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Random Building Placement Script (ie. for Mines)


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#1 thudo

thudo

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Posted 07 April 2006 - 06:20 PM

The Proposal: an AI script to allow buildings we choose (which can be built anywhere) to be randomly built using, say, a captured or built-upon LP as a reference point.

How it could work: perhaps using a similar script both Flenser and Arkhan developed (deepstriking builders randomly around an HQ or LP) which would build such buildings at random long range lengths around an LP but facing away or back from the enemy (building it forward towards could cause the builder to die since its in enemy controlled or neutral territory).

The Goal: allow the AI to build such buildings (ie. mines) we designate at completely random locations around, say, an LP but at random intervals away from it? This would allow for such buildings to appear, say, between the long gulfs between LPs rather than just near them.

Is this possible and, if so, can we begin testing it? :ohmy:
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