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Finding Building Models


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#1 Nasty Hobbitses

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Posted 23 May 2006 - 11:54 AM

Sup

Just curious, is there any easier way of finding building models (i.e a previewer or some sort of guide to where what is located) than scrolling endlessly through the w3d folder?

Side question: Any ideas what I am constantly seeing "INI:Missing" etc. when I'm in game testing mod, even though I've throughly been over the lotr.str file and added descriptions etc.?

Cheers and cheers,

Toodle-oo.

#2 King of Universe

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Posted 23 May 2006 - 12:47 PM

Sup

Just curious, is there any easier way of finding building models (i.e a previewer or some sort of guide to where what is located) than scrolling endlessly through the w3d folder?

If you know what model you're looking for, you can go to the buildings ini file.

Side question: Any ideas what I am constantly seeing "INI:Missing" etc. when I'm in game testing mod, even though I've throughly been over the lotr.str file and added descriptions etc.?

Cheers and cheers,

Toodle-oo.

Did you add it to data\lotr.str?

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#3 Nasty Hobbitses

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Posted 23 May 2006 - 01:30 PM

No, I don't know the model I'm looking for. What I'm trying to do is find a suitable building for, say a barracks but I don't have any specific models in mind so I'd like to be able to 'browse' all the building models to try and find something appropriate. Just wondering if thats possible. :p

As for the INI:Missing thing, I have added to lotr.str and the 'data' if you just mean extracted ini.big. I get the same error no matter what I'm creating a tool tip, description or name for it no matter how many times I go over the code. Just wondering wether theres a trick to it. Might also be worth noting that a downloaded mod that added a 'Fellowship' faction had the same errors when I played it on my comp. Maybe a fault installation on my part or something?

Thanks for your response! ;)

#4 King of Universe

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Posted 23 May 2006 - 01:37 PM

No, I don't know the model I'm looking for. What I'm trying to do is find a suitable building for, say a barracks but I don't have any specific models in mind so I'd like to be able to 'browse' all the building models to try and find something appropriate. Just wondering if thats possible. :p

You could try to extract the w3d BIG file, and delet all anims and unneeded models (ie. building fundations, walls etc.) and load that into a big file... Then there aren't that much to scroll through

As for the INI:Missing thing, I have added to lotr.str and the 'data' if you just mean extracted ini.big. I get the same error no matter what I'm creating a tool tip, description or name for it no matter how many times I go over the code. Just wondering wether theres a trick to it. Might also be worth noting that a downloaded mod that added a 'Fellowship' faction had the same errors when I played it on my comp. Maybe a fault installation on my part or something?

Thanks for your response! ;)

Do you mod in the game directory, a mod directory or a big file in application data?

Edited by King of Universe, 23 May 2006 - 01:38 PM.

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#5 Nasty Hobbitses

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Posted 23 May 2006 - 02:10 PM

I mod in an extracted bigs in a seperate directory then put it back into .big and replace the .bigs in the BFME2 directory.

#6 King of Universe

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Posted 23 May 2006 - 02:19 PM

You should try to mod with a -mod commandline ;) Saves you time.
I mod in a big folder placed in Application Data. I have a shortcut to the big file on my desktop, so I can easily upload newly modded files to it. All the ini/model/skin files I have is in a folder on the desktop, so when I wanna mod, I just open the folder, mods alittle, loads up the custom big file and put the modded files in. Then I use the custom shortcut. Easy as pie :p

Edited by King of Universe, 23 May 2006 - 02:23 PM.

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#7 Nasty Hobbitses

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Posted 23 May 2006 - 02:28 PM

Sounds good, I am getting the shites with repacking the .bigs every time I have to change one little letter of code. : :p

#8 Fingulfin

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Posted 24 May 2006 - 07:08 AM

Sounds good, I am getting the shites with repacking the .bigs every time I have to change one little letter of code. : ;)


Im with you on that one... ;)
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#9 Sûlherokhh

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Posted 25 May 2006 - 01:53 AM

...
As for the INI:Missing thing, I have added to lotr.str and the 'data' if you just mean extracted ini.big. I get the same error no matter what I'm creating a tool tip, description or name for it no matter how many times I go over the code. Just wondering wether theres a trick to it. Might also be worth noting that a downloaded mod that added a 'Fellowship' faction had the same errors when I played it on my comp. Maybe a fault installation on my part or something?
...


The problem was probably that you edited the wrong lotr.str. There are several. The game only uses the latest, which right now is located in 'englishpatch103.big'. Either just delete the patchversion from the big-file or overwrite it. Compiling a mod-big would be the best solution though.

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#10 Nasty Hobbitses

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Posted 25 May 2006 - 06:49 AM

Ahhh, I reckon that's it. Thankyou kindly Sulh!




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