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Peasant and Ninja


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#1 Hostile

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Posted 04 March 2006 - 02:35 AM

Two new models, not mapped yet but ready to be. Thought I'd share to keep the momentum up for such an infant project.

The ninja - a base model for the ninja infantry mercenary, the crossbowmen, and the assasin. Basic model that I'll will add to and further define each unit.

The Worker - this model is new and will be used for the generic bulder, farmer, and peasant units. We will use extensive reskins to capitalize on this base model.

Keeping with the short term goals, we will use these base models to expedite the creation of many units with reskins to support this faction.

Hope you all enjoy...

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  • peasent.jpg
  • Ninja.jpg


#2 Joe

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Posted 14 April 2006 - 10:08 PM

are you sure about a ninja having a xbow?
with out researching anything i thought ninjas were fast. not standing there reloading a cross bow while everyone just waits to die..
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#3 Athena

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Posted 14 April 2006 - 11:31 PM

Hmm I agree with that, but I've only seen ninja's in films and a game so that's not a real reliable source as they just use melee or their own hands and feet there and wear a ninja suit :shiftee:.

The basic models look promising, I especially like the worker with his pitch-fork (hope this is the right word).

#4 Hostile

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Posted 15 April 2006 - 12:47 AM

To be honest, I was quite surprised to find ninjas prefered the crossbow. Because they are hit and run, I assume they never bothered to reload, they simply drew swords and attacked.

That why they will be able to toggle weapons.

#5 Cobra

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Posted 15 April 2006 - 12:57 AM

thats good keeping the toggle coz it would feel kinda weird using a ninja crossbowmen :shiftee:

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#6 Nazzie

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Posted 15 April 2006 - 02:34 AM

why not have the normal ninja have a toggle between sword and a shurikens

#7 Hostile

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Posted 15 April 2006 - 02:47 AM

If you read the unit list, that is exaclty what we are doing, a quick weapons toggle for a fast star throw with a long reload, so you will need to toggle back to defend yourself.

#8 Joe

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Posted 16 April 2006 - 10:46 AM

well its going to be fun either way, i just was not to sure about it
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#9 Cobra

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Posted 16 April 2006 - 05:25 PM

someone needs to unwrap that peasant so i can skin it :)

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#10 Hostile

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Posted 16 April 2006 - 06:10 PM

You're telling me, we need some people to unwrap, my unwrapper did one and is hiding now....

#11 Cobra

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Posted 16 April 2006 - 06:20 PM

what was that? i can try skinning it if u want

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#12 Hostile

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Posted 16 April 2006 - 06:26 PM

Well in order to skin something you need a map to work from. The model needs to know where the skin goes. It's called UV Mapping.

#13 Mullers_11

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Posted 16 April 2006 - 06:29 PM

To skin it it'll need to unwrapping, which Hostile is looking for.

EDIT: Dang, Hostile beat me to it.

Edited by Mullers_11, 16 April 2006 - 06:29 PM.

Retired


#14 Cobra

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Posted 16 April 2006 - 06:32 PM

ya im not stupid i mean the thing that was already mapped

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#15 Hostile

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Posted 17 April 2006 - 07:50 PM

The samurai you have. ;)

#16 Chemix

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Posted 08 May 2006 - 01:12 AM

mapped and skinned:
Ninja_render.jpg peasant_complete.jpg

#17 Nazzie

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Posted 08 May 2006 - 02:46 AM

Me likie great job :sleep:

#18 Cobra

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Posted 08 May 2006 - 03:56 AM

mm, i like the peasant

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#19 Nertea

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Posted 08 May 2006 - 09:06 AM

Interesting.... would have been nice to have been notified that I wasn't mapping this anymore.

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#20 Chemix

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Posted 08 May 2006 - 11:29 AM

sorry, didn't have your adress to alert you, and I've placed my work on a time table, I did that all yesterday.




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