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Fingulfin's Problems


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#41 zimoo

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Posted 31 May 2006 - 10:04 PM

I think your first two issues are both to do with the hordes KINDOF. Theres a KINDOF option called HAS_HEALTH_BAR or something like that, I would check but I'm not on my modding computer atm
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#42 Tobi

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Posted 01 June 2006 - 10:45 AM

i think this is the tank with the most highest treads since this is the biggest one^^
hope that helps u ;)

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#43 Fingulfin

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Posted 02 June 2006 - 03:50 AM

Thanks :p

EDIT: Would you mind sending me a wee bit of code to go with that W3D? :p

Edited by Fingulfin, 02 June 2006 - 03:55 AM.

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#44 Tobi

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Posted 03 June 2006 - 01:02 PM

got not much time now^^
just can give u this piece
  Draw = W3DOverlordTankDraw ModuleTag_01
	ConditionState		= NONE
	  Model			   = NVOvrlrd
	  Animation		   = NVOvrlrd.NVOvrlrd
	  AnimationMode	   = LOOP
	  Turret			  = Turret01
	  WeaponFireFXBone	= PRIMARY Muzzle
	  WeaponRecoilBone	= PRIMARY Barrel
	  WeaponMuzzleFlash   = PRIMARY MuzzleFX
	  WeaponLaunchBone = PRIMARY Muzzle
	End

"W3DOverlordTankDraw" this one makes me think u have to link some things together and use the normal tank draw
gonna tell u a bit more about it tomorrow or so^^

#45 Fingulfin

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Posted 08 June 2006 - 10:13 PM

OK, I havent had many problems recently, but I found one Today. How am I supposed to tell what texture goes with each W3D? I havent had any problem with this until today... Im editing the MordorFortressCatapult and I can't find the skin. Until now most of them have been pretty self explanatory, but not this one. Anyone know what the name of this file is?
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#46 Bart

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Posted 08 June 2006 - 11:17 PM

open asset builder
click Edit w3d
open the w3d file
textures are listed :p
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#47 Fingulfin

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Posted 09 June 2006 - 08:22 PM

Ok. Thanks!
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#48 Fingulfin

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Posted 14 June 2006 - 12:00 AM

New Problem: I made a new power, not too dufficult. For the most part it is a modified Wounding arrow, with a different Projectile model. However in-game it only works when set to auto-ability. If I try to use it manually it will let me slect a target, click, the target flashes, then nothing. Any Ideas? Here are all my codes used in this power:

In Special Power:
SpecialPower SpecialAbilityWoundArrowEVIL
	Enum				= SPECIAL_SARUMAN_FIRE_BALL
  ReloadTime		  = 30000; in milliseconds
;  RadiusCursorRadius  = 150.0
  InitiateAtLocationSound = GenericSpell
 ;PalantirMovie = PalantirAlert_RohanReinforcements
  ObjectFilter = ALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY
End

In Commandbutton:
CommandButton Command_SpecialAbilityFireball123
  Command				 = SPECIAL_POWER
  SpecialPower			= SpecialAbilityWoundArrowEVIL
  Options				 = NEED_TARGET_ENEMY_OBJECT
  TextLabel			   = CONTROLBAR:WoundingArrow
  ButtonImage			 = BGArcheryRange_Archers
  CursorName			  = Bombard
  InvalidCursorName	   = GenericInvalid
  ButtonBorderType		= ACTION
  DescriptLabel		   = CONTROLBAR:ToolTipWoundingArrow
  InPalantir			  = Yes
  AutoAbility			  = Yes
End

In My unit:

Behavior = SpecialPowerModule ModuleTag_WoundArrow
		SpecialPowerTemplate		= SpecialAbilityWoundArrowEVIL
		UpdateModuleStartsAttack	= Yes
;		InitiateSound				= FaramirRangerVoiceWoundingArrow
		StartsPaused				= No
	End
	Behavior = WeaponFireSpecialAbilityUpdate ModuleTag_WoundArrowUpdate
		SpecialPowerTemplate		= SpecialAbilityWoundArrowEVIL
		SkipContinue				= Yes
		UnpackTime					= 2000 
		PreparationTime				= 1   
		PersistentPrepTime			= 1000 
		PackTime					= 1
		AwardXPForTriggering		= 0
		StartAbilityRange			= #SUBTRACT( FARAMIR_WOUNDING_ARROW_RANGE 25 )
		ApproachRequiresLOS			= Yes
		SpecialWeapon				= FaramirWoundArrowEVIL
		WhichSpecialWeapon			= 1
	End
	Behavior = AutoAbilityBehavior ModuleTag_WoundArrowAutoAbility
		SpecialAbility				= SpecialAbilityWoundArrowEVIL
		MaxScanRange				= #SUBTRACT( FARAMIR_WOUNDING_ARROW_RANGE 25 )
		Query						= 1 ALL ENEMIES -STRUCTURE
	End

