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Fingulfin's Problems


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#1 Fingulfin

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Posted 21 May 2006 - 04:05 AM

Ok, I am having trouble. Im trying to get my model (My first :lol: ) In-game. Im having trouble! My model is in-game (Supposedly) but the skin wont show up, resulting in a shadow where the model should be. I spent 2 hours with my buddy Argolis fixing errors with my mod .big, and 1/2 an our with Kingduku. My result: Shadow.JPG

Here is a Shot of my .big:Screen.JPG

The asset is fine (Kingduku helped me make it) The Filenames are fine, and everything looks ok. Yet still no Skinned model :( Any Ideas here? My problem seems similar to Tobi's BFME 1 Problem, but he never adequatly explained how he fixed it.

Edited by Fingulfin, 14 June 2006 - 05:04 AM.

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#2 Feanor

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Posted 21 May 2006 - 04:34 PM

The name of your mesh the model name in gmax is it over 15 letters long and are there any spaces in it.
becuase that would cause this problem aswell. ;)
talk to me on msn about it.

Edited by Feanor, 21 May 2006 - 04:34 PM.

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#3 Tobi

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Posted 21 May 2006 - 06:02 PM

sorry i missed explaining.. u may try just to rename ur mesh from SOLDIER MESH or whatever to something different^^
the mesh is the thing with the vertices where u apply the skin

#4 Fingulfin

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Posted 21 May 2006 - 08:54 PM

I think it is the name. Ill try it tommorow. Thanks! ;)
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#5 Fingulfin

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Posted 23 May 2006 - 04:15 AM

*BUMP* Didn't work :( .

EDIT: Nevermind, got my unit in ;) .Finally :dry: Ill post details on my newest problem tommorow. For tonight: After I build the Horde of units (I used Gil's Horde Builder with MordorOrc coding) The game crashes and gives me a game.dat. I looked over my code and it looks fine... Any Ideas? Here is my code:
[codebox]Object FirenationFirebenderHorde
; This is required for garrisoned objects - please put in all objects.
ButtonImage = WOR_OrcWarrior
SelectPortrait = UPMordor_OrcHorde



Draw = W3DScriptedModelDraw ModuleTag_W3DModelDraw
DependencySharedModelFlags = EMOTION_ALERT EMOTION_MORALE_HIGH EMOTION_MORALE_LOW EMOTION_AFRAID EMOTION_COWER SELECTED EMOTION_TERROR EMOTION_LOOK_TO_SKY SIEGE_CONTAIN
DefaultModelConditionState
Model = None ;InvisHrdeTmp
End
ModelConditionState = HORDE_EMPTY
Model = None
End
ModelConditionState = WORLD_BUILDER
Model = HordeMarkMUOrc
End
End

Side = Mordor
EditorSorting = UNIT
EmotionRange = 240
DisplayName = OBJECT:HordeMordorOrcs
DisplayNameStrategic = CONTROLBAR:LW_Unit_MordorFighterHorde
DescriptionStrategic = CONTROLBAR:LW_ToolTip_MordorFighterHorde

IsAutoBuilt = Yes;

WeaponSet
Conditions = None
Weapon = PRIMARY NormalMeleeHordeRangefinder
End

; *** AUDIO Parameters ***;
; Note: Don't put voice parameters here -- they will be ignored. Voice play requests
; are always passed through to members

#include "..\..\..\includes\StandardHordeEvaEvents.inc"


BuildCost = MORDOR_FIGHTER_BUILDCOST
BuildTime = MORDOR_FIGHTER_BUILDTIME
ShroudClearingRange = MORDOR_FIGHTER_HORDE_SHROUDCLEAR_RANGE
VisionRange = MORDOR_FIGHTER_HORDE_VISION_RANGE
VisionSide = 50%
VisionRear = 25%
VisionBonusPercentPerFoot = 1.0%
CrushableLevel = 0 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
CrusherLevel = 0 ;What can I crush?: 0 = small animals, 1 = infantry, 2 = trees, 3 = vehicles
CommandPoints = 60
CommandSet = MordorFighterHordeCommandSet
FormationWidth = 2 ; Width it occupies in formations. Current choices are 1 or 2.
FormationDepth = 2 ; Depth it occupies in formations. Current choices are 1 or 2.

