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cnc3, dozer or mcv?


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#1 The Voxel Man

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Posted 27 April 2006 - 02:29 PM

?

#2 wilmet

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Posted 27 April 2006 - 02:37 PM

EA Apoc

Re: MCV or Dozer?
Posted:Apr 24, 2006 7:17 PM EA CnC3 forums

I'd keep your hopes very high for this return of the MCV (hint hint) :o)



apoc hath spoken :blink:

he also pointed out the nod and GDI logos won't be changed and that they are considering a sidebar system, elsewhere...

Edited by wilmet, 27 April 2006 - 02:51 PM.

apologising to the world on behalf of my country for the existence of Brussel sprouts and Jean Claude Vandame

"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)

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#3 OmegaBolt

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Posted 27 April 2006 - 02:50 PM

MCVs pwn. Hate dozers, too damn Generals.

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#4 The Voxel Man

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Posted 27 April 2006 - 03:16 PM

woho, hate dozers, MCV 4 life :lol:

#5 Guest_Guest_*

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Posted 27 April 2006 - 03:24 PM

[quote name='wilmet' date='Apr 27 2006, 02:37 PM' post='284283']
[quote]he also pointed out the nod and GDI logos won't be changed and that they are considering a sidebar system, elsewhere...
[/quote]

On the left?! :lol:

#6 Hostile

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Posted 27 April 2006 - 03:55 PM

I'm glad to hear the MVC is back. I hated guarding dozers. Dozers are more realistic and useful because the are cheap and can be sent to your allies base quickly. But a burden moreso than not.

#7 Athena

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Posted 27 April 2006 - 04:52 PM

I also prefer the MCV over a dozer.

#8 Allied General

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Posted 27 April 2006 - 05:05 PM

mirco-management in generals is shoddy cos of pathfinding issues when its meets omg hills or has to turn ...

mcv rocks and so does repair button/sell button of uber doom.

also maybe add an upgrade bar lolz
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#9 chemical ali

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Posted 27 April 2006 - 05:40 PM

MCV gave you something to win with, with dozers in online play they took ages to end.
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#10 Paladin58

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Posted 27 April 2006 - 06:49 PM

In my opinion, MCV>>>> dozer. With the dozer, you had to only make a few, then send them on their way. As long as dozers were there, you weren't dead. With the MCV, you need to prioritize your defenses on protecting it at all costs. With dozers, that just made CnC into a base crawling nightmare. I saw a dude who literally migrated his entire base across a map, because you can build dozers. He built then sold his way from the left side of the map to the right, and still pwned the guy he was up against. Also, with MCV's, you can build only one building/defense at a time, greatly reducing the speed at which you can expand your base.

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#11 wilmet

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Posted 27 April 2006 - 08:14 PM

in an article somewhere they said something about mobile bases in C&C3, like that barracks on treads image I saw once, might have too keep an eye on that. :lol:
apologising to the world on behalf of my country for the existence of Brussel sprouts and Jean Claude Vandame

"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)

work is sacred...so don't go near it.

#12 MaryJo

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Posted 27 April 2006 - 08:57 PM

I said it before and i'll say it again, Generals had nothing to do with the Tiberian Series. Let's hope that the EA guys don't screw up the game. They know that we (the gamers, and therefore the people they depend on to have money :lol: ) are used to the good ol' MCV and i think they should stick with that system. Also, if they blow it with a weird Generals Tiberian Mix, which i personally think would be a big failure, it would be the biggest humilliation to EA.... Let's hope not to see a Dozer in CNC 3

Edited by MaryJo, 27 April 2006 - 09:03 PM.


 


#13 wilmet

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Posted 28 April 2006 - 07:00 AM

it's not mark skaggs who's in charge anymore, they've got louis castle on the job so I'm hoping for some good stuff, I'm actually liking what I'm seeing and hearing so far tbh. :p
that Apoc guy is nice too, he's on the EA forums reading alot of the stuff and says he's passing the big demands to the dev team (ie: MCV, sidebar, Kucan as kane, klepacki for music...), I've got a good vibe for now.

just hope I won't have to steal a NASA supercomputer to play it :p
apologising to the world on behalf of my country for the existence of Brussel sprouts and Jean Claude Vandame

"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)

work is sacred...so don't go near it.

#14 killakanz

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Posted 28 April 2006 - 07:48 AM

They need to bring back the ability to sell units too. You used to be able to sell unwanted or heavilly damaged units on the repair pads.
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#15 Daeda

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Posted 28 April 2006 - 11:31 AM

MCV ftw!

I do hope EA is considering to make this game like a real CnC.. Only wished they'd bring back the old CnC font instead of that ugly Gen font..

#16 Andre27

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Posted 28 April 2006 - 05:12 PM

In my opinion it should be a command centre and dozers.

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#17 wilmet

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Posted 28 April 2006 - 05:46 PM

In my opinion it should be a command centre and dozers.


o rly? :)

but if they do do this mobile building thing it will be a bit of a mix of the two ways, I suppose :p
apologising to the world on behalf of my country for the existence of Brussel sprouts and Jean Claude Vandame

"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)

work is sacred...so don't go near it.

#18 Soul

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Posted 28 April 2006 - 06:01 PM

I hated the fact that u could only build one building at a time maybe they'll make it so u can build more than one building at a time cuz i found it hard to make a base when i'm limited to building one thing at a time i get screwed over almost all of the time although the mcv is cool but with dozers i can build a base fast.
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#19 Paladin58

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Posted 28 April 2006 - 06:15 PM

But when building one at a time, it makes you prioritize buildings based on your strategy. If you are a tank rusher, you wil build a War Factory and start cranking out units. But, if you're a turtler, like I am, then you would build defenses and radar before unit production. With a dozer system, you just turn it into "who can build stuff faster", with the MCV, more strategy is involved.

OLD SIG
When history witnesses a great change Razgriz reveals itself,
first as a dark demon. As a demon it uses it power to rain death upon the land,
and then it dies. However after a period of slumber Razgriz returns
As the demon sleeps, man turns on man.
Its own blood, and madness soon cover the earth.
From the depths of despair awaken the Razgriz.
Its raven wings ablaze in majestic light.
Amidst the eternal waves of time
From a ripple of change shall the storm rise
Out of the abyss peer the eyes of a demon
Behold the Razgriz, its wings of black sheath
The demon soars through the dark skies
Fear and Death trail its shadow beneath
Until Men united wield a hallowed sabre
In Final Reckoning, the beast is slain.
Razgriz intrerpretation

Posted Image <-This stays up there for you, buddy!

#20 Speeder

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Posted 28 April 2006 - 06:32 PM

Aren't structures in RA2/YR divided to 'Buildings' and 'Armory'? (reference to your radar being a unit structure).

Anyway, hope they will bring the goddamn MCV back. Dozers were fine with all that building all structures at the same time, but it's SC style, not C&C one. I'd rather say Generals should belong to StarCraft storyline or saga, or something - JUST NOT C&C! :p

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