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#61 Black Rose

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Posted 28 September 2007 - 01:30 PM

personaly i would like the FF hero to have the railgun rather than yuri...
marshal...makes me mad...he abandoned his retaliation mod.
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Edited by Black Rose, 28 September 2007 - 01:30 PM.

Total Annihilation is the only battle strategy.

#62 darkprince

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Posted 21 November 2007 - 02:47 AM

This would help you all think of new ideas =]

Special Characteristics
Allied Specials - Speed and mobility, has the best infantry.
Soviet Specials - Firepower and armor, sometimes extreme designs , has brutal tank forces
Yuri Specials - Unique and require co-operation between different units to be effective, sneaky.
Future Force Specials - Futuristic, has firepower and speed but little or no armor. The way the units work cannot be explained with current physics.

Special Technology
Allied - Prism, Chorono, Aircraft, and Multi-purpose technology.
Soviet - Nukes, Siege, Tesla and Submarine technology.
Yuri - Railguns, Stealth, Subterreanean (underground), Biowarfare and Mindcontrol technology.
Future forces - Try borrowing ideas from Tiberian Sun and Tiberium Wars. eg. Crystal Sonic Emiter Technology

#63 bartpp7

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Posted 21 November 2007 - 03:31 AM

i'd like the FF to have what the allies would have just before they formed the G.D.I :p
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#64 some_weirdGuy

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Posted 21 November 2007 - 08:30 AM

the FF take stuff from other teams dont they? so we should see some similar technology to whats already there, but different

maybe laser beam tech(similar to prism)
something like gamma radiation(just blue radiation, maybe does something else cool)
you could give them hover tech(come on Future forces)
and phase tech? (not invisible,but phased, so it cant be hit as easy or something, or maybe if you take away stealth from yuri...)

i don't think they should be cross between GDI and allies, but more a cross between Nod and GDI


Yuri - Railguns, Stealth, Subterreanean (underground), Biowarfare and Mindcontrol technology.


is this what yuri already has? cause if not, you could give FF stealth, and not yuri(i mean he has bio, mind control railguns and subterranean thats already enough really

and besides it seems more a futuristic ability, then a yuri ability


oh, and are you making the rail guns be like lasers(like the metal omega rail gun tower) or like a rail gun, which is just a faster projectile gun that uses magnets to launch the bullet, rather then gun powder

look here to find more on rail guns:
http://en.wikipedia.org/wiki/Railgun



now, thats what confuses me though, where did everyone get the whole 'rail gun is a laser sorta thing' from?
(i think people are tricked because in tib sun the mammoth mk 2 is said to have a rail gun, but shoots what looks like a particle beam, its not suppose to be a particle blast thing though)


anyway, if any of my ideas are already in the mod, please don't get angry(i haven't looked around that much at what is in this mod), i just think they would be cool if they had those things. :p

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#65 Nighthawk

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Posted 21 November 2007 - 05:15 PM

Well, this is the first activity I've had for quite a while.
Let's see, what have we got here:

@Darkprince - Those are some good ideas, but you are kind of stating the general technology behind the Allies, Soviets and Yuri that all mods stick to. The Sonic Emitter technology can't be given to the F.F. because TS-style Sonic Beams can't be recreated in the coding (yet). If/when that gets implemented however, I'll consider a sonic unit.

@bartpp7 - So basically you're looking for pre-TD technology? To me that seems a bit of a downgrade. In TD, the GDI didn't have lasers, chrono tech, railguns or stealth. The only 'futuristic' technology they seemed to have that isn't already in YR is the Ion Cannon, of which I already have a more advanced version in the game.

@some_wierdGuy:

maybe laser beam tech(similar to prism)

They have that - the Laser Cannon and Hover Prism Tank.

something like gamma radiation(just blue radiation, maybe does something else cool)

Radiation to me is more of a Soviet thing, but the F.F. are more Allies-based.

you could give them hover tech(come on Future forces)

They have the Hover Prism Tank.

and phase tech? (not invisible,but phased, so it cant be hit as easy or something, or maybe if you take away stealth from yuri...)

They will have stealth technology in the next beta version. One of my initial plans was to have the player choose between Chrono and Stealth technology after building a Battle Lab, hence why the original name of the Advanced Lab was 'Chrono Lab'. I'm bringing that back, since I now have applicable minor super weapons for both techs.

