Fingulfin's Problems
Started by Fingulfin, May 21 2006 04:05 AM
49 replies to this topic
#41
Posted 31 May 2006 - 10:04 PM
I think your first two issues are both to do with the hordes KINDOF. Theres a KINDOF option called HAS_HEALTH_BAR or something like that, I would check but I'm not on my modding computer atm
#42
Posted 01 June 2006 - 10:45 AM
i think this is the tank with the most highest treads since this is the biggest one^^
hope that helps u
hope that helps u
Attached Files
#44
Posted 03 June 2006 - 01:02 PM
got not much time now^^
just can give u this piece
"W3DOverlordTankDraw" this one makes me think u have to link some things together and use the normal tank draw
gonna tell u a bit more about it tomorrow or so^^
just can give u this piece
Draw = W3DOverlordTankDraw ModuleTag_01 ConditionState = NONE Model = NVOvrlrd Animation = NVOvrlrd.NVOvrlrd AnimationMode = LOOP Turret = Turret01 WeaponFireFXBone = PRIMARY Muzzle WeaponRecoilBone = PRIMARY Barrel WeaponMuzzleFlash = PRIMARY MuzzleFX WeaponLaunchBone = PRIMARY Muzzle End
"W3DOverlordTankDraw" this one makes me think u have to link some things together and use the normal tank draw
gonna tell u a bit more about it tomorrow or so^^
#45
Posted 08 June 2006 - 10:13 PM
OK, I havent had many problems recently, but I found one Today. How am I supposed to tell what texture goes with each W3D? I havent had any problem with this until today... Im editing the MordorFortressCatapult and I can't find the skin. Until now most of them have been pretty self explanatory, but not this one. Anyone know what the name of this file is?
#48
Posted 14 June 2006 - 12:00 AM
New Problem: I made a new power, not too dufficult. For the most part it is a modified Wounding arrow, with a different Projectile model. However in-game it only works when set to auto-ability. If I try to use it manually it will let me slect a target, click, the target flashes, then nothing. Any Ideas? Here are all my codes used in this power:
In Special Power:
In Commandbutton:
In My unit:
In Weapon:
Thanks for any help delivered!
In Special Power:
SpecialPower SpecialAbilityWoundArrowEVIL Enum = SPECIAL_SARUMAN_FIRE_BALL ReloadTime = 30000; in milliseconds ; RadiusCursorRadius = 150.0 InitiateAtLocationSound = GenericSpell ;PalantirMovie = PalantirAlert_RohanReinforcements ObjectFilter = ALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY End
In Commandbutton:
CommandButton Command_SpecialAbilityFireball123 Command = SPECIAL_POWER SpecialPower = SpecialAbilityWoundArrowEVIL Options = NEED_TARGET_ENEMY_OBJECT TextLabel = CONTROLBAR:WoundingArrow ButtonImage = BGArcheryRange_Archers CursorName = Bombard InvalidCursorName = GenericInvalid ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:ToolTipWoundingArrow InPalantir = Yes AutoAbility = Yes End
In My unit:
Behavior = SpecialPowerModule ModuleTag_WoundArrow SpecialPowerTemplate = SpecialAbilityWoundArrowEVIL UpdateModuleStartsAttack = Yes ; InitiateSound = FaramirRangerVoiceWoundingArrow StartsPaused = No End Behavior = WeaponFireSpecialAbilityUpdate ModuleTag_WoundArrowUpdate SpecialPowerTemplate = SpecialAbilityWoundArrowEVIL SkipContinue = Yes UnpackTime = 2000 PreparationTime = 1 PersistentPrepTime = 1000 PackTime = 1 AwardXPForTriggering = 0 StartAbilityRange = #SUBTRACT( FARAMIR_WOUNDING_ARROW_RANGE 25 ) ApproachRequiresLOS = Yes SpecialWeapon = FaramirWoundArrowEVIL WhichSpecialWeapon = 1 End Behavior = AutoAbilityBehavior ModuleTag_WoundArrowAutoAbility SpecialAbility = SpecialAbilityWoundArrowEVIL MaxScanRange = #SUBTRACT( FARAMIR_WOUNDING_ARROW_RANGE 25 ) Query = 1 ALL ENEMIES -STRUCTURE End
In Weapon:
Weapon FaramirWoundArrowEVIL AttackRange = FARAMIR_WOUNDING_ARROW_RANGE LeechRangeWeapon = Yes WeaponSpeed = 321 ; dist/sec MinWeaponSpeed = 241 MaxWeaponSpeed = 481 ; dist/sec Upper limit on scaling, when attacking past nominal "max" range ; FireFX = FX_FaramirWoundingArrow ScaleWeaponSpeed = Yes; Used for lob weapons, scales speed proportional to range HitPercentage = 100 ;When this weapon is used it will hit exactly 75% of the time. ScatterRadius = 0.0 ;When this weapon misses it can randomly miss by as much as this distance. DelayBetweenShots = 15000 ; time between shots, msec PreAttackDelay = 1 ; we want isntant PreAttackType = PER_POSITION FiringDuration = 1 ; Duration of the archer firing shot is 500ms. ClipSize = 1 AutoReloadsClip = Yes AutoReloadWhenIdle = 1 ClipReloadTime = Min:FARAMIR_BOW_RELOADTIME_MIN Max:FARAMIR_BOW_RELOADTIME_MAX AntiAirborneVehicle = Yes AntiAirborneMonster = Yes PreferredTargetBone = B_LLLID; Likes to shoot things in their left eye. ProjectileNugget ; A Nugget that creates an Object and sends it to the target with a Warhead ProjectileTemplateName = EvilWoundarrow WarheadTemplateName = FaramirWoundArrowWarheadEVIL End End ;------------------------------ Weapon FaramirWoundArrowWarheadEVIL ProjectileCollidesWith = ALLIES ENEMIES NEUTRAL STRUCTURES WALLS RadiusDamageAffects = ENEMIES NEUTRALS ALLIES NOT_SIMILAR HitStoredTarget = Yes; Always hits initial target. DamageNugget Damage = 150;300 DamageScalar = 300% NONE +MordorFellBeast +MordorWitchKingOnFellBeast +GondorGwaihir DamageScalar = 150% NONE +MordorMountainTroll +MordorCaveTroll +MordorDrummerTroll DamageScalar = 400% NONE +RohanTreeBerd +RohanEntFir +RohanEntBirch +RohanEntFir_Summoned +RohanEntBirch_Summoned Radius = 1.0; HitStoredTarget means we hurt the person we launched at. And nobody else. So a miss hurts nobody. DelayTime = 0 DamageType = FLAME DamageFXType = GOOD_ARROW_PIERCE DeathType = NORMAL End MetaImpactNugget // A Nugget that throws things back with force // HeroResist = .75 ShockWaveAmount = 75.0 ShockWaveArc = 75 ShockWaveRadius = 20.0 ShockWaveTaperOff = 0.75 ShockWaveZMult = 1.000 ShockWaveSpeed = 700.0 End EmotionWeaponNugget EmotionType = TERROR Radius = 0 Duration = 5 SpecialObjectFilter = ANY ENEMIES +MONSTER End End
Thanks for any help delivered!
#49
Posted 03 August 2006 - 12:47 PM
*Bump*
Sorry for reviving an old topic. But Fingulfin, did you ever get this to work? Because I'm experiencing the exact same thing as you also. Anything?
Sorry for reviving an old topic. But Fingulfin, did you ever get this to work? Because I'm experiencing the exact same thing as you also. Anything?
Retired
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