quick patch
#1
Posted 06 May 2006 - 05:19 PM
Just decided to ask what would you like to see in coming quick patch...
got issues? name them!
(rest assured all suggestions will be given a fair evaluation, however no promises)
EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC
#2
Posted 06 May 2006 - 06:59 PM
More useful Photon Batteries (they suck quite frankly )
Reduction of the 5% extra charge on all Legion Units.
Hades Fighters should be more useful? I don't know but I don't see many NEXUS players use them to be honest
And thats about it
Edited by Elerium, 06 May 2006 - 07:04 PM.
#3
Posted 06 May 2006 - 07:08 PM
#5
Posted 06 May 2006 - 09:20 PM
Agree to a small degree.More useful Photon Batteries (they suck quite frankly )
You would say that...Reduction of the 5% extra charge on all Legion Units.
They are indeed weaker than, say, the Raptor, but they're still useful in swift strikes and scouting purposes...Hades Fighters should be more useful? I don't know but I don't see many NEXUS players use them to be honest
I'd like to see the Marine get beefed up some However I'm interested in some other ideas...
#7
Posted 06 May 2006 - 11:06 PM
preds could be less effective against armour, in fact all artillery for that matter
Infantry should be a little faster or a little cheaper by say $50-$100 so people actually build a few now and again
personally just stop the recon errors wiv AL and its all good.
and maybe a buildtime multipler on the rather expensive oil pumps so they build a bit quicker.
also we never use hades cos hyprocisy consider all that AL uses is vortex or cyclones ...
also 4 pads, you gotta prioritise unit usage.
also one unit which IMHO is utterly useless - shredders
no one EVER builds them (professional players wiv Nexus) I've play enough games its a cool unit but its useless
All other units in the game are used by humans except these crappy melee weapons ...
Edited by Allied General, 06 May 2006 - 11:15 PM.
#8
Posted 07 May 2006 - 08:29 AM
Toned down Manta Bombers..
More useful Photon Batteries (they suck quite frankly )
Reduction of the 5% extra charge on all Legion Units.
Hades Fighters should be more useful? I don't know but I don't see many NEXUS players use them to be honest
And thats about it
Manta degrade? hmm not much atleast... it can't stop full blown army now can it ?
Photon battery.. had thought that maybe the funky VHPScan=strong might delay firing thus aid suckage some..
Some reduction on that is done but not entirely removed and there happened other interesting changes with that..
New load screens
Yeah done, i'll add them to this version already..(yeah i had other plans)
Well i have an idea.... some other way of gitting funds other than ore, spys, and water oil rigs...
I got an idea for one...not buildable oil derricks at land however
preds could be less effective against armour, in fact all artillery for that matter
Infantry should be a little faster or a little cheaper by say $50-$100 so people actually build a few now and again
personally just stop the recon errors wiv AL and its all good.
and maybe a buildtime multipler on the rather expensive oil pumps so they build a bit quicker.
also we never use hades cos hyprocisy consider all that AL uses is vortex or cyclones ...
also one unit which IMHO is utterly useless - shredders
no one EVER builds them (professional players wiv Nexus) I've play enough games its a cool unit but its useless
Preds and other artillery lesser vs heavy attack tanks and such? fact is heavy tanks are worst idea vs them...cant avoid hits as you are that slow to move (as well big target)..
however light units quick charge cripples artillery units or plain old bombers quite nicely still if more feel about this same way maybe some reduction would be approriate.
infantry..well make them any cheaper and we start getting the every 2nd built one not appearing but more faster..sounds doable..
recon errors seem to be gone with AL atm (main source being chrono prison/illusion tank presumably) but further testing to be done (2 games isn't enough)
Oil pump build time..sounds fair enough..
hades..well is fine imho..a quick swarm of them can blow up a deva but once again..its mainly for single unit removal..
Yeah..shredders have been on my scrap thinking list..well while cool and all as well very fitting..they got little use... maybe removal is in order.
EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC
#9
Posted 07 May 2006 - 08:54 AM
Well i have an idea.... some other way of gitting funds other than ore, spys, and water oil rigs...
How about collectable debris?
#10
Posted 07 May 2006 - 09:47 AM
Yeah..shredders have been on my scrap thinking list..well while cool and all as well very fitting..they got little use... maybe removal is in order.
Maybe return of Robot Tanks with machineguns?
Other than that the Ripper does a fine job of anti-infantry.
About the 5% decrease it is viable because the AL get expensive late game and NEXUS gets cheaper.
Mantas can also stop a full blown AL army.. AG uses them all the time
Collectable debris would be a good feature.
Edited by Elerium, 07 May 2006 - 09:58 AM.
#11
Posted 07 May 2006 - 09:58 AM
Yeah..shredders have been on my scrap thinking list..well while cool and all as well very fitting..they got little use... maybe removal is in order.
Maybe return of Robot Tanks with machineguns?
Other than that the Ripper does a fine job of anti-infantry.
About the 5% increase it is viable because the AL get expensive late game and NEXUS gets cheaper.
Mantas can also stop a full blown AL army.. AG uses them all the time
Collectable debris would be a good feature.
rofl its cos the enemy has no aa like commanches, rippers and ravagers, MadHQ is the master of AA wiv the allies and if you pack your units into a big group what do you expect?
to wait for your units to reach my base?
no one builds inf so no point of shredder
Edited by Allied General, 07 May 2006 - 10:55 AM.
#12
Posted 07 May 2006 - 10:18 AM
rofl its cos the enemy has no aa like commanches, rippers and ravagers, MadHQ is the master of AA wiv the allies and if you pack your units into a big group what do you expect?
to wait for your units to reach my base?
no one builds inf so no point of ripper
20 Comanches to stop at least 4+ Mantas?
I expect my AA to take them down. I do move my forces away you know (even scattered them before) but the losses are too great. I'm guessing I just need more Pulverisers as 5 isn't enough
Ripper has a point it's a Nexus AA and quite a good swarm unit Terminators/Robotic Plant gives them more upper edge I think.
Edited by Elerium, 07 May 2006 - 10:20 AM.
#13
Posted 07 May 2006 - 10:30 AM
Shredder should remain in infantry war mode.
I think that the 5% should remain in its entirety. The reason NEXUS gets cheaper is because he gets a cost reduction with machine plant, IIRC. Either a faster GAOREP or more effective use of the new economy system would easily alleviate the problem of the 5%. I think AL deserve such a hike as they rape almost every equivalent unit on the field through quite a span of the game.
AL Photon Batteries are indeed a bit slow to begin firing...but they're easily as powerful as the FF AA Gun if not more so. I think they need their range rethinking, but beyond that, a few pulvs, eruptors or comanches will easily alleviate the problem. Plus all three of those will gain experience where the turrets will not, making them even more useful.
#14
Posted 07 May 2006 - 10:58 AM
Shredder should remain in infantry war mode.
I think that the 5% should remain in its entirety. The reason NEXUS gets cheaper is because he gets a cost reduction with machine plant, IIRC. Either a faster GAOREP or more effective use of the new economy system would easily alleviate the problem of the 5%. I think AL deserve such a hike as they rape almost every equivalent unit on the field through quite a span of the game.
AL Photon Batteries are indeed a bit slow to begin firing...but they're easily as powerful as the FF AA Gun if not more so. I think they need their range rethinking, but beyond that, a few pulvs, eruptors or comanches will easily alleviate the problem. Plus all three of those will gain experience where the turrets will not, making them even more useful.
Ah thanks for the tips Ash
#15
Posted 07 May 2006 - 04:22 PM
#17
Posted 08 May 2006 - 04:07 PM
As you said, NEXUS Armour=Light is a downfall, as there are plenty of Armour=Light-eater units...
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