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Engine change?


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#1 Detail

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Posted 22 May 2004 - 06:40 PM

If you have the base files for all the models, you could almost convert them to any engine. You would also need a coder for each engine. Then you could have your mod built for all games.

#2 Gfunk

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Posted 24 May 2004 - 08:00 PM

Yup, I know :blink:

#3 Guest_wyldebill_*

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Posted 31 May 2004 - 05:05 PM

hola thing modders. just wanted to say this mod looks like a good one. i like the concept of thing (things) versus humans. and location based chat is a great addition.

one thing i wanted to ask, there was a mod called nighthunters a while ago (for q2) and they tried to get a nighthunter for q3 going as well. they had difficulty with doing a 'flashlight', and or flare in the q3 engine. did you find a way to have a completely dark level, and then dynamically light portions of it with flares/flashlights? if you did the nighthunters team (if it still exists) woudl probably be interested in how you did it.

keep up the good work!!

wb

#4 Gfunk

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Posted 31 May 2004 - 07:45 PM

I'm actually working on the same thing myself. I'm very new to programming, so it might take me a while to figure out a method. But I think I might be able to figure something out, but yeah, I can see why you pointed that out. I'm 99% sure it is possible though.

#5 Guest_Visitor_Matt_*

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Posted 13 June 2004 - 12:42 AM

Yeah make the mod for 2k4 that would be awsome. and great job by the way.

#6 Guest_Rotschrek_*

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Posted 13 June 2004 - 10:21 PM

OMFG! YOU GUYS ARE THE BEST! Finally someone doing justice to the thing in MULTIPLAYER! i can't wait for this to come out. PLEASE put it on the unreal 2004 engine! I...can't....wait! Good luck!

#7 Guest_tiger@sound.net_*

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Posted 26 June 2004 - 04:43 AM

... Go for it Gfunk !!!

(PS, I am talking to some of the followers of "The Thing".)

http://community.vug...xNg.23@.f026b0b

And IF you need any encouagement, just make an annoucement or two, there. :)


... Jim ...

(Sorry.)

http://community.vug...bX?14@@.ef75848

(See The Thing General Discussion and then "The Thing" modifications... (net tiger@sound))

In the next few weeks... maybe even months, I may be considering an engine change for the mod. Instead of modding the old Quake III engine, I may consider a move to the Unreal Tournament 2004 engine. One reason would be the possibilities on the UT2K4 and also the community for Quake III doesn't seem very alive anymore and finding talent is hard for Quake III. However, this is just me thinking and this might not actually happen.

... What kinds of bot-logic modules (for NPCs or Things in your case) does the "Unreal Tournament 2004" engine have to offer???

(I am used to having some VERY NICE single-player games, from Quake, to Q2 and then Action and CGF and now, to the current LTK/TBM.)

And the Bot AI can certainly make a BIG difference. ;)

... Jim ...

#8 army_tool.pt

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Posted 15 July 2004 - 12:30 AM

huh half-life 2 engine would be mostly apropriate

#9 Guest_Guest_jgreenburg_*_*

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Posted 12 August 2004 - 04:33 PM

Hey Gfunk, are still making this mod. Cause I'm seeing no progress since I joined, btw.

had difficulty with doing a 'flashlight', and or flare in the q3 engine. did you find a way to have a completely dark level, and then dynamically light portions of it with flares/flashlights

sorry to say but that is impossible unless you make quake 3 use a different map format, quake 3 doesn't support ral-time lighting.,and you can't just program it in the qvm's you'll have to wait until the quake 3's open source comes out later this year. the nyou could program in the real-time lighting.




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