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#1 Guest_Guest_Gren_*_*

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Posted 12 April 2006 - 08:00 AM

Hey guys, great renders, it's looking pretty sweet.

I have a humble suggestion, and you're probably already more than aware of this.

First of all, you all probably know that ground combat in EAW is not the best. The space combat however is possibly the coolest space combat ever devised in an RTS game.

Dawn of War has some incredible ground combat, but something it does not have and will probably never have is space combat.

For anything my opinion is worth, I heavily urge you to favor space combat before ground combat, in terms of focusing your efforts. There are several reasons for this.

1.) Most importantly, space ships require WAY less animation.

2.) EAW's space combat is nothing short of incredible, and a Battlefleet Gothic adaption of it would be the coolest thing ever devised.

3.) DOW is miles beyond EAW in terms of ground combat. In my opinion, it would be very very hard for anything using the EAW engine to even measure up to, much less exceed the benchmark laid out by DOW. (I'm not saying don't DO ground combat, but I think space combat should definitely take priority.)

4.) The Dawn of War community would FLIP if they found out about an awesome BFG mod for EAW. Many of them would buy the game just for your mod, if you actually get it out. Especially if you had some in-game trailers to show them. It would be ON like DONKEY KONG.

Anyway, it's your mod of course and you've all obviously put alot of work into it. Just thought I'd put my two cents in, hope it wasn't too abrasive.

#2 Guest_Guest_*

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Posted 12 April 2006 - 08:11 AM

Sorry, one thing I forgot to account for is that Dawn of War obviously has no empire mode, and EAW does...

Therefore the ground units in this mod could serve to forward another facet of gameplay never available in Dawn of War. Fighting the enemies off the enemies of the Imperium in empire mode over ground and space would be totally awesome.

Even so, stand-alone Battlefleet Gothic would still be incredible, even without an empire mode to back it up.

Sorry for the double post.

#3 Ash

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Posted 12 April 2006 - 09:17 AM

I'd imagine the OW team to make both arms of the game as good as they can :p

And don't discount the ground combat. Yes, EAW didn't make it as good as they could've, but I doubt that's much to do with the engine as the way Petroglyph coded the gameplay dynamics.

It's probably not wise (although inevitable) to compare OW with DoW...but to be fair I think the OW mods will pee all over DoW. :p

#4 Calamity_Jones

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Posted 12 April 2006 - 12:09 PM

I totally agree with you on the ground combat

It seemed very unrealistic and shitty compared to generals of all things, but again, as you said, it's most likley just how it's coded...

Space wise i think homeworld 2 far surpasses the space combat in EAW, but EAW does have some very cool aspects to its space combat :p

Anyways, I'll be getting OW1 out soon so we can all sate our appetites with that O_o
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#5 Torn

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Posted 12 April 2006 - 01:17 PM

The thing is, we won't be focusing on either one more than the other just because EaW doesn't do it right. We are confident enough of making it fun to play and better than EaW that perhaps we should devote more time to ground combat to get it right, if you know what I mean. We won't neglect ground combat.

#6 Boomerang Python

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Posted 12 April 2006 - 04:11 PM

Ground combat will most likely be more realistic in ow2 than it was in EaW, cuz we think AT-STs should kill infantry in one shot.. not 15..

So the tanks and anti infantry things in ow2 will clearly be able to kill a whole bunch of infantry on their own instead of getting raped by one squad of infantry..
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#7 Guest_Guest_Gren_*_*

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Posted 12 April 2006 - 06:54 PM

Well, I'm rooting for this mod either way. If you really can make the ground combat system actually fun, I'll be impressed. But in any case, the space combat will be incredible, hopefully.

#8 Boomerang Python

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Posted 13 April 2006 - 01:06 AM

Spread the word, and register. :p
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#9 wolfshadow

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Posted 24 April 2006 - 05:08 PM

Mod looks good so far...

Myself, I'm looking forward to seeing Space Marine ships.

Strike Crusier should be able to kick some serious butt.

#10 silent_lord

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Posted 19 June 2006 - 04:33 PM

Space marine ships are fast and deadly ships, desgined to get in quick and strke firs tand get out.
A very similar strategy to the Eldar, would be interesting to pit them against one another, although the marine ships would get raped by the Navy cruisers, unless the marines board the navy ship. :p

#11 Calamity_Jones

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Posted 19 June 2006 - 06:58 PM

Have you ever played BFG?

let me explain some things.... :p

To do harm to a vessel you need to pass its armour, now the imperial navy has generally 5+ armour all around and 6+ on the armoured prow (thus making it efficient at ramming). The Space Marine vessels, however, have 6+ armour on ALL SIDES. Meaning that the broadside battery of an imperial navy retribution class battleship would need to roll first to hit (4, 5 or 6+ depending on orientation), then assuming the shields don't stop every round, they need to roll again and get a 6 just to scratch the space marine vessel.

Next, space marines being the Emperors FINEST naturally are equipped with the best equipment. Their vessels compared directly to Imperial Navy equivalents are more heavily armed too. That's More armour, AND more guns....

Ignoring all that, marine ships are not designed for fast strikes as they are designed to eliminate enemy navies, then land forces on a world and retake it, with support from the imperial guard of course.

The eldar, on the other hand, are very stealthy and fast. the largest vessel in the eldar navy, the Void Stalker which is roughly as large as a retribution battleship can RUN RINGS around an imperial escort vessel that is most likley orders of magnitude smaller than it :blink:

Their weapons are also far superior to the imperials’. The void stalkers pulsar lances can tear an imperial navy battleship into ribbons in one turn if you roll some lucky dice, then it still has other weapons to use.

To make up for that, their ships are extraordinarily weak and easy to kill, so in a battle against each other their tactics would likely be rather different to play to their respective strengths.

Not trying to flame btw, trying to educate :blink:
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#12 silent_lord

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Posted 19 June 2006 - 07:12 PM

Space marine ships designed to take out other navies! Now you are the one that needs to re-read the fluff.

Space marine fleets are small, they are the tip of the sword, not the broadside of the sword.

The spacemarine ships are designed purely to get their cargo to the target, nothing more, hence speed and armour. They have enough firepower to get them thier and out.


And no I don't play BFG, i don't play 40K either, I am a fluff-historian. And we all know that the fluff and TT clash.


I am not trying to start some flame war, but as you said I am trying to educate, even with my bad spelling.

#13 Calamity_Jones

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Posted 19 June 2006 - 09:36 PM

Yeah, they do kinda clash :p Marines, as you said, often operate as the tip of a larger imperial assault force. Nevertheless, they do have damn dangerous ships, and certainly wouldn't be beaten one on one by imperial navy ships...

ok, i'm a bit wrong saying that they are meant for eliminating other navies, but they certainly aren't defenceless. I sorta meant that they'd stay in orbit above the planet to hold it and bombard the surface... anyways, lets not bicker ;)
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#14 silent_lord

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Posted 20 June 2006 - 01:55 AM

I apologise if i seemed rude, I entirely agree that Space marine ships are powerful, and as i don't play the TT (too expensive and no-one in the area to play against) But in short BFG stories waaay back when the BFG first kicked off. There were a few mentioning combat between rogue navy cruisers and marine strike cruisers, basicly the marine ship ran rings around the navy ship, pounding away with its small but powerful array of weapons at the navy ship. But eventually the rogue navy ship landed a clean blow and caused damaged, and then quickly finished off the strike cruiser.

Since then there have been others, but as you say, no point bickering as it really doesn't matter.




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