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Ninja Safehouse


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#1 Hostile

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Posted 01 April 2006 - 11:52 PM

The idea is to use the concept of tunnel logic to create a structure called a safehouse where ninjas can enter and move to another safehouse undetected. This structure may also build ninjas or maybe not sure yet. But this should be interesting when added to a special power called (summon safehouse) ;)

Nothing like planting one in the back of your enemies base and releasing 5 ninja hordes to wreck havoc on those newbie infantry they just build or some isolated structures or heros.

Then jumping back in before the counter attack, the most you lose is a safehouse you didn't even pay for. :p

Any thoughts?

#2 Kwen

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Posted 02 April 2006 - 01:18 AM

thats an easy one to code, same as the mine, lol. Just not make recources

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#3 thursti

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Posted 02 April 2006 - 04:51 AM

sounds great

#4 Nazzie

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Posted 02 April 2006 - 08:40 AM

i cannot wait to play this mod although i would have preferred it if you made two differnt factions one being samurais (sp) and the other ninjas they were always warring and were usually never on the same side plus it would be an interesting game to see to see some ninjas going at it agains samurai

#5 Chemix

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Posted 02 April 2006 - 03:13 PM

Ninjas mainly acted as paid mercanaries for whoever could afford them, they never really were a unified faction throughout japan, only mercs of like teachings. They only fought the Samurai when they were attack or were paid to. There are 6 factions: Maeda, Shimazu, Roju, Wakadoshiyori, Li & Doi, based on the actual powers in Japan during the Edo Period from 1503-1867.




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