Edited by Nology5890, 28 April 2006 - 06:41 PM.
cnc3, dozer or mcv?
#21
Posted 28 April 2006 - 06:40 PM
OLD SIG
When history witnesses a great change Razgriz reveals itself,
first as a dark demon. As a demon it uses it power to rain death upon the land,
and then it dies. However after a period of slumber Razgriz returns
As the demon sleeps, man turns on man.
Its own blood, and madness soon cover the earth.
From the depths of despair awaken the Razgriz.
Its raven wings ablaze in majestic light.
Amidst the eternal waves of time
From a ripple of change shall the storm rise
Out of the abyss peer the eyes of a demon
Behold the Razgriz, its wings of black sheath
The demon soars through the dark skies
Fear and Death trail its shadow beneath
Until Men united wield a hallowed sabre
In Final Reckoning, the beast is slain.
Razgriz intrerpretation
#22
Posted 28 April 2006 - 10:27 PM
Though I personally prefer the MCV, mostly because of what Nology is saying, but also because it basically defines the older C&C games (and the Tiberian series).
Edited by Nighthawk200, 28 April 2006 - 10:30 PM.
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#23
Posted 28 April 2006 - 11:28 PM
#24
Posted 29 April 2006 - 02:16 AM
MCVs > Dozers.
#26
Posted 04 May 2006 - 08:49 AM
but I guess they can also make it where you can build them in queus...or something, don't know how it will work
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#27
Posted 04 May 2006 - 12:05 PM
I do agree however MCVs should be all that's available for the campaigns.
#28
Posted 04 May 2006 - 08:11 PM
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#29
Posted 04 May 2006 - 08:19 PM
OLD SIG
When history witnesses a great change Razgriz reveals itself,
first as a dark demon. As a demon it uses it power to rain death upon the land,
and then it dies. However after a period of slumber Razgriz returns
As the demon sleeps, man turns on man.
Its own blood, and madness soon cover the earth.
From the depths of despair awaken the Razgriz.
Its raven wings ablaze in majestic light.
Amidst the eternal waves of time
From a ripple of change shall the storm rise
Out of the abyss peer the eyes of a demon
Behold the Razgriz, its wings of black sheath
The demon soars through the dark skies
Fear and Death trail its shadow beneath
Until Men united wield a hallowed sabre
In Final Reckoning, the beast is slain.
Razgriz intrerpretation
#30
Posted 04 May 2006 - 11:40 PM
And I think the idea of a combo of the two would be great. A dozer for defensive structures sounds perfect.
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#32
Posted 05 May 2006 - 04:17 AM
Funny thing, the doctor is one of those do called T3A'ers that supposively never leaves the nest. I'm always happy to see the migration.
err since when hostile? i've been outside in the open of revora for the last month or so dude .... and loving it
lol i still cant beleive u said that lol im prolly the most active t3a dude outside of t3a (next to u and a few others)
@ Nology yea yea, whatever, i still posted it first tho
Edited by The Doctor, 05 May 2006 - 04:19 AM.
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#33
Posted 05 May 2006 - 05:46 PM
#34
Posted 05 May 2006 - 09:58 PM
it would be nice to have some nice 3d work of buildings collapsing into different sorts of mobile units to move them around. THATS what c&c is all about really; cool building animations
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#35
Posted 06 May 2006 - 12:23 AM
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#36
Posted 06 May 2006 - 06:08 AM
hmm... how about makeing th dozer build within a specific radius of the MCV? because these defences would require power to operate. also, you could keep track of your dozer(s) easier, and make sure thatyour dozers wont get picked off one by one by long ranged enemy units....atleast not as often
Also I was thinking that there should be a restricted number of dozers, lets say...3 . because some playerrs often end up broke because they bought to many defences.
#37
Posted 06 May 2006 - 07:35 AM
hmm... how about makeing th dozer build within a specific radius of the MCV? because these defences would require power to operate. also, you could keep track of your dozer(s) easier, and make sure thatyour dozers wont get picked off one by one by long ranged enemy units....atleast not as often
yes the dozers should only be able to build within the power radius thing.
Also I was thinking that there should be a restricted number of dozers, lets say...3 . because some playerrs often end up broke because they bought to many defences.
no i dont like that, thats not the game makers fault if someone doesnt know how to play properly so nah i dont think it should matter.
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#39
Posted 13 May 2006 - 02:52 PM
no need for that with dozers because the need to go through your enemies base to get to the building site.
I say that if we're going to comprimise, that defences should be built as units, then deployed into their armored position.
truth be told though, that sort of thing sucks full stop, if only cause it's to over used, far as I'm concerned it should be one defence & one building at a time per conyard, the more conyards you build the faster you can rebuild from your base bairly serviving. gives you a desent chance to recover from a SW strike. and that way SWs will tru;y be late game weapons, you won't dare build a sw before getting well fortified in your location for fear of it getting screwed 7 ways from monday.
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#40
Posted 13 May 2006 - 05:10 PM
you won't dare build a sw before getting well fortified in your location for fear of it getting screwed 7 ways from monday.
true,
and almost,. its 7 ways from Sunday
Edited by Az3r^, 13 May 2006 - 05:10 PM.
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