Why is there..
#1
Posted 06 May 2006 - 11:36 AM
Every mod I seem to come across, mostly in The 3rd Age, is to do with adding elves to BFME or adding extra heroes or something rubbish like that... where's the originality, the vision? What's more, everyone seems to lap it up, it's crazy. Everyone around doesn't seem to want to do anything creative or simply good, they are more focused on adding some random character in and posting reams of code expecting the 'elite' people in the forum who are just as uninventive to post about why it doesn't work.
And also, why do so many mods have rubbish artwork, but think it's really amazing? People are so quick to praise a rubbish infantry model or rubbish website but when someone does something decent, no one could care less. Once again, it's crazy.
Someone please explain this pure stupidness.
#2
Posted 06 May 2006 - 12:24 PM
2) Make your own mod if you're so unsatisfied
(thread moved into the right subforum)
#3
Posted 06 May 2006 - 01:29 PM
thats not kewl!
yea what blaat said dont like other people's mods make your own
that is probably the reason why there are many mods-because they want to use their ideas...
#4
Posted 06 May 2006 - 01:48 PM
2) Make your own mod if you're so unsatisfied
I am.
yo dont knock other people's mods
thats not kewl!
I'm not knocking people's mods, I'm just stating my opinions on a general basis.
#5
Posted 06 May 2006 - 01:52 PM
#6
Posted 06 May 2006 - 01:55 PM
#7
Posted 06 May 2006 - 02:03 PM
#8
Posted 06 May 2006 - 02:04 PM
But I do know what you mean. There's a lot less variation than there could be...there are engines here that make almost anything possible, yet everyone makes mods depicting stuff they already know.
And Blaat, please do lay off him. He's free to express an opinion, is he not? And it's not particularly negative. He never said the mods were bad...just that they were samey. Lots of RA2 mods fall into the same trap. Besides, pragmatics dictate what he thinks could be improved...he'd like to see more originality. There's no need to cut him to pieces...
Edited by Paradox, 06 May 2006 - 02:05 PM.
#9
Posted 06 May 2006 - 02:06 PM
EDIT I wasn't cutting him to pieces. If you call that cutting to pieces, you should meet me when I'm really angry .
#10
Posted 06 May 2006 - 02:09 PM
EDIT: Didn't see Ash's post before I wrote this . While the principle of Only War isn't original, it's something different to the existing game and it feels and looks totally different to generals, which I can't say for other mods. If you know what I mean.
Edited by tornado2099, 06 May 2006 - 02:11 PM.
#11
Posted 06 May 2006 - 02:13 PM
What you're basically saying is 'more TCs!'
#12
Posted 06 May 2006 - 02:18 PM
#13
Posted 06 May 2006 - 04:36 PM
But are we really so shocked to see unoriginal modding, when we see unoriginal games? Just look around at the number of sequels out there, a rehash of an idea, updated graphics and some slight improvements. How many connotations of The Sims do we have and how popular is it?
I remember from working on my mod project, an entire concept I came up with. Was it popular? Not really. Why? I don't know. Was it the concept, or the team? Who knows, but it didn't work. At the end of the day, I think people want something they can associate with, can compare, and ultimately, judge against something else.
I think, in the end, you have to support anyone on their mod project. Because more modding, will always bring about more creativity, and ultimately more originality. People will be inspired. I'm sure most people got into modding through playing a mod, or a custom map, gaining the inspiration from someone else, to make something yourself.
#14
Posted 06 May 2006 - 05:01 PM
I'm tired of recycled shit I see see on EVERY modding section. TC's yes...more TC's please.
Save the environment, use green text
Some Bullshit Somewhere
#15
Posted 06 May 2006 - 06:17 PM
#16
Posted 06 May 2006 - 07:49 PM
And so, we all learn by editing a few things here and there, encounter problems and ask the experienced ones hanging on the forums. We fix, we learn from our mistakes and move on to something harder.
It's not like we should start refusing hosting to small mods, just because they lack creativity. They might as well learn from their small "w00t <insert unit name> does more damage now" mod, and become excellent modders. Hosting crappy mods may well be an investment for the future
So while they learn, just ignore them and let them grow
#17
Posted 06 May 2006 - 08:12 PM
Words of the wise, I'll choose his opinion...We all started somewhere. By editing gamedata so that this unit you love does crazy damage, or by changing a few things around. This is all part of the process of learning. The guy that comes with no experience at all, and expects to do a TC is doomed.
And so, we all learn by editing a few things here and there, encounter problems and ask the experienced ones hanging on the forums. We fix, we learn from our mistakes and move on to something harder.
It's not like we should start refusing hosting to small mods, just because they lack creativity. They might as well learn from their small "w00t <insert unit name> does more damage now" mod, and become excellent modders. Hosting crappy mods may well be an investment for the future
So while they learn, just ignore them and let them grow
Save the environment, use green text
Some Bullshit Somewhere
#18
Posted 07 May 2006 - 09:34 AM
#19
Posted 07 May 2006 - 12:27 PM
We all started somewhere. By editing gamedata so that this unit you love does crazy damage, or by changing a few things around. This is all part of the process of learning. The guy that comes with no experience at all, and expects to do a TC is doomed.
And so, we all learn by editing a few things here and there, encounter problems and ask the experienced ones hanging on the forums. We fix, we learn from our mistakes and move on to something harder.
It's not like we should start refusing hosting to small mods, just because they lack creativity. They might as well learn from their small "w00t <insert unit name> does more damage now" mod, and become excellent modders. Hosting crappy mods may well be an investment for the future
So while they learn, just ignore them and let them grow
While agree with most of what you said, there's a difference between a) starting out with editing small things privately and asking for help for required, and b) starting out with editing small things and hosting it on the internet for all to see how rubbish you are. If you know what I mean.
By all means, everyone has to start somewhere. But do people really need to post threads about how cool their super damage mod is and what's coming in the next 'version', when they can just move on and make something more creative, now they have developed their skills by trying things out.
#20
Posted 07 May 2006 - 09:11 PM
Also, I find it regrettable that only a few of them actually get in teams to form bigger projects. Most of the modders just add a thing or two to share online with their friends, when their combined talents could lead to greater projects.
Something to try and solve for the newbies that'll arrive for CnC 3 ?
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