TransportSlotCount = TRANSPORTSLOTCOUNT_LARGE_HORDE
KindOf = SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT CAN_USE_SIEGE_TOWER INFANTRY HORDE ORC MELEE_HORDE ARMY_SUMMARY LARGE_RECTANGLE_PATHFIND ;BUILD_FOR_FREE - not anymore you dont.

ThreatLevel = MORDOR_FIGHTER_HORDE_THREAT
ThreatBreakdown MordorFighterHorde_DetailedThreat
AIKindOf = INFANTRY
End

Body = ImmortalBody ModuleTag_ImmortalBody
MaxHealth = 1
End

#include "..\..\..\includes\CaptureBuilding.inc"

Behavior = StancesBehavior ModuleTag_StancesBehavior
StanceTemplate = FighterHorde
End

Behavior = HordeAIUpdate ModuleTag_HordeAIUpdate
AutoAcquireEnemiesWhenIdle = Yes ATTACK_BUILDINGS
MoodAttackCheckRate = 500
AILuaEventsList = InfantryFunctions
MaxCowerTime = 5000
MinCowerTime = 3000
AttackPriority = AttackPriority_Infantry
End
Behavior = HordeContain ModuleTag_HordeContain
ObjectStatusOfContained =
InitialPayload = FirenationFirebender 6
Slots = 6
PassengerFilter = NONE
ShowPips = No
ThisFormationIsTheMainFormation = Yes
RandomOffset=X:8 Y:8
RankInfo = RankNumber:1 UnitType:FirenationFirebender Position:X:8 Y:8 Position:X:16 Y:8 Position:X:24 Y:8 Position:X:-8 Y:8 Position:X:-16 Y:8 Position:X:-24 Y:8
RanksToReleaseWhenAttacking = 1 2 3 4
End
End
[/codebox]
Idea: If my Horde Code and Object code Contradict, will it cause this kind of error?

Edited by Fingulfin, 23 May 2006 - 05:32 AM.

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#6 Tobi

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Posted 23 May 2006 - 08:49 PM

hm.. different^^
i would try to take these ones out:
DependencySharedModelFlags: [...] SIEGE_CONTAIN

and

KindOf = [...] CAN_USE_SIEGE_TOWER

since i think ur units can't use/ shouldn't use siege towers don't they?^^
but thats just a suggestion, don't know if that'll make a difference ;)

#7 King of Universe

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Posted 23 May 2006 - 09:06 PM

I don't know, but atleast in the gondor soldier horde, the Passenger filter is NONE +INFANTRY. I think that hordemembers are passengers of the horde, so when you say NONE in the filter, no units are allowed... Maybe ;)

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#8 Fingulfin

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Posted 24 May 2006 - 12:47 AM

Dang... Can't beleive I didnt see that!

EDIT: No more game.dat, but my horde splits up in every which way when they emerge from the building... Ive had this problem before (and solved it) so Ill try to remember (or use the search button ;) ) Dang its been along time since Ive been coding; Ive almost forgot how fun it is ;)

Edited by Fingulfin, 24 May 2006 - 06:56 AM.

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#9 Feanor

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Posted 24 May 2006 - 09:43 AM

post some images of your new unit :)
'I can harness the very energy within the walls of this place, and bind them too me, I can turn the air in your lungs to fire, and you....you are nothing more than leaves in a storm, did you really think you could face me here and survive'

- Ammon Jerro, Court Warlock of Neverwinter, lord of Haven

#10 Fingulfin

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Posted 24 May 2006 - 06:50 PM

I did, on VAL's Forums. Im not on the comp with the pics, but when I am, Ill post em.

