One huge problem is wall spamming. I hate people that do that. Walls will be invulnerable to anything but siege, but siege will take down walls fast.
I'm right with you on that. Maybe the cheap walls can be made real temporary. Like a summon, they would disappear after a short time. The good walls could have a radius around them where no other walls can be build. That and limiting the range from a fortress that walls can be build can supress wall spamming. This is a could very well be impossible to mod, but if it can be done...
Wall upgrade spamming is also annoying so the only upgrades will be arrow towers, gates, and postern gates. Is it not logical that postern gates cost more than normal gates? After all its an invisible way to gain entry is it not? It should cost more thus promoting the use of actual gates. Also I dont want the arrow towers to be everywhere so either a cost increase or make arrow towers weak or both.
I agree with you that stealthed gates should be more expensive, now I just never use the normal gates.
About upgrade spamming, what about increasing the space that needs to be between two upgrades?
About the tower problem, maybe, apart from raising the cost (and buildtime), limit the number you can build, this can be done with units, maybe also with buildings.
Solinex your wall/catapult ideas are perfect though I dont know if itd be able to be done but Im willing to try! One thing.. There has to be some way to forcce the player to build walls. Perhaps making siege wipe out buildings very fast then they would need walls for protection. Also perhaps there would also be a flaming projectile mode, this would take a very LONG time to prepare but when it does fire it splashes the ground with fire.
Thanks! At this moment I am already starting with a catapult. Just leave the coding to me. The only thing you'll have to worry about is the models. As I see it, the main problem will be the balancing. Between the damage it does to walls and the damage it takes from other units, etc.
Making normal buildings easier to destroy, only with siege equipment, makes having walls somewhat a requirement, which opens up more strategic battles. I'm all for it!
About the fire mode: After I have implented the basic changes I have in mind, I'll try to get the flaming thing to work. I'm fairly sure it won't be that hard, because the dwarven fortress catapult has a similar effect.
On another note heres some hero ideas:
Looking good!
Maybe you could make it so that arrow towers only work if they're garrisoned with units?
A last minute quote from Zimoo. This is an very interesting idea and I think also very easy to implent. It limits the number of effective towers, scalling to the number of troops allowed in the game, and adds to the cost of an effective tower. A third point is that players won't be annoyed about it so fast as a building limit on towers.
Im all for it
Edit: I was thinking about removing the weapon of towers completely, the archers within should shoot by themself. But maybe that nerves towers too much to be worth building.
Solinx
Edited by Solinx, 05 April 2006 - 05:13 PM.