cnc3, dozer or mcv?
#41
Posted 15 May 2006 - 07:45 AM
#42 Guest_Guest_*
Posted 15 May 2006 - 01:31 PM
But dozer sucks anyway :P
#43
Posted 19 May 2006 - 04:09 AM
Guess we'll just have to wait
So who wants to make bets? $20 Monopoly Dollars for the MCV!
#44
Posted 24 May 2006 - 08:28 PM
#45
Posted 25 May 2006 - 04:23 PM
In a CNC universe, MCVs are the way it is. Period. Dozers and other 'worker' type units have their place (DoW, Warzone 2100, etc), but CNC isn't a CNC without an MCV.
#46
Posted 21 October 2006 - 03:13 PM
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#48
Posted 25 October 2006 - 02:47 PM
Personally I hated the TS method, I much rather dozers but oh well.
Save the environment, use green text
Some Bullshit Somewhere
#51
Posted 25 October 2006 - 10:29 PM
MCV, for the win and for the world.
I'm thinking that with each production facility you have, it opens up a new tab to produce from.
Useful, no?
Yeah should make microing much easier for competitive players.
Old Quotes:
@Mspencer : RoadReaction is calling everyone in your country a fascist invader who wants to invade Russia.
@Jeeves: Pie.
#52
Posted 26 October 2006 - 03:19 PM
If you're up on the news, they said there will be a second structure called a crane, so it opens up a second build queue. So you can build two units at once, or have one redy to deply.
Personally I hated the TS method, I much rather dozers but oh well.
TS method building was shite cos no build order like td/ra1, in RA2 the TechLevel and AIBasePlanning sorted out the build queues, so hopefully less clicking a down tab lol
#54
Posted 29 October 2006 - 08:59 PM
#57
Posted 29 October 2006 - 11:07 PM
Job Openings with the Guild: Division Staff, News Posters.
Job Openings with Ares: Documentation Maintainer, Active Testers.
PM if interested.
#58
Posted 30 October 2006 - 07:03 PM
#59
Posted 30 October 2006 - 07:42 PM
Job Openings with the Guild: Division Staff, News Posters.
Job Openings with Ares: Documentation Maintainer, Active Testers.
PM if interested.
#60
Posted 30 October 2006 - 08:40 PM
Well MCVs in TS were always redeployable as many times as you wanted until they were destroyed (at least if the box was ticked), so maybe a similar system would be expected here. All these other things of stuff like mini MCVs and all would mean too much micromanagement for some, causing n00bs to get pissed off at the game and want us all to fix it for them.
Followed by many patches to fix major IMBA
Old Quotes:
@Mspencer : RoadReaction is calling everyone in your country a fascist invader who wants to invade Russia.
@Jeeves: Pie.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users