my problems of where to install my mod
#1
Posted 29 April 2006 - 06:09 PM
i cant set it up to install into the my bfme folder, cus i dont know their user name. I cant set it to intall into the main bfme folder, cus it does not read the .str.
so how should i do this?
i noticed that in bfme1 the elvenstar mod installed into the main bfme folder, and still kept the strings, how did they do that?
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.
#2
Posted 29 April 2006 - 06:14 PM
#3
Posted 29 April 2006 - 07:46 PM
Does anyone know how the elvenstar mod team did it?
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.
#4
Posted 29 April 2006 - 11:25 PM
%appdata% takes you to Applicationdata. Just place %appdata%\My Battle for Middle-earth II Filesi have abit of a problem. i have made an installtion prgram for my mod, but where should i set it up to install the .big?
i cant set it up to install into the my bfme folder, cus i dont know their user name.?
in the install
Frodo: I wish the Ring had never come to me... I wish none of this had happened...
Gandalf: So do all who live to see such times, but that is not for them to decide. All you have to decide, is what to do with the time that is given to you...
Click me
#6
Posted 04 May 2006 - 05:59 PM
perhaps i wasnt claer about how im trying to do this. i uploaded the ini.big and bfme2.exe. i then set the sefualt path for installation to be the main bfme2 folder (C:\Program Files\Electronic Arts\The Battle for Middle-earth II).
I then set up the installer to make a shortcut of the .exe file with the command -mod bfme2.5.big .
i then put other under installtion paths under the ini.big file, and set it to install in %appdata%\My Battle for Middle-earth™ II Files.
have i dont this right> or is there a better way? if not then what is the solution to my problem?
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.
#7
Posted 04 May 2006 - 11:08 PM
_EM2__norespawn ------
contains some cah data
_EM2_data -----
contains the ini
_EM2_english ---
contains all the audio and strings
_EM2_textures ---
contains all the art
they ahve then made a .exe file. im not sure how .exe files work. Have they made the .exe read all the files with _EMT_ at the beginning of the name? can someone wal me through how it works, and how to make one please?
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.
#8
Posted 05 May 2006 - 08:28 AM
I hope i could already help you.
Edited by Sulherokhh, 05 May 2006 - 08:28 AM.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#9
Posted 05 May 2006 - 11:38 AM
Then could i set the .exe to read bfme2.5.big?
im not sure if this way is possible but could i create a shortcut and put -mod "D:\bfme2.5\bfme2.5.big" would that work? or would it have to not be in .big?
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.
#10
Posted 05 May 2006 - 01:01 PM
- Ammon Jerro, Court Warlock of Neverwinter, lord of Haven
#11
Posted 05 May 2006 - 04:52 PM
#14
Posted 07 May 2006 - 09:05 PM
And clickteam install maker can pick up values from the registry.
To install to Main Directory.
Options --? install directory.
root key HKEY_LOCAL_MACHINE
key: SOFTWARE\Electronic Arts\Electronic Arts\The Battle for Middle-earth II
subkey: InstallPath
for application data it would be install directory: %appdata%\My Battle for Middle-earth™ II Files
If you have any trouble, email me, Ive set up a clickteam installer for my mod and it works fine.
Edited by Argolis, 07 May 2006 - 09:15 PM.
He who kills with his hand has forgotten the face of his father.
I kill with my heart.
-The Gunslingers Catechism
NEEDED: Modeller/skinner and 2D artist for Wars of Arda. PM me. Please.
#16
Posted 08 May 2006 - 07:02 PM
Hold on...Thats probably why MY strings arent working.
I assume they work in the appdata then?
He who kills with his hand has forgotten the face of his father.
I kill with my heart.
-The Gunslingers Catechism
NEEDED: Modeller/skinner and 2D artist for Wars of Arda. PM me. Please.
#17
Posted 08 May 2006 - 07:09 PM
If you put your big file in the main game folder, it will still use the old strings, because the big files in the "lang" subfolder are loaded first.why doesnt it read the strings in the main directory.
Hold on...Thats probably why MY strings arent working.
I assume they work in the appdata then?
Edit: Maybe this works: Put the big files from "lang" in the main folder and add an underscore ( _ ) in front of your big file. While the full paths are stored in the big files from the "lang" subfolder, they shouldn't cause any trouble while in the main folder. And adding an underscore will give your big file priority.
Solinx
Edited by Solinx, 08 May 2006 - 07:13 PM.
"An expert is a man who has made all the mistakes which can be made in a very narrow field." - Niels Bohr
#19
Posted 08 May 2006 - 07:59 PM
Write a simple batch file. That could copy the files from the "lang" map to the main map. You can also use a batch file to rename your big file each time you want to play with the mod. The same batch file could also start the game and rename the big file again after the game is closed.thats what the elvenstar mod does, id do it that way, but it makes it harder for other people to install
Solinx
"An expert is a man who has made all the mistakes which can be made in a very narrow field." - Niels Bohr
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