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#1 LegolasPrime

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Posted 14 May 2006 - 03:50 AM

I was wondering if it is possible to add the earthquake ability from the good science for the evil science. I want to do this because I made the Balrog a hero.

#2 Kelso

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Posted 14 May 2006 - 04:15 AM

Of course it is.....
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#3 LegolasPrime

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Posted 14 May 2006 - 02:31 PM

Would you have to make a totally new earthquake spell (New Object)?

#4 LegolasPrime

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Posted 14 May 2006 - 08:20 PM

Please help me!!!, I was editing the lotrstr in the english.big by changing the properties to notepad. but later when I change the properties to FinalBig it says out of memory. Worse, I can't play the game with notepad as the properties (no error, it's just that the the game never turns up and my computer gets slow) Will I have to make my mod all over because of this!!!!!!!!!!!!!!!!!

#5 Solinx

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Posted 14 May 2006 - 08:29 PM

Please help me!!!, I was editing the lotrstr in the english.big by changing the properties to notepad. but later when I change the properties to FinalBig it says out of memory. Worse, I can't play the game with notepad as the properties (no error, it's just that the the game never turns up and my computer gets slow) Will I have to make my mod all over because of this!!!!!!!!!!!!!!!!!

Some basic things that modders need to know:
- Always make backups
- Never change anything within these original (big) files.

I'll pm you the english big files, but only once. If you edit your original files again you shall have to install the game again.

Edit: You will need to register validate your mail before I can pm you. Why don't you send me a pm when you have done so. I'll reply you with the big files.

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Edited by Solinx, 14 May 2006 - 08:31 PM.

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#6 LegolasPrime

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Posted 14 May 2006 - 08:44 PM

You don't have to do that, I'll just save my INI that I edited, Unstall the game, Install the game, extract final big to the the root game folder, and delete the ini inside of it and replace it with my modded one. Will that work?

#7 Solinx

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Posted 14 May 2006 - 10:19 PM

You don't have to do that, I'll just save my INI that I edited, Unstall the game, Install the game, extract final big to the the root game folder, and delete the ini inside of it and replace it with my modded one. Will that work?

hmm... what do you mean with extracting final big into the main folder? Like using final big to extract the ini's or just putting the program in the main folder and editing your original files?

The first will work. For the second, read my last post again...

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Edited by Solinx, 14 May 2006 - 10:22 PM.

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#8 LegolasPrime

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Posted 14 May 2006 - 11:25 PM

Both

#9 LegolasPrime

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Posted 15 May 2006 - 10:15 PM

I was wondering if it is possible to add the earthquake ability from the good science for the evil science. I want to do this because I made the Balrog a hero.

How then?

#10 Solinx

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Posted 15 May 2006 - 11:46 PM

I was wondering if it is possible to add the earthquake ability from the good science for the evil science. I want to do this because I made the Balrog a hero.

How then?

In science.ini, look for the two blocks in the codebox below and change them like I did.
Science SCIENCE_Earthquake  PrerequisiteSciences = SCIENCE_GOOD SCIENCE_CloudBreak OR SCIENCE_GOOD SCIENCE_Undermine OR SCIENCE_MEN SCIENCE_RohanAllies OR SCIENCE_MEN SCIENCE_CloudBreak OR SCIENCE_DWARVES SCIENCE_CloudBreak OR SCIENCE_DWARVES SCIENCE_Bombard OR SCIENCE_EVIL SCIENCE_ArrowVolleyEvil OR SCIENCE_EVIL SCIENCE_FueltheFires OR SCIENCE_MORDOR SCIENCE_Darkness OR SCIENCE_MORDOR SCIENCE_AwakenWyrm OR SCIENCE_WILD SCIENCE_Darkness OR SCIENCE_WILD SCIENCE_WatcherAlly  SciencePurchasePointCost = GOOD_RANK_4_COST  SciencePurchasePointCostMP = 25  IsGrantable = YesEnd;Science SCIENCE_BalrogAlly;  PrerequisiteSciences = SCIENCE_EVIL SCIENCE_ArrowVolleyEvil OR SCIENCE_EVIL SCIENCE_FueltheFires OR SCIENCE_MORDOR SCIENCE_Darkness OR SCIENCE_MORDOR SCIENCE_AwakenWyrm OR SCIENCE_WILD SCIENCE_Darkness OR SCIENCE_WILD SCIENCE_WatcherAlly;  SciencePurchasePointCost = EVIL_RANK_4_COST;  SciencePurchasePointCostMP = 25;  IsGrantable = Yes;End

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#11 LegolasPrime

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Posted 16 May 2006 - 12:06 AM

I did that and I get the following error:
Science name SCIENCE_ArrowVolleyEvil not known! (Did you define it in Science.ini?)

Error parsing field 'PrerequisiteSciences' in file 'DATA\INI\Science.ini', line 240.

#12 Solinx

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Posted 16 May 2006 - 12:24 AM

I did that and I get the following error:
Science name SCIENCE_ArrowVolleyEvil not known! (Did you define it in Science.ini?)

Error parsing field 'PrerequisiteSciences' in file 'DATA\INI\Science.ini', line 240.

Ah yes, now I read this I remember someone having the exact same problem. You will need to move he eathquake block to the end of the file. SCIENCE_ArrowVolleyEvil is another science, but only defined after the earthquake, so the game doesn't know about it yet when reading the prerequisiteSciences of the earthquake.

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#13 LegolasPrime

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Posted 16 May 2006 - 02:50 AM

Thanks Solinx, you've saved me again :dry: , I only have one thing left for my mod, editing the lotr.str :(




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