Also Upgrades only affect the single structure you upgrade with them, not every one of them.
NOTE: All upgrades will require the player to own an Upgrade Facility as well as the noted prerequisites before they can be purchased
Allies:
The Allies' Upgrades are more defensive based and upgrade mostly weapons. They do not have power upgrades unlike the other 3 sides
AP Pillbox
Cost: $300
Upgrades: Pillbox
Prerequisites: Pillbox and War Factory
Makes the Pillbox use an Anti-Personnel Rifle which is better against infantry.
Improved Patriots
Cost: $400
Upgrades: Patriot Missile
Prerequisites: Patriot Missile and any Radar
Makes the Patriot Missile fire more powerful missiles which are more effective against aircraft than the standard, and are also more effective against paradropping infantry, rocketeers and jumpjet desolators.
Infantry Repair
Cost: $900
Upgrades: Service Depot
Prerequisites: Service Depot and Battle Lab
Upgrades the Service Depot to include a second Emergency Repair superweapon which heals infantry instead of vehicles and buildings.
Arc Lasers
Cost: $500
Upgrades: Pillbox
Prerequisites: Pillbox and Battle Lab
Upgrades the Pillbox to use a special Arc Laser, which is almost as effective as a Prism Tower's laser against all ground targets
Soviets:
The Soviets' Upgrades are similar to the Allies'. They also gain the ability to upgrade their Radar to have a SpySat, and Overchage their tesla reactors
Overcharge
Cost: $500
Upgrades: Tesla Reactor
Prerequsites: Tesla Reactor
The Tesla Reactor will produce 200% more power, but slowly destroy itself, like the Chinese Nuclear Reactor in Generals. This gives the user time to build more tesla reactors before the overcharged reactor detonates. NOTE: even if the tesla reactor is not upgraded, it will still leave ionising radiation when destroyed. This radiation glows with a silvery colour and harms any unit, infantry or building inside it.
AP Sentry Gun
Cost: $300
Upgrades: Sentry Gun
Prerequisites: Sentry Gun and War Factory
See Allied AP Pillbox Upgrade for description
HE Flak
Cost: $700
Upgrades: Flak Cannon
Prerequisites: Flak Cannon and any Radar
Upgrades the Flak Cannon to fire Highly Explosive flak shells. These cause more damage to aircraft and incoming V3, Dreadnought or Cruise missiles
Infantry Repair
Cost: $900
Upgrades: Service Depot
Prerequisites: Service Depot and Battle Lab
See Allied Infantry Repair Upgrade for description
Spy Satellite
Cost: $2000
Upgrades: Radar
Prerequisites: Radar and Battle Lab
Upgrades the Radar Tower with a Spy Satellite, which, after 1 minute of applying the upgrade, will automatically reveal the map. It will continue to reveal the map periodically like the Future Forces Spy Satellite incase the user were to pick up a Shroud crate.
Yuri:
Yuri has substantially less upgrades than the other sides, and his upgrades are mostly power-based, as his defenses require more power than the other 3 sides'.
Overload Upgrade
Cost: $500
Upgrades: Bio Reactor
Prerequisites: Bio Reactor
This upgrade will make your Bio Reactor produce 200% more power whether it is full or not. However, the Bio Reactor will slowly destroy itself, like the Overcharge in Generals does to the Chinese Nuclear Reactor. NOTE: No matter whether the Bio Reactor is upgraded or not, Toxic Waste will be released when it is destroyed which acts like Radiation but damages buildings. It gives off a magenta glow.
Bionic Generator
Cost: $800
Upgrades: Bio Plant
Prerequisites: Bio Plant
This upgrade is similar to the previous one, but it upgrades the Bio Plant making it produce as much power as 2 empty Bio Reactors. NOTE: A non-upgraded Bio Plant will now produce Toxic Waste when destroyed.
Chaos Rifle Upgrade
Cost: $1000
Upgrades: Sniper Turret
Prerequisites: Sniper Turret and Battle Lab
This upgrade will let the Sniper Turret fire a rifle that doesn't cause much damage but will berserkify whatever is hit by its bullets.
Virus Rifle Upgrade
Cost: $1500
Upgrades: Sniper Turret
Prerequisites: Sniper Turret and Battle Lab
This upgrade will let the Sniper Turret fire a Virus rifle at enemy forces, causing them to explode and release toxic gas.
AT Rifle Upgrade
Cost: $1500
Upgrades: Sniper Turret
Prerequisites: Sniper Turret and War Factory
This upgrade will make your Sniper Turret more effective against enemy vehicles, as it will use Armour Piercing Bullets.
