OLD: Galaxy at War: General Discussion
#121 Guest_Guest_*
Posted 10 June 2006 - 12:00 AM
I do however have 2 things to say, its about the robes. I think the robe at the back needs to be longer in length almost touching the floor and secondly the lower part of the tunic in front of mauls legs. In the films over the top of the double flap on each side was a single piece of cloth that hung between his legs. Il understand if i norder to keep things moving u decide not to pursue this though.
#122
Posted 10 June 2006 - 12:34 AM
We are sorry about the site, the maker is having difficulty finding time to do it.
my offer is still open i guess....
Dmain | I-Cold | earthWhois
Dmain Now offers .mobi extensions....why? Because we can
Update: EAW Galaxy is almost ready for launch. We're currently in need of forum staff and content writers for the main site. Please PM or Email me ASAP.
BFME Fans if you think you have what it takes, bfmeworld.com would love to be built. I have neither the time, nor the motivation any longer...
#123
Posted 10 June 2006 - 12:53 AM
nah the eyes are fine, i think that the face would have been taken from an image ergo the eyes would be in proportion.
I do however have 2 things to say, its about the robes. I think the robe at the back needs to be longer in length almost touching the floor and secondly the lower part of the tunic in front of mauls legs. In the films over the top of the double flap on each side was a single piece of cloth that hung between his legs. Il understand if i norder to keep things moving u decide not to pursue this though.
You have some good suggestions, but in order to keep the polycount down, we have to settle for less accuracy.
#124 Guest_Guest_*
Posted 10 June 2006 - 12:59 AM
#125
Posted 11 June 2006 - 09:44 PM
No fuel left for the pilgrims
#126
Posted 12 June 2006 - 07:28 AM
You have some good suggestions, but in order to keep the polycount down, we have to settle for less accuracy.
If you're actually worried about polycount, I suggest you look at his hands... I'd actually be interested in knowing the tris count.
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#128
Posted 12 June 2006 - 06:31 PM
#129
Posted 12 June 2006 - 07:04 PM
Dmain | I-Cold | earthWhois
Dmain Now offers .mobi extensions....why? Because we can
Update: EAW Galaxy is almost ready for launch. We're currently in need of forum staff and content writers for the main site. Please PM or Email me ASAP.
BFME Fans if you think you have what it takes, bfmeworld.com would love to be built. I have neither the time, nor the motivation any longer...
#130
Posted 12 June 2006 - 07:10 PM
Whats that supposed to mean?. How many darth mauls are there? only 1 that i remember.yea but you dont have a mod full of cah's
And im guessing he will be a hero? so it doesnt matter if people play a 5player game and the poly count of a cah is over 3000thats alot of polys if they all buy there cah plus the fact of units aswell and other heros.
#131 Guest_Guest_*
Posted 12 June 2006 - 08:21 PM
#132
Posted 12 June 2006 - 08:25 PM
and polycount isn't the major cause for lag, so no worries for a few extra polies
#133
Posted 12 June 2006 - 08:47 PM
i did not say that what i said if you read correctly is.FlameGuard, seriously, a regular hero cannot be 3000. A create-a-hero can. Thats it.
aka cah+heros+units = alot of polys more than 1600 so i dont think a few more hundred polys on the model will matter tbh.a normal hero was 3000 there cah plus the fact of units aswell and other heros.
Edited by FlameGaurd, 12 June 2006 - 08:48 PM.
#134
Posted 12 June 2006 - 09:22 PM
#135
Posted 12 June 2006 - 10:35 PM
#137
Posted 12 June 2006 - 10:55 PM
Yeah!!! that one!! No you idiot, I wouldn't know, but I think it would be safe to assume there is a logical reason the model is the way it is.yeah like the uber big-uber detailed-40ft maul thats the special power for the CiS that hes putting in. Wait has he announced that yet?
Didn't you claim to be the mapper for this mod? I like your team support.
#138
Posted 13 June 2006 - 06:40 AM
The cloth is good, in some places it could use a bit more definition, and the guest is right about the innacuracy (SW nerd here ) The problem I see is that the boots don't look like boots, they may need to stand out more so they look less like skin tight things.
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#139 Guest_Guest_*
Posted 13 June 2006 - 11:40 AM
And it was purely a joke about the big maul. I was putting forward a comcical reason for your 'it's like this for a reason' theory.
#140
Posted 13 June 2006 - 03:23 PM
Thats very good then, because our clone troopers are about 1150 polys, so they shouldnt lag.Poly count seems barely an issue, actually, I just realized that we're running massive amounts of 3500 polygon orcs onscreen for RA with no problems:P. Texture size is more critical, alpha channels even moreso.
I'll also change the boots, as you pointed out
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