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idea for new sides c&c reloaded


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#1 xenomorph

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Posted 21 April 2006 - 11:36 AM

i have an idea for new sides

cabal : a full robotic army (like the one in robot storm but more into tiberium weapons)

the forgotten : an army of mutants who only try to survive with great scavenger like thingy things
(forgive my english iam not good in writing in a diffrend language then my own :huh: )

the emperial scrin : who constructed a base on the moon to monitor tiberium devolepment on earth but were suprised that the allies, soviets and yuri suddenly joined the battle, they use highly advanced weapons like plasma,proton,lasers stuff like that

perhaps a small change of story line nothing personal just an suggestion

the allies came up with an advanced computer ai. it helped the allies improve the chronosphere so not only they could time travel but also travel to diffrent dimensions. when they made a test run the ai screwed up because it was buggy (or infected with a computer virus) and the two dimensions (ra2yr and the ts world) wher being fused.

or an other idea that it decided that humans are obsolete (like the terminator ai skynet)

after that new alliances en enemies where created and not only the world peace was threatened but also survival (i would like to make a mod with this concepts and ideas of mine but i cant make mods :( but i can make maps and iam getting good at it (i think )

Edited by xenomorph, 21 April 2006 - 11:49 AM.

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#2 Ash

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Posted 22 April 2006 - 12:56 PM

Don't count on it :shiftee:

#3 Jeeves

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Posted 23 April 2006 - 05:50 AM

A complete new side is a helluvalotta work, and even with the RP's 4th side logic thats still only... <counts>... 4 sides.
Actually, I'm not sure how its meant to work with Allies, Soviets, Yuri, GDI & NOD

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#4 xenomorph

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Posted 23 April 2006 - 09:01 AM

Don't count on it :p





a well it was just an idea :dry:

beyond the eternal pleasure of war, when the dead rule and the living die, and the pain of destruction has reigned. when skulls are crushed under the threads of heavy metal. when this time comes i shall arise and rule you all HAIL TO THE KING. praise all forms of xeno for they inherit the future


#5 Twilus

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Posted 25 April 2006 - 04:16 AM

Hasn't cabal and Mutants (Forgotten) get old yet? I mean they have benn used SO many times.... How bout's being creative and make your own?
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#6 Paladin58

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Posted 25 April 2006 - 06:57 AM

People like to use the CABAL and Forgotten because that is what they picture for another side, as to keep it realistic, and not retarded. Some mods can get away with the original new side pretty well, I mean look at Revolution: ROTC. They did a wonderful job with coming up with a 4th side (not the best story but hey). But the easiest way to come up with an original side is to start from scratch, as in TC. A good mod of that type is Robot Storm. All original sides, the storyline is good, and a top notch job with the units. A 4th side requires new assets, which aren't always 'just there'. They have to be made, which is time-consuming. People don't come up with original sides, because, in short, it is time consuming. Just like this post was time consuming. So I'm shutting up now.

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#7 Ash

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Posted 25 April 2006 - 08:09 AM

Indeed, CABAL and the Forgotten fit in with the Tiberian plotline. They make sense to have as possible thirdsides. Particularly CABAL.

However, I think FS-21 will wanna leave it as RA2 sides vs GDI and Nod...he's accomplished his objectives...leave it at that :p

Edited by Paradox, 25 April 2006 - 08:10 AM.


#8 FS-21

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Posted 26 April 2006 - 11:02 PM

However, I think FS-21 will wanna leave it as RA2 sides vs GDI and Nod...he's accomplished his objectives...leave it at that :blink:


Yes, no more playable sides will be added because the objetive of my project was and is RA2:YR sides (3) vs TS:FS sides (2) but C&C:R isn't finished due to the lack of time (but will to be continued as soon as I can ;) )

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#9 Kushan

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Posted 30 April 2006 - 07:46 AM

A complete new side is a helluvalotta work, and even with the RP's 4th side logic thats still only... <counts>... 4 sides.
Actually, I'm not sure how its meant to work with Allies, Soviets, Yuri, GDI & NOD


Chances are, the fourth side will be used exclusively for GDI and Nod since they share so many things, like refineries, harvesters and the infantry you get when you sell a building.

Oh and FS, remember me? :p

Edited by Kushan, 30 April 2006 - 07:47 AM.


#10 xenomorph

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Posted 01 May 2006 - 10:24 AM

However, I think FS-21 will wanna leave it as RA2 sides vs GDI and Nod...he's accomplished his objectives...leave it at that ;)


Yes, no more playable sides will be added because the objetive of my project was and is RA2:YR sides (3) vs TS:FS sides (2) but C&C:R isn't finished due to the lack of time (but will to be continued as soon as I can :) )



a well its just like i said its just an idea

beyond the eternal pleasure of war, when the dead rule and the living die, and the pain of destruction has reigned. when skulls are crushed under the threads of heavy metal. when this time comes i shall arise and rule you all HAIL TO THE KING. praise all forms of xeno for they inherit the future


#11 Guest_Guest_Matthy_*_*

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Posted 30 June 2006 - 07:00 PM

New dominion the rebels of europe check the mod with the new team here

the mod is for tiberian sun
check it here

http://www.cncden.com/tsmods.shtml

it has an whole new origional team

#12 Guest_Guest_*

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Posted 06 November 2006 - 06:11 PM

Well, the easiest way to add new sides (which certainly ain't gonna happen) would be to implement the Dune 2000 armies: and by "implement," I mean completely re-draw all the buildings to the isometric perspective.




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