I have done the following. made an art folder, with sub folders, name after the first 2 letters of the textures, and models.
made an asset.dat, by draging this artfolder, with all the tectures and models in, into the asset.dat.
i have made a new object.ini, and horde, and replaced the model name with
gondorspearmen (the model name)
But ingame its invisible. So valandil rebinded, and it still does not work.
so i have 1 more idears what could be causing this.
i remember something about textures or models having to be less then a certain amount of letters in length, which one of the textures is
gumaarmsshield.dds
which i think that is too long, what is the limit of letters a texture, or model name can have?
Edited by Tom8778, 15 May 2006 - 12:26 PM.