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W3D Export Problems


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#1 Fingulfin

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Posted 13 May 2006 - 12:04 AM

I recently created a model (My First!), bound it, and tried to Export it. I exported it using a skeleton that *is* in the same folder as my model. I tried to export it using the skeleton, but when I re-import it I get an error... Any Ideas?

Firebender_Error.JPG
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#2 Feanor

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Posted 13 May 2006 - 11:59 AM

well first did you set the exportation settings correctly?
usualy when that error comes up it means that it was not bound correctly.
the model should be set to export geomtry and normal.
the skeleton (bones of the model) should be set to export tranform(bone).
the big box thing should be set to export geomtry and tranform bone and aabox.
did you do all these, also another thing is that this may happen becuase you edited the skeleton of the model.(this last point may be the root of your problem)

Edited by Feanor, 13 May 2006 - 12:01 PM.

'I can harness the very energy within the walls of this place, and bind them too me, I can turn the air in your lungs to fire, and you....you are nothing more than leaves in a storm, did you really think you could face me here and survive'

- Ammon Jerro, Court Warlock of Neverwinter, lord of Haven

#3 Fingulfin

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Posted 15 May 2006 - 04:32 PM

Sorry I havent been able to reply, Ive been busy all weekend :p

@Feanor:
1. Exportation settings are fine
2. This is most likely the problem
3. Check.
4. Check.
5. Check.
6. Although I thought about it, I decided not to get in way over my head and used an existing SKL.

Procedure:
I exported model only, imported fine.
Exported model and SKL, Imported fine.
Exported Model, Skl, Bounding Box. Imported fine
Created WWSkin and Bound. Exported. Error comes up when importing.

This is what makes me think I didnt Bind it correctly. I followed Nick's Tutorial Exactly, but there are a few things I might have done wrong. First, I am not using all the bones in a Skeleton (Im using the BFME 1 Tower gaurd's and my unit does not have a cape). How should I do this? Simply not add the bones to the WW Skin? Or add them and leave them unbound to anything? Second, is there anything I have to do to the WWSkin before Exporting? Third, I get a strange message when I open the GmaX scene my unit is in, ill post that later.

Edit: Here is the other message. I have no Clue what it means :p
Missing.JPG

Edited by Fingulfin, 15 May 2006 - 04:47 PM.

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#4 Feanor

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Posted 15 May 2006 - 04:57 PM

ok have you done its skin?
yeah don't add the cape bones

Edited by Feanor, 15 May 2006 - 04:58 PM.

'I can harness the very energy within the walls of this place, and bind them too me, I can turn the air in your lungs to fire, and you....you are nothing more than leaves in a storm, did you really think you could face me here and survive'

- Ammon Jerro, Court Warlock of Neverwinter, lord of Haven

#5 Fingulfin

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Posted 15 May 2006 - 04:57 PM

No.
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#6 Feanor

Feanor

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Posted 15 May 2006 - 04:59 PM

next bind before you export that is very important :p

does that message say something about missing maps :p
'I can harness the very energy within the walls of this place, and bind them too me, I can turn the air in your lungs to fire, and you....you are nothing more than leaves in a storm, did you really think you could face me here and survive'

- Ammon Jerro, Court Warlock of Neverwinter, lord of Haven

#7 Fingulfin

Fingulfin

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Posted 15 May 2006 - 04:59 PM

I did... I bound the bones and exported. Still didnt import correctly...
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