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OLD: Galaxy at War: General Discussion


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#301 rikolous

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Posted 27 January 2007 - 10:36 AM

He told me they were considering that step, but I don't think there's a final decision yet...


I hope they keep it with BFME2 :( i was looking so forward to it
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#302 Master Windu

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Posted 27 January 2007 - 05:11 PM

Solinx and DLOTS are right, since every single person on my mod team either died or left modding except for the coder, I am 99% sure we'll port it over to CNC3. There's so many advantages to moving to CNC3, especially with the amazing particle FX's, which a SW mod would really benefit from. Another great thing, CNC3 has mostly shooting and tank animations, which BFME II didn't, so we won't have to make every single animation from scratch. Really, everything seems perfectly set up for us to port over to CNC3, so I really think we'll do that.

Also, for T3A'ns who don't venture out of T3A, you should really visit the CNC3.net sectoin of Revora, you'll find that it is alot like T3A, and you'll already know some people on the CNC3 staff and such (Hostile, DLOTS, and me).

I also want to say that if by some random chance, we don't get to move it over to CNC3 and the mod just dies, I will release everything that we've done out to the public, so that the work isn't wasted. Don't give up on us. :lol:
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#303 Hostile

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Posted 29 January 2007 - 10:23 PM

I wouldn't be so quick to publically release it. You can use your assets to your own advantage. By using them to mod cnc3, you'll be able to learn all the small stuff that will help you better decide if you want to keep it going.

Also remember this mod has strong arms because of the great work already finished. You might be surprised who is willing to come on board for this mod once the game is released and you have a spot at cnc3.net hosting.

Take for example: there is not such thing as a tank animation. They will code it so you simply name the turret one thing and the chassis another. Than the code will rotate the turret mesh for you and attack the enemey.

This also means you get to set the speed that it turns, and the angle of fire. All by adjusting code. No animations necessary. :p You could already do this in BFME since the patches. I'm not sure if anyone on your team actually coded a working unit ingame though that uses that little known code.




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