Also, on Yuri. He has a railgun unit as stolen tech (infiltrate a Yuri Battle Lab with a Yuri Spy). I also gave the Indian Legion of Yuri a subterranean unit, though I'm not entirely sure whether it was included in the most recent public beta version a few months ago. In either case, the Indian Legion has a subterranean APC, so it doesn't have to keep using the VTOL Transport (which was meant to be a Pacific Legion only unit).
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#66 Black Rose

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Posted 23 November 2007 - 01:37 AM

more of an option is having all of TD merged with the FF to make a some what mid to TS
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#67 some_weirdGuy

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Posted 24 November 2007 - 12:50 AM

one thing i think would make the mod better, is make the future forces more different


right now they are so similar to the allies, its not funny


maybe you could use some tib sun graphics(for tanks and stuff) and even for some buildings, and change their colour, cause the blue is already really taken by allies, maybe they could be green, or yellow


and maybe give them a different name then 'future forces' like that could be a nickname given to them by the other teams, but their real name is 'the league of -something-(and no, not extraordinary gentlemen)

cause really think about it, they wouldn't call themselves the future forces, would they?(i mean, we dont call ourselves 'the present forces', or 'the past forces')

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#68 Nighthawk

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Posted 24 November 2007 - 09:58 AM

one thing i think would make the mod better, is make the future forces more different
right now they are so similar to the allies, its not funny

I know the similarities can be a bit annoying, but it's part of the story as to why they're similar.

maybe you could use some tib sun graphics(for tanks and stuff) and even for some buildings, and change their colour, cause the blue is already really taken by allies, maybe they could be green, or yellow

The Stealth Lab (in the next version) is a recoloured GDI Tech Centre. Also, I don't like to overuse TS stuff, otherwise it's just TS.

and maybe give them a different name then 'future forces' like that could be a nickname given to them by the other teams, but their real name is 'the league of -something-(and no, not extraordinary gentlemen)

It already is that way. Future Forces is a nickname given to them by the Allies. They have their own name, they'll use it in the campaign. If you look on the Future Forces page on the site, you'll see the name was coined by the Allies, and that they don't know what they're actually called.
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#69 some_weirdGuy

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Posted 25 November 2007 - 09:42 AM

ok then

Also, I don't like to overuse TS stuff, otherwise it's just TS.



yeah, i can understand that, it was just a suggestion(i mean, walkers are a futuristic thing, and also gdi have a different style to the red alert 2 teams, so i was just suggesting

It already is that way. Future Forces is a nickname given to them by the Allies. They have their own name, they'll use it in the campaign. If you look on the Future Forces page on the site, you'll see the name was coined by the Allies, and that they don't know what they're actually called.



lol i guess great minds think alike, just you thought it up before me :thumbsupsmiley:


I know the similarities can be a bit annoying, but it's part of the story as to why they're similar.



yeah, i know, they steal technology, still think it would look better if they weren't so similar

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#70 Nighthawk

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Posted 25 November 2007 - 10:26 AM

The other problem results from the fact that I can't make SHPs to save my own life, so I have to rely on community assets to plug the holes.
I get what you're saying about TS, and I might add walker(s) at some point, but it's still iffy.
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#71 some_weirdGuy

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Posted 26 November 2007 - 07:21 AM

yeah, well thats about all the input i have, i think

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#72 Black Rose

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Posted 30 November 2007 - 07:06 PM

sounds like your looking for some "future" style of tanks...

i'll do some searching arround for you on the web... probably some other comunities stuff
but i'll look if you ask me too :)

Edited by Black Rose, 30 November 2007 - 07:08 PM.

Total Annihilation is the only battle strategy.

#73 Guest_Volen Metalic_*

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Posted 01 April 2008 - 07:34 PM

I am not registered, ut I am interested about this mod, its 1st YR mod that I ever see (really) and I sometimes have ideas for many games, but mostly of them was rejected, so I will have some ideas for u:

1) What about minelayer or sapper, that will place mines? This will have only Germany for their defensive-tactic

2) Any kind of double-barreled tank for Soviets, probably Russia.

3) If Iraqi has Rad Tower, what about Rad Tank?

4) I didnt find it, so what about infantry with laser?

5) For FF weapon Gauss cannon, its similar like Railgun, and with FF's technology from future they can garnte that snout of tank/structure dont melt.

6) For USA, if I understand it right that when u build Airstrike Uplink, u must research technology for MOAB? I have idea when u build Airstrike Uplink, u will have B-52 Bombardment ability and u will must research MOAB Bombardment, that will upgrade B-52 to B-2.

Is there something like GDI Ion Cannon?

U can also create some ideas from C&C 3, but this is your think.

And can i ask which specializations have each nation?

#74 Guest_Volen Metalic_*

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Posted 01 April 2008 - 07:37 PM

I am not registered, ut I am interested about this mod, its 1st YR mod that I ever see (really) and I sometimes have ideas for many games, but mostly of them was rejected, so I will have some ideas for u:

I have one question to the end: didnt u think about changing German AT Cannon model? It looks like highter pilbox, so what about something like Guardian tower from CnC3? It will be good.

#75 Nighthawk

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Posted 01 April 2008 - 08:22 PM

1) What about minelayer or sapper, that will place mines? This will have only Germany for their defensive-tactic

I have considered this, but will not be including it in this mod. It's rather niggly to work with, as true working mine logic would need mutator weapons and similar things. Mines will make an appearance as props in a campaign mission, but no mine layers.