Future Forces
<information removed as per President Dugan's Future Forces Information Secrecy Act>
Country Specific Upgrades
For countries which only have a special unit(s), their upgrade will enable them to call in a reinforcement of them, for countries which have a country specific superweapon, their upgrade will improve their superweapon, for countries which have defense structures, this will improve them, and for countries which have a mixture, wait and see...
All Country Specific Upgrades require a Battle Lab, Construction Yard and of course an Upgrade Facility
MOAB
Country: America
Cost: $5000
Upgrades: Airstrike Uplink
This upgrade upgrades the Airstrike Superweapon to call in a different airstrike as well as the standard one which drops one bomb on its target, but the bomb is much more powerful and will decimate most of an enemy base
British Reinforcements
Country: Great Britain
Cost: $1000
Upgrades: Air Force Command
This upgrade lets the British Army call in reinforcements of their side specific units. This paradrop calls in 3 Chrono Tanks and 6 Snipers.
A10 Strike
Country: Korea
Cost: $2000
Upgrades: Air Force Command
This upgrade will give you the A10 Strike Superweapon which will call in 3 A10 Warthogs to discharge missiles at an area you designate.
Ion Shells Upgrade
Country: France
Cost: $1000
Upgrades: Grand Cannon
This upgrade will make the Grand Cannon fire a much more powerful ionic payload which causes much more damage than normal.
Autoloader Upgrade
Country: Germany
Cost: $500
Upgrades: AT Cannon
This upgrade will increase the AT Cannon's rate of fire, range and damage.
Commando Reinforcements
Country: Northern Ireland
Cost: $2000
Upgrades: Air Force Command
This upgrade will enable Northern Ireland to call in a paradrop of 3 of their Commados. The Commandos are very powerful, so I've made it cost more than the other reinforcement upgrades.
Italian Reinforcements
Country: Italy
Cost: $1500
Upgrades: Air Force Command
This upgrade will enable Italy to call in a paradrop of 4 Rocket Tanks
Polish Reinforcements
Country: Poland
Cost: $1000
Upgrades: Air Force Command
This Upgrade will enable Poland to call in a paradrop of 5 AP Tanks
Russian Reinforcements
Country: Russia
Cost: $1500
Upgrades: Radar
This Upgrade will enable Russia to call in a paradrop of 5 Tesla Tanks.
Terrorist Strike
Country: Cuba
Cost: $1000
Upgrades: Radar
This Upgrade will enable Cuba to call in a paradrop of 8 Terrorists, enough to devastate a base if used correctly.
Demo Strike
Country: Libya
Cost: $2000
Upgrades: Radar
This Upgrade will enable Libya to call in a paradrop of 4 Demo Terrorists and 2 Demo Trucks, very powerful.
Refined Uranium
Country: Iraq
Cost: $1000
Upgrades: Rad Beam Turret
This Upgrade will enable Iraq's Rad Beam Turret to fire more often and cause more damage.
Stealth Bomber Strike
Country: North Korea
Cost: $2000
Upgrades: Radar
This Upgrade will enable North Korea to call in an Airstrike of 3 Stealth Bombers.
Ion MiG Airstrike
Country: China
Cost: $2500
Upgrades: Airforce Uplink
This Upgrade will add a second Airstrike to China's Airforce Uplink, this version of the MiG Airstrike will drop a bomb that will not do much damage, but will release Ionising Radiation through an enemy base, which will damage buildings as well as units and infantry.
Japanese Reinforcements
Country: Japan
Cost: $1000
Upgrades: Radar
This Upgrade will enable Japan to call in reinforcements of 8 Jumpjet Desolators.
Elite Reinforcements
Country: Yuri
Cost: $1500
Upgrades: Psychic Radar
This Upgrade will enable Yuri to call in reinforcements of 10 Elite Corps.
PsiWave Jet Strike
Country: Pacific Islands
Cost: $1500
Upgrades: Pacific Airpad
This Upgrade will enable the Pacific Islands to call an airstrike of 4 Psi Wave Jets.
Future Forces do not get any country specific upgrades as they only are one 'country' anyway
Threat Logic Upgrade
Country: All
Cost: $2500
Upgrades: All Battle Labs
This upgrade will improve your units' reaction times and assessment of threats. Units will automatically scatter from vehicles, avoid bombs, avoid units which they consider to be more of a threat and crush nearby crushables. This will also come with a Sonar Pulse superweapon, which when used on an area, will reveal submarine or cloaked units.
Also, since the Tesla, Bio and Chrono Reactors now produce some type of harmful substance when destroyed, the Allied Power Plant will produce oil when destroyed, this acts like radiation but is greyish and will kill infantry instantly and slowly damage units. Buildings are unaffected.
Please note, all upgrades are subject to change and/or removal
Edited by Nighthawk, 29 October 2006 - 11:46 PM.




















