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Depth Mod: BFME 2 Deluxe Edition (name to be changed)


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#41 Clement

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Posted 14 June 2006 - 08:58 PM

I made some new models:
- Rohan pitchforkmen (model by tomat) rigging by me
- Gondor spearmen (model and texture) by Master Windu, rebinded by me.
- Gondor battering ram (soon a new ram ;-) )

It's for MOTW faction... and much more for the others factions

So there is a good progress in the mod!
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#42 Bart

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Posted 14 June 2006 - 09:51 PM

nice signature ;)

and yes, the mod is getting on really well

edit: i put some w3d viewer screenshots of some new units online

Edited by 2playgames, 14 June 2006 - 10:17 PM.

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#43 Clement

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Posted 15 June 2006 - 04:56 PM

Hey everyone,

2playgame have put the tech tree online (on the web site)WebSite
If you have some questions or suggestions, pose them here.
And as you know, the mod name is temp, but we (2playgames and me) haven't any idea for the moment, so if you have ideas for the mod name, propose them here (all proposals are the welcomes).
Thanks
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#44 Bart

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Posted 17 June 2006 - 11:16 PM

you can now download the latest release every day. see top post
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#45 turbinator

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Posted 21 June 2006 - 04:28 PM

do you have any spaces for a coder?

#46 Bart

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Posted 21 June 2006 - 09:35 PM

hey, a reply :huh: :p

no, sorry. i'm quit able at coding the entire mod and adding more coders would only slow stuff down :)
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#47 Clement

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Posted 22 June 2006 - 06:06 PM

Hi, I show you some models that you can find in "Deluxe Edition Mod" this mod is already downloadable, you can find it here

Model by me, skin by EA (a bit modified), rigging by me
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model by me, skin by EA ,rigging by me
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model by me, model skin by EA, weapon skin by me, rigging by me
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the same thing
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model by Master Windu, skin by master windu, rigging by me
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model by me, weapon model by Tomat (texture by me), rigging by me
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More soon...

Edited by TheDeadPlayer, 22 June 2006 - 06:10 PM.

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#48 Bart

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Posted 22 June 2006 - 06:40 PM

awesome renders :p i want to see the miners, though
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#49 Master Windu

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Posted 22 June 2006 - 06:46 PM

Very good work :p If you can, can we see some ingame screenshots?
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#50 Bart

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Posted 22 June 2006 - 07:07 PM

on the site, loads of them
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#51 Dain Ironfoot

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Posted 22 June 2006 - 07:21 PM

It's amazing how many people don't know the difference between a spear and a pike and a poleaxe.. :p

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#52 Bart

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Posted 22 June 2006 - 07:41 PM

sorry, we can't all be weapon experts :blink:

tell me the difference, and i may change the names
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#53 Juissi

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Posted 22 June 2006 - 07:52 PM

I think that Long axe or something could be better but Im not sure. But it would describe it better.

#54 Feanor

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Posted 22 June 2006 - 09:29 PM

the goblin and the orc have poleaxes... a poleaxe is just that a pole with and axe on the end...... spear shorter than a pike, a pike is much longer than a spear :blink:
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#55 Bart

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Posted 22 June 2006 - 10:26 PM

ok spearmen, but poleaxemen sounds so silly :blink:
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#56 Dain Ironfoot

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Posted 23 June 2006 - 06:05 PM

Well what Gondor has is definitley a spear. That weapon the orc and goblins are wielding is more like a poleaxe.

Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?


#57 Bart

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Posted 23 June 2006 - 10:25 PM

today's version just uploaded

22-06-2006:
- isengard archers now come in the correct horde
- warg sentry now autospawns wargs
- cave troll, giant and berserker now autoheal at level 2+
- all structures now level up correctly
- gondor pikemen have been renamed to spearmen
- trolls and mumakil are less vulnerable in general and especially to pikemen
- ai updated for all factions
- mouth of sauron cost increased to 2000 from 1500
- wall vision range decreased to 60 from 160, wall tower vision range increased to 350 from 250
- new model (and skin) for uruk hunters and archers (which are both in the uruk pit as the first two Uruk-Hai buttons)
- tga textures have been converted to dds for a smaller download and better performance
- farms now spawn chickens ;)
- updated shellmap (even more spectacular)
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#58 Bart

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Posted 25 June 2006 - 10:49 PM

24-06-2006:

Thanks to Darvin from MEVault for many balance changes in this update

Generic
- wall gate cost decreased to nothing from 100
- wall postern gate cost decreased to 200 from 300
- fortress tower, catapult and bunker expansion health decreased to 7500 from 10000
- outpost income decreased to 40 from 60. you now get a 500 money bonus for capturing it
- dragon strike armor increased to 10% from 100%. still 0% for fire damage
- men, wild, isengard and elven forges/armories have the same stats. cost reduced to 500 from 1000

Create-A-Hero:
- cah cost 3000 and 75 CP
- ranged cripple damage to 100,300,600,1000 from 500,1000,1500,2000. duration to 10,15,20,30 from 10,20,30,40
- arrow wind damage to 50,75,100 from 50,100,150
- fire bomb damage to 100,200,300,400 from 200,400,700,1000
- steal money amount to 200,500,1000 from 1000,2000,4000
- assasin Lvl4 damage to 4000 from 5000. pre attack delay to 1500 from 500
- wizard blast damage to 100,200,300 from 80,150,250
- axe throw recharge to 60,60,60 from 110,100,90

Men
- trebuchet cost reduced to 700 from 1000
- eowyn cost to 1000 from 1200, health to 2000 from 1600, smite damage to 800 from 500
- eomer spear damage to 600 from 400
- aragorn damage to 300 from 400, speed matches soldiers
- gandalf levels up faster, damage to 150 from 100, istari light damage to 2000 from 3000
- boromir cost to 1400 from 1250, horn recharge to 90 from 60
- faramir wounding arrow damage to 500 from 300
- ivory tower cost to 1500 from 2500

Cosmetic
- uruk archers and hunter scaled to 0.9
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#59 Bart

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Posted 26 July 2006 - 12:12 PM

i'm back from my vacation and working in the mod again. here is a screenshot of our latest unit, the dwarven crossbow:

Posted Image

more screens on the site

thanks to cahik for the model
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#60 Bart

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Posted 07 August 2006 - 06:46 PM

our latest units, the dale swordsman. thedeadplayer has edited the model, newly made the shield model and has drawn the texture by hand:

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Edited by 2playgames, 07 August 2006 - 06:48 PM.

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