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OLD: Galaxy at War: General Discussion


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#101 ched

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Posted 27 May 2006 - 07:21 PM

you're close to the idea of it with the use of OnlyAgainst, and excellent point from Sul (I'll call you that from now on :blink:) mentionning the Balrog; I'll use it as an example.

First off, you'll need to define several weapons. Notice the Balrog has the following :

WeaponSet
		Conditions = None
		Weapon = PRIMARY	MordorBalrogSwordSwipe
		Weapon = SECONDARY	MordorBalrogWhip
		Weapon = TERTIARY	MordorBalrogSwordChop
		
		AutoChooseSources = SECONDARY None
		OnlyAgainst = TERTIARY STRUCTURE BIG_MONSTER
	End

PRIMARY slot is the one it'll use by default.
SECONDARY is never used, as defined by the AutoChooseSources. However it can be fired via a button.
TERTIARY is used against STRUCTURE and BIG_MONSTER. As you may have noticed, those are KindOfs, and I think that you can can define object names in there.

Anyway, now that you defined this, you can try to relate those to animations. PRIMARY is related to FIRING_OR_PREATTACK_A, SECONDARY to FIRING_OR_PREATTACK_B and TERTIARY to FIRING_OR_PREATTACK_C. Easy heh ?

If you want to be even more accurate with your animations, I digged the list off game.dat.

RELOADING_C	 BETWEEN_FIRING_SHOTS_C	  FIRING_OR_RELOADING_C	   FIRING_OR_PREATTACK_C	   FIRING_C	PREATTACK_C	 RELOADING_B	 BETWEEN_FIRING_SHOTS_B	  FIRING_OR_RELOADING_B	   FIRING_OR_PREATTACK_B	   FIRING_B	PREATTACK_B	 RELOADING_A	 BETWEEN_FIRING_SHOTS_A	  FIRING_OR_RELOADING_A	   FIRING_OR_PREATTACK_A	   FIRING_A	PREATTACK_A	 ATTACKING_STRUCTURE	 ATTACKING

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#102 Master Windu

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Posted 27 May 2006 - 09:00 PM

Thanks, now I actually understand how it works. Man, if this works, it will be really cool :blink:

If object names dont work, is there a way to create a new KindOf, or is there an unused one? Or is that hardcoded in the game.dat

Edited by Master Windu, 27 May 2006 - 09:02 PM.

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#103 Rockon12

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Posted 27 May 2006 - 09:40 PM

I'm not sure if you can add them but there are so many that I bet we could find one that wouldn't be used in the mod and use it to mean Jedi or Sith.
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#104 Master Windu

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Posted 27 May 2006 - 09:44 PM

Yes, as it says in ched's code, BIG_MONSTER might work, because we arent really going to have trolls or anything. But we still dont know, maybe object names do work.
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#105 Sûlherokhh

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Posted 27 May 2006 - 10:15 PM

I hope so. We might need BIG_MONSTER for a Rancor Creep! :blink:

Edited by Sulherokhh, 27 May 2006 - 10:16 PM.

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#106 ched

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Posted 27 May 2006 - 10:39 PM

KindOfs are hardocoded in game.dat, but you can use old ones that have no effect like GANDALF, ARAGORN, ORC, GIMLI, HOBBIT ....
Software is like sex; it's better when it's free ~Linus Torvald

#107 Master Windu

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Posted 27 May 2006 - 10:51 PM

I think I'll use ORC for lightsaber guys. Changing the KindOf doesnt have any side effects, does it? And is there anything else that would need to be changed if the KindOf is changed?

And our site is very close to finished, so look forward to that soon.

Sul, I think I might just use HOBBIT for the Rancor. :p
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#108 Sûlherokhh

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Posted 28 May 2006 - 01:40 AM

Sul, I think I might just use HOBBIT for the Rancor. :p


:p

Gogo-Gadgeto-Grow-20fold! (Now i know why the Rancor's belly is so bloated! All the good Green-Dragon ale!)


I'll be really looking forward to this! :p

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#109 sauron

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Posted 28 May 2006 - 12:18 PM

Me too :)

#110 Master Windu

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Posted 28 May 2006 - 04:58 PM

Thanks.

If anybody knows anyone who can animate, please, PLEASE have them contact me. Animators are getting scarce these days...

As soon as we get some animations, the beta will be ready. (With BOTH the Republic and CIS, not just CIS).

Also, if you know somebody who is good at making buildings, ask them to contact me. We are in need for buildings very much.

A question: How would you get custom textures and skyboxes ingame? (If you havent realized, I am starting coding the space battles).
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#111 Mathijs

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Posted 28 May 2006 - 05:06 PM

Contact me on msn.

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#112 Rockon12

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Posted 28 May 2006 - 09:54 PM

Mace, I can do buildings for you after I finish up what I've already working on.
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#113 Artifice

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Posted 30 May 2006 - 02:25 PM

The skybox part seems like you would do it the regular way because it is just a texture.

Edited by Prince Imrahil, 30 May 2006 - 02:27 PM.


#114 Master Windu

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Posted 09 June 2006 - 02:40 PM

We are sorry about the site, the maker is having difficulty finding time to do it. So before the update, here is another teaser. Darth Maul!

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Modeled and Skinned by Master Windu
Model and Skin of hood and cape by Rockon12

Edited by Master Windu, 09 June 2006 - 02:42 PM.

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#115 Tomat

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Posted 09 June 2006 - 03:09 PM

:lol: well. great work! amazing!!
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#116 N19HtmAr3

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Posted 09 June 2006 - 03:31 PM

As always then... :) Absolutely great... This is without any doubt one of the mods I'm the most exited about... :lol:

#117 sauron

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Posted 09 June 2006 - 04:38 PM

Astounding....

#118 Cobra

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Posted 09 June 2006 - 06:18 PM

a teaser alright, making me drool all over my keyboard. Who needs lotr models when u can have amazing starwars ones.

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#119 Mathijs

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Posted 09 June 2006 - 10:29 PM

Very proffesional, though consider taking a look at his eyes, they might be a bit too big.

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#120 morgoth946

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Posted 09 June 2006 - 11:42 PM

No comments. Very good job.
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