2) Any kind of double-barreled tank for Soviets, probably Russia.

The Apocalypse is double-barreled, is it not?

3) If Iraqi has Rad Tower, what about Rad Tank?

I think two radiation-type things are enough. I don't want to go completely overboard.

4) I didnt find it, so what about infantry with laser?

One of the campaign infantry units is armed with a laser. I'm not that fond of having lasers on a lot of things.

5) For FF weapon Gauss cannon, its similar like Railgun, and with FF's technology from future they can garnte that snout of tank/structure dont melt.

Although Gauss cannons are a good idea, they're rather hard to represent in game. The laser logic would produce the graphically closest result, but then it's just a laser. And railguns are just lasers with particle effects and damage in line-of-sight anyway (well, to the game's logic, anyway).

6) For USA, if I understand it right that when u build Airstrike Uplink, u must research technology for MOAB? I have idea when u build Airstrike Uplink, u will have B-52 Bombardment ability and u will must research MOAB Bombardment, that will upgrade B-52 to B-2.

I don't get what you're saying about B-52s, I don't have any B-52s. Both the Airstrike and MOAB use B-2 Bombers. The only difference is that an Airstrike calls in 7 with small, medium-strength payloads; then the MOAB calls in one with a MOAB payload.

Is there something like GDI Ion Cannon?

Play as the Future Forces. Build the Ion Cannon Uplink :p. Though it's no longer like the TS GDI one, and is more similar to the C&C3 one in damage style.

And can i ask which specializations have each nation?

America - Air Support (Paratroopers, Airstrikes)
UK - Sniper, Chrono Tank
Germany - Anti-Armour (AT Cannon, Tank Destroyer)
France - Artillery (Grand Cannon, Howitzer)
S. Korea - Air Units (Black Eagle, A10 Strike)
N. Ireland - Commando
Italy - Rocket Tank in current public beta. Shift Tank in future versions.
Poland - AP Tank.

Russia - Tesla (Tesla Tank, Tesla Frigate)
Cuba - Incendiaries (Terrorist, Molotov Infantry)
Iraq - Radiation (Rad Cannon, Desolator)
Libya - Nuclear Demolitions (Demo Truck, Demo Terrorist)
North Korea - Air Units (Air Pad, Stealth Bomber)
China - Air Support (Napalm Airstrike, Ionising Airstrike)
Japan - Jumpjet Desolator

Antarctic Legion - Navy (Boomer, Gattling Frigate, Psychic Corvette, Sonic Carrier)
Pacific Legion - Air Force (PsiWave Jet, PsiWave Airstrike)
Indian Legion - Infantry (Chaos Guardian, Psychic Elite, Worm APC (in future versions))
Atlantic Legion - Vehicles (Crusher Tank, Puppet Master, Taurus Artillery)

Future Forces have no specialities. They only have one country.

I have one question to the end: didnt u think about changing German AT Cannon model?

I don't make a lot of the graphics in the mod. Besides, the current model fits in with the Allied style, and I thought the Guardian Cannon was rather smaller looking.

I hope I've helped answer your questions.
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#76 Guest_Volen Metalic_*

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Posted 02 April 2008 - 04:24 AM

I hope I've helped answer your questions.

yes u did

#77 Aquila Noctis

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Posted 07 May 2008 - 03:52 PM

Right, sorry, but I do not know where else to post this, and I cannot open a new topic (yet?)
So, I have to say that I am not happy about Batea 2.1b being the last bugfix before Beta3...as I have a giant bug...giant indeed: The Allied Engineer is missing cameo (not bad) as well as any graphics (very bad indeed) I am totally happy with the rest of the mod, but this really bugs me...I first met that problem after first installing the mod, in a skirmish with some Soviet faction - my Battle Bunker kept shooting at a place nothing was at...but there was that invisible engineer...quite annoying, too, is that I can only select the invisible engineer by clicking directly on it (quite not ease when it's invisible)...but everything else on the unit works fine....can't someone help me?


EDIT:
This problem only occurs on winter maps (Happy Trails and the likes; as Happy Trails is my favourite Map this is quite not nice)

Edited by Aquila Noctis, 07 May 2008 - 05:58 PM.


#78 Nighthawk

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Posted 11 May 2008 - 08:46 AM

Sorry for not getting back to you right away.
Support for fixing issues in Beta 2 has ended, I'm afraid. However, I've resolved this issue for Beta 3's release. You'll need to wait till that happens though.
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#79 Volen Metalic

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Posted 11 May 2008 - 10:44 AM

Nighthawk: Can u answer me on my PM?
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#80 Nighthawk

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Posted 11 May 2008 - 10:20 PM

Do not send me "how do i make my own mod" type PMs. I've had enough of them. I will just ignore them from now on. Read tutorials and use Google. It worked for the rest of us.


Read tutorials, try things out yourself, use Google, use the forums. It worked for me, it worked for about 99% of the community, so I don't see why it won't work for you.
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