OLD: Galaxy at War: General Discussion
#21
Posted 17 May 2006 - 09:19 PM
MSpencer, thats bad news. I cant really change the name of my mod because the site already has its address with Galaxy at war in the name, but something probably has to be done. Hostile, I'll send you the stuff you told me, I need real help with the turrets.
#22
Posted 17 May 2006 - 09:46 PM
#24
Posted 17 May 2006 - 11:25 PM
#25
Posted 17 May 2006 - 11:40 PM
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
#26
Posted 17 May 2006 - 11:49 PM
#27
Posted 18 May 2006 - 12:53 AM
SHIT
i can do the unit coding itself easily. use a projectile sode such as that of a siege weapon, tweak it to fire two progectiles from different locations... then i coul increase the rate of fire and change the projectiles themselves to the missile... i could do it, be time consuming and the hardest thing i've ever done... but i could do it...
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#28
Posted 18 May 2006 - 01:51 AM
Dain, I would have loved to use your stuff, (I still use your lightsaber glow idea, but might use FX's instead) but I didnt know that anyone could have used them, so I got Rockon to model the Jedi robe and hood (which is very good, cheers for Rockon). And since its for BFME II, we can afford to use higher poly models for heroes. (the jedi heroes are generally about 1500).
SDK, if you can code me something that uses turrets, fires out of two spots, all the stuff I said earlier, youre in. But if you get just the stuff without the turrets good enough, then thats fine.
And about the name, I'll register there soon and notify their leader. Time for me to study for finals....
Oh, and I will let you guys choose one item that will appear in the first real update. Some stuff isnt completely done though, so I will tell you if thats the case.
Edited by Master Windu, 18 May 2006 - 01:56 AM.
#29
Posted 18 May 2006 - 05:04 AM
Dmain | I-Cold | earthWhois
Dmain Now offers .mobi extensions....why? Because we can
Update: EAW Galaxy is almost ready for launch. We're currently in need of forum staff and content writers for the main site. Please PM or Email me ASAP.
BFME Fans if you think you have what it takes, bfmeworld.com would love to be built. I have neither the time, nor the motivation any longer...
#30
Posted 18 May 2006 - 05:05 AM
#32
Posted 18 May 2006 - 07:33 AM
- Ammon Jerro, Court Warlock of Neverwinter, lord of Haven
#33
Posted 18 May 2006 - 07:43 AM
I'll take a look at it and see what I can do. And you know I'm gonna ask for something in return for Shogun. Mmmm like some model binding...
Save the environment, use green text
Some Bullshit Somewhere
#35
Posted 18 May 2006 - 11:00 PM
It seems as the majority of you guys want the battle droids, so they will appear in the first update. Thanks all
As for the way that Battle droids die, it is very possible to have them 'explode' and have parts fly everywhere. Good idea
#36
Posted 19 May 2006 - 12:00 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#37
Posted 20 May 2006 - 10:42 AM
Hi windu
Anyways windu i need a list of maps that need to be done apart from the one we discussed, ones of high priority that u want, things of that nature.
#38
Posted 20 May 2006 - 12:17 PM
Could there be the wuku things too [not sure what theyre called]
#39
Posted 20 May 2006 - 03:41 PM
Geonosis
Mustafar
Tatooine
Naboo
Yavin
Hoth (maybe)
And some more I cant remember right now. I will supply you with any map models necessary.
I'm not sure what wuku things are, but I'm pretty sure that if they are important we will have them in our mod. Can you give me a picture of them?
Binding is not really necessary right now. We dont have animations for any unit that shoots a blaster. (besides the Droideka and Octuparra Droid). A quality animator is a high priority for us now. If you are good at making unit animations, please contact me. As soon as we get some animations in, we will be 19/20 of the way for the beta release with the full CIS faction.
Also, a small piece of info that might interest you guys. I have created the Droideka's shield, which will always appear. But when it gets below a certain health, the shield goes down. (Using the building's ModelConditionState = DAMAGED code)
And here is the complete faction lists:
Republic
Heroes:
Master Yoda (4000)
Master Windu (4000)
Anakin Skywalker (2500)
Obi-Wan Kenobi (2500)
Padmé Amidala (1500)
Commander Cody (1000)
R2D2 (500)
Units/Vehicles:
Clone Trooper (300)
ARC Trooper (200)
Clone Commando (500)
Jedi Knight (500)
Senatorial Guard (400)
AT-RT (700)
AT-TE (1200)
SPHA-T (1000)
Juggernaut (1500)
LAAT/Clone Gunship (800)
BARC Speeder (300)
Wookiee Tribal Warior (400)
Clone Sniper (100)
Buildings:
Kamino Cloning Facility (350)
Kuat Drive Yards (700)
Heavy Engineering Factory (1000)
Jedi Temple (400)
Republic Senate Building (600)
Galactic Market (300)
Base (5000)
Defensive Turret (700)
Cantina (400)
Wookie Treehouse (500)
CIS
Heroes:
Darth Maul (3000)
Count Dooku (3000)
Jango Fett (2700)
General Grievous (2700)
Geonosian Worker (500)
Units/Vehicles:
Battle Droid (50)
Super Battle Droid (200)
Droideka (650)
Geonosian Drone (100)
STAP (300)
AAT (900)
MTT (1300)
Hailfire Droid (800)
Homing Spider Droid (800)
Tank Droid (800)
Dwarf Spider Droid (650)
Octuparra Droid (700)
IG-101 MagnaGuard (700)
Crab Droid (600)
Droid Sniper (100)
Buildings:
Droid Foundry (300)
Geonosian Hive (200)
Baktoid Armor Workshops (700)
Merr-Sonn Constructions (1000)
Colicoid Creations Nest (600)
Geonosian Coliseum (500)
Federation Trade Station (250)
InterGalactic Banking Clan Operations (400)
Base (5000)
Sonic Defense Turret (800)
Defensive Turret (700)
Edited by Master Windu, 20 May 2006 - 04:11 PM.
#40
Posted 20 May 2006 - 04:02 PM
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