In Weapon:
Weapon FaramirWoundArrowEVIL
	AttackRange				= FARAMIR_WOUNDING_ARROW_RANGE
	LeechRangeWeapon			= Yes
	WeaponSpeed				= 321				; dist/sec 
	MinWeaponSpeed			= 241
	MaxWeaponSpeed			= 481		; dist/sec Upper limit on scaling, when attacking past nominal "max" range
;	FireFX				= FX_FaramirWoundingArrow
	ScaleWeaponSpeed			= Yes; Used for lob weapons, scales speed proportional to range
	HitPercentage			= 100		;When this weapon is used it will hit exactly 75% of the time.
	ScatterRadius			= 0.0		;When this weapon misses it can randomly miss by as much as this distance.
	DelayBetweenShots			= 15000								; time between shots, msec
	PreAttackDelay			= 1									; we want isntant
	PreAttackType			= PER_POSITION
	FiringDuration			= 1									; Duration of the archer firing shot is 500ms.
	ClipSize				= 1
	AutoReloadsClip			= Yes
	AutoReloadWhenIdle		= 1	
	ClipReloadTime			= Min:FARAMIR_BOW_RELOADTIME_MIN Max:FARAMIR_BOW_RELOADTIME_MAX
	AntiAirborneVehicle		= Yes
	AntiAirborneMonster		= Yes
	PreferredTargetBone		= B_LLLID; Likes to shoot things in their left eye.
	ProjectileNugget									; A Nugget that creates an Object and sends it to the target with a Warhead
		ProjectileTemplateName	= EvilWoundarrow
		WarheadTemplateName	= FaramirWoundArrowWarheadEVIL
	End
End

;------------------------------

Weapon FaramirWoundArrowWarheadEVIL

	ProjectileCollidesWith = ALLIES ENEMIES NEUTRAL STRUCTURES WALLS 
	RadiusDamageAffects = ENEMIES NEUTRALS ALLIES NOT_SIMILAR
	HitStoredTarget = Yes; Always hits initial target.

	DamageNugget
		Damage		= 150;300
		DamageScalar  = 300% NONE +MordorFellBeast +MordorWitchKingOnFellBeast +GondorGwaihir
		DamageScalar  = 150% NONE +MordorMountainTroll +MordorCaveTroll +MordorDrummerTroll
		DamageScalar  = 400% NONE +RohanTreeBerd +RohanEntFir +RohanEntBirch +RohanEntFir_Summoned +RohanEntBirch_Summoned 
		Radius		= 1.0; HitStoredTarget means we hurt the person we launched at.  And nobody else.  So a miss hurts nobody.
		DelayTime	 = 0
		DamageType	= FLAME
		DamageFXType  = GOOD_ARROW_PIERCE
		DeathType	 = NORMAL
	End

	MetaImpactNugget					// A Nugget that throws things back with force
//		HeroResist		  =	.75
		ShockWaveAmount	  =	75.0
		ShockWaveArc	  =	75
		ShockWaveRadius	  =	20.0
		ShockWaveTaperOff =	0.75
		ShockWaveZMult	  =	1.000
		ShockWaveSpeed	  =	700.0 
	End
	
	EmotionWeaponNugget
		EmotionType			= TERROR
		Radius				= 0
		Duration			= 5
		SpecialObjectFilter	= ANY ENEMIES +MONSTER
	End
End

Thanks for any help delivered!
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#49 Mullers_11

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Posted 03 August 2006 - 12:47 PM

*Bump*

Sorry for reviving an old topic. But Fingulfin, did you ever get this to work? Because I'm experiencing the exact same thing as you also. Anything? :D

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#50 Fingulfin

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Posted 03 August 2006 - 04:55 PM

Strangely Yes, I did fix it. But I have no clue what I did that got it to work :D I think it was in the weaponset that the problem lies... Or.. I have no clue. But it works now...
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