Has some more testgames with 1.8b1 and DoWPro and it seems the AI is screwed on maps with more complicated pathing.
Since it can't really determine threat on path it often tries to attack ignoring LP2/turrets on its way. Walking past them and getting killed/hurt badly.
The AI is still bad with helping allies.
Since there seem to be no beta testers left I will stop testing with DoWPro and start using 1.8b1 with WA. It will be more helpfull when I can tell you setups you can recreate or show you replays without forcing you to install DoWPro.
Skirmish AI 1.8 beta 1
Started by ArkhanTheBlack, May 12 2006 02:59 PM
21 replies to this topic
#22
Posted 22 May 2006 - 05:51 PM
Thanks! I'm half through with the next beta which will contain the AI control panel.
Increasing the support factor should have much more influence on allied support than before. Try higher values of 3 or even 4 and you should get better results. If it's still not accurate enough, we might have to increase the HQ radius even further.
Increasing the support factor should have much more influence on allied support than before. Try higher values of 3 or even 4 and you should get better results. If it's still not accurate enough, we might have to increase the HQ radius even further.
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