldn't get the torso right, so we switched to AC mechs from my save files.
As for the US being unbalanced, as said in the above statements, they are losing the GPS Station and it will become a tech building. As for the CB, each side will have an equally powerful counterpart or defense. GLA will have my version of an SA 3 which I will then transform into an SA 6 which will be able to be built only 3 times, but can shoot down normal aircraft in an area of 30 in one shot, or a single B3 or Cargo Plane with two shots. China will have an early warning system that will sound an alarm when an enemy unit enters its range, at which point, migs will be called in for an air strike on those units, a limit of 1 for this building, since the migs will do a saturation bombing and will call in the SU-47's when it's an air unit, the alarm will sound still, but the migs will take 2 minutes to reload. The Militia will of course have their Multi-Turret system (MTS) which can be loaded with their Gladiator soldier, which you wont see till the public release of 8.0, he's their new AT soldier, yes they still have the stingers, he can destroy a tank in two hits, and an overlord in 6, when added to the MTS, he can then fire on aircraft, and only on aircraft, but they then have the special ability to deploy the turret, when deployed it will shoot the missiles into the air and on to a target across the map, but the accuracy lacks, you can have a total of 4 of these soldiers, and the ability when fired, will barrage a base, and actually cover the area of a base. This uses the Anti-Tank version, but due to the large amounts of damage, the reload time is in upwards of 3 minutes, because of the 20 missiles each turret will fire, there will also be ways of stopping these, the SA 6 can shoot them down in groups. Also as it currently is each bomblet does 200 damage from the 300 it used to, so it just leaves the CC really really damaged.
#23
Posted 03 April 2006 - 07:34 PM
Scatter Lock as in Homing Cluster Missles from Rouge Squadron?
#24
Posted 03 April 2006 - 09:40 PM
Edited by 00 Nobody, 03 April 2006 - 09:43 PM.
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
#26
Posted 05 April 2006 - 05:46 PM
Ehhh, more like Fires Twelve missiles each targeting their own target if it's possible to get working.
dought that somehow
but a nice idea
#27
Posted 05 April 2006 - 07:03 PM
Soul 2.4
Background process. Has something to do with some activity going on somewhere. Sorting junkmail, I think. No value or interest. Doesn't do much except hog resource.
#28
Posted 06 April 2006 - 01:09 AM
Umm. Perhaps my memory is shot (I'm 40 now, so it's very possible ) but the Militia's bots come with two sorta kinda slow firing missiles. So, why would you want that for the buggies? The buggies have dual 50 cal. machine guns on them, if my memory serves me correctly.I for one agree with VG's idea of making the mechs useable at a tech stuctere it's fair. Another thing can u add like a rocket launcher on the dune buggy for the milita they don't have to be big rockets they can be 1 on each side of it firing like 2 from each with reload time being 10 or 15 sec's if that's ok and i know i just went off topic sry .
#32
Posted 07 April 2006 - 05:34 PM
Soul 2.4
Background process. Has something to do with some activity going on somewhere. Sorting junkmail, I think. No value or interest. Doesn't do much except hog resource.
#33
Posted 08 April 2006 - 11:20 AM
about the militia i thinks its all fine cept to annoying gun on the war fac dnt shoot properly as ur awear and the bombardment thing on there defence is slow , i dont mean the actual weapon but if you click on it theres the bursts of 3 thing, gr8 idea. i wud b willing to help in neway i can with this mod but i dnt ave a clue where to start nd i cant get ne other programms which u need to pay for.
also i jst red VGs post up abit and please wot is a tech research lab nd wot does it do sorry i kno its proberly answered i jus dont get it.
Edited by PR 4 @LL!!!, 08 April 2006 - 11:26 AM.
#34
Posted 08 April 2006 - 06:05 PM
#35
Posted 08 April 2006 - 06:18 PM
#36
Posted 08 April 2006 - 09:34 PM
Ever stop to think and forget to start again?
There are 10 kinds of people in this world: Those who understand binary and those who don't.
FZM and Vort don't do tag wrestling...but if they did, they'd probably be the worst tag-wrestlers in the world.
Oh for fuck's sake!
#37
Posted 11 April 2006 - 02:05 AM
#38
Posted 12 April 2006 - 01:11 PM
1: Make sure that the truck that carries men is getting revamped, it's actually a GLA Supply Truck model from Beta Generaals or ZH. If you're already doing it, Great.
2: Bob, I think he was talking about the Militia Dune Buggy, not the Bots. Just letting you know.
3: The CB varient for the Airforce General sounds great. If only we had some ppl from EA that made ZH on our side... Then we'd have it working!
4: Is it possible to add the Tech Lab to any maps or missions we make?
5: Perhaps reduce the reload time (for the Bombard and regular fire) for the Artillery. Either that or give them a defense that fires AT Rockets (unless the MTS does that, it sounds more like AA than AT) to destroy tanks.
That is all.
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
#39
Posted 12 April 2006 - 08:23 PM
#40
Posted 13 April 2006 - 03:11 PM
I was just wondering, how high tech are the militia? i've always thought of it as GLA with lowest tech, China in the middle and USA at the top. But where do the militia fit into this scale?
Ever stop to think and forget to start again?
There are 10 kinds of people in this world: Those who understand binary and those who don't.
FZM and Vort don't do tag wrestling...but if they did, they'd probably be the worst tag-wrestlers in the world.
Oh for fuck's sake!
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