Divine Intervention
#21
Posted 18 August 2006 - 09:58 PM
Sorry, dude, but I did. I was going to tell you over MSN but I kinda forgot XD other concerns heh. Anyways, revert that back to the original 1.98 muzzle flash. You won't get that any better looking. In fact, that original muzzle flash looked fantastic and was perfect...the current projectile-throwing thing really does look wrong, not only for the FLH but for the weapon itself. It just doesn't suit it, dude.
#22
Posted 19 August 2006 - 09:41 AM
I kind of agree, looks more like smoking cannon balls, then anti air.Dude, I wasn't being dramatic. I really did think that. I really think the original 'muzzle flash' was about a thousand times better looking.
Sorry, dude, but I did. I was going to tell you over MSN but I kinda forgot XD other concerns heh. Anyways, revert that back to the original 1.98 muzzle flash. You won't get that any better looking. In fact, that original muzzle flash looked fantastic and was perfect...the current projectile-throwing thing really does look wrong, not only for the FLH but for the weapon itself. It just doesn't suit it, dude.
#23
Posted 19 August 2006 - 11:09 AM
#24
Posted 19 August 2006 - 03:44 PM
#25
Posted 21 August 2006 - 07:40 PM
Divine intervention, hmm.
As far as I'm concerned, God smiles upon both mods.
Mental Omega is the best expansion mod I've ever played.
Robot Storm is the only total conversion I've played, but it's awesome.
There is no comparing the two mods to each. In their own fields, each rules.
#26
Posted 22 August 2006 - 04:07 PM
Seriously?Robot Storm is the only total conversion I've played, but it's awesome.
#30
Posted 26 August 2006 - 05:28 PM
So what's this? AR2 is boring? I kill you!
#31
Posted 26 August 2006 - 05:35 PM
I do wholly respect the AR2 team and what they've created and tried to create. The GFX? Great. The soundtrack and SFX? Also good. Gameplay? Unbalanced, and far, far, far too slow. And gameplay is the be-all-and-end-all.
I get bored waiting half an hour before I can mount anything like an effective assault as either side. Particularly Genesis. Whose attacks are next to worthless against either side...they're massively underpowered.
I dare not post such a thing at the AR2 homebase...it seems very closed and, hell, almost has an armed guard stalking.
You'll forgive my frankness, but that's my opinion. I do like AR2, but a rules tweak would make me love it like I used to a long, long time ago for a brief period.
#32
Posted 26 August 2006 - 05:50 PM
Good concept. BAAAAAAAAAD execution. I'll agree with Paradodx: the game is slow. With some revision it has a lot of potential. Until it is, I'm sending it to the recyle bin. *empties recycle bin*.
#33
Posted 27 August 2006 - 09:33 AM
As said, I love the universe. Love it to bits.
#36
Posted 27 August 2006 - 05:59 PM
However, I don't know about this "armed guard" at the AR2 forums. Everyone is free to post there. The only thing that we don't like is people coming in and telling us to add fifty new units and defense structures. The units that are currently in the game are pretty locked in.
Edited by Vinifera7, 27 August 2006 - 06:12 PM.
#37
Posted 28 August 2006 - 10:43 AM
Heh, heh. I forgot to actually do this. Maybe I'll play it ocasionally.Until it is, I'm sending it to the recyle bin. *empties recycle bin*.
BTW this is Robot Storm forum, not allies revenge 2 forum.
We're very off topic here.
BTW, Paradox, Apollo, I've been updating my last post in the 1.99 released topic with some thoughts of mine. Have you looked?
Edited by nemoricus, 28 August 2006 - 10:45 AM.
#38
Posted 28 August 2006 - 11:12 AM
Vinifera, does Chrono still work on the mod? I heard there was, like, a coup over at Dere a few months ago? In fact, last I heard he was banned over there...
#39
Posted 28 August 2006 - 12:09 PM
2) There wasn't a coup d'etat, Chrono simply decided that he was tired of the YR engine. At that point, gamemate took over lead ini coding for a while. Now the mod is in the care of tmapm and myself.
3) As far as I know Chrono was never banned. However Acid WAS banned, for stupid reasons I might add, and re-registered using a different alias.
Edited by Vinifera7, 28 August 2006 - 12:13 PM.
#40
Posted 29 September 2006 - 11:49 PM
I just need to say that my opinion of AR2 has been reassed. After playing a few more times, I have come to the conclusion that my lack of skills was the problem. I still lack the skills to successfully balance an early game economy. But this mod is actually quite fun. Looking forward to next release.
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