EDIT: Dangit the pics arent showing up on our forums... Ill fix it soon.

EDIT 2: I guess they are working :)
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Dont mind the bad skin, its my first and as the mighty Proclone once said:

Before I get into this tutorial I want to make it clear that if you're new to image editing you're first skin will suck. Now that that's clear...

Im redoing the skin asap, but I will need someone who knows fireworks Well to teach me how to use it... I got all cozy with Photoshop, but my trial expired, and im not willing to use the mystic forces to "magically" extend it :grin:

Edited by Fingulfin, 24 May 2006 - 09:55 PM.

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#11 Nasty Hobbitses

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Posted 25 May 2006 - 08:25 AM

It ain't too bad. :lol:

Grats on your success of getting im' in game! What is the unit, by the way?

#12 Guest_Guest_*

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Posted 25 May 2006 - 08:39 AM

looks great ...... well done!!!

#13 Feanor

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Posted 25 May 2006 - 08:40 AM

:lol: that was me
'I can harness the very energy within the walls of this place, and bind them too me, I can turn the air in your lungs to fire, and you....you are nothing more than leaves in a storm, did you really think you could face me here and survive'

- Ammon Jerro, Court Warlock of Neverwinter, lord of Haven

#14 Fingulfin

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Posted 25 May 2006 - 05:23 PM

Its from the Nickelodeon Show "Avatar; The Last Airbender" Im planning on making one faction from that show to give me experience with modeling, skinning, animating(Well, Im just slightly editing existing ones) and coding. The guy himself is a Firebender, he shoots fire out of his hands. I just finished his weapon, but Im having trouble with the fire Particle, its not showing up.
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#15 Feanor

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Posted 25 May 2006 - 05:45 PM

yes I saw that show it was on sometime... and I watched it by accedent :shiftee:


hmmm about the fire partical is there an effect for this attached to the model like a forged blade...if its not then that is why.

having never done anything like that... I would suggest looking at how gandalf works... his model.

Edited by Feanor, 25 May 2006 - 06:53 PM.

'I can harness the very energy within the walls of this place, and bind them too me, I can turn the air in your lungs to fire, and you....you are nothing more than leaves in a storm, did you really think you could face me here and survive'

- Ammon Jerro, Court Warlock of Neverwinter, lord of Haven

#16 Bart

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Posted 26 May 2006 - 03:16 PM

there's a legally free program on the net called GimpShop. i've never personally used it, but i think it's some kind of photoshop clone

by the way, do you know some good tutorials for 3ds max/gmax? not about bfme and binding, but basic modelling?

Edited by 2playgames, 26 May 2006 - 03:17 PM.

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#17 -V4V3ND3TTA-

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Posted 26 May 2006 - 04:18 PM

Congratulations on getting your model/skin in game! Wish I had your luck. :huh:

#18 sauron

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Posted 26 May 2006 - 04:46 PM

Yeah congratulations Fingulfin :)

#19 Fingulfin

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Posted 27 May 2006 - 03:45 AM

2PlayGames, on the main T3A sight there is a link to the officiall GmaX Tutorials. If Im halucinating, Ill send em to ya.


EDIT: A new Look for my firebender, the skin doesnt look so bad. Also, I got my sister's program (She got tired of using fireworks), and it is pretty good. I think it is made by Arcsoft. BTW, All my skins belong to my sister. She is a ton better than me at Photoshop stuff, and will optimize the skins after she looks at Nertea's Tutorials.

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Edited by Fingulfin, 27 May 2006 - 03:56 AM.

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#20 Cobra

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Posted 27 May 2006 - 04:04 AM

hehe i wish my sister could skin, then i could teach my brother to code and we'd be a family of modders :) *cough* some people have all the luck duku, u and ur bro should work together :cool:

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