A little something
#21
Posted 01 June 2006 - 03:32 PM
#22
Posted 01 June 2006 - 03:36 PM
I don't see how that voxel is anything but accurate.
#24
Posted 01 June 2006 - 04:08 PM
Edited by DAA, 01 June 2006 - 04:09 PM.
#26
Posted 02 June 2006 - 12:12 AM
Paradox @ Ali - "And what the fuck would you know? Ever been? Oh no, sorry, your map says 'HERE BE DRAGONS' anywhere outside of your rock"
#27
Posted 03 June 2006 - 10:44 AM
Other than that, there is no record of it carrying any planes. Where the hell would they launch from? It's a battleship, not a carrier! There's no room for planes to be stowed OR launched.
Model's about as realistic as it's gonna get. As ever.
#28
Posted 03 June 2006 - 10:49 AM
World Domination Status: ▾2.7%
#30
Posted 03 June 2006 - 01:14 PM
As to battleships using seaplanes the Royal Navy’s Revenge class has that ability in D-day. I normally give battleships anti-aircraft cannons as their secondary weapon tho.
#31
Posted 03 June 2006 - 03:09 PM
#32
Posted 03 June 2006 - 03:10 PM
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
- The mathemathical probability of God existing is 67% -
"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."
#35
Posted 03 June 2006 - 08:49 PM
About the M3. If you're willing to remove the turret, you might as well just give the whole thing a gattling system. It's rather simple, and would allow you to use the two different cannons and the MGs. Only it couldn't differentiate between ground targets then, incase that's what you wanted for your tanks. If you want the MG to target aircraft though (or if not) you would just have to remember that the odd weapon numbers are for ground, and the even for air.
#36
Posted 03 June 2006 - 10:03 PM
Something about that if the warhead disallows it firing on the unit type targeted it will skip to the next gat level until it finds a weapon it can fire, so using this you can make units have more then two weapons. I’ve never seen anyone use it & I only vaguely remember reading about it somewhere ages ago so any more information would be handy.
Or do you just mean making the M3 fire its 75mm, 37mm & 30cal in a row cycling though them?
#37
Posted 04 June 2006 - 02:41 AM
I’ve never messed around with the gattling logic but I have heard a rumour that you could get multiple weapons working with it, is that what you mean?
Oh, good question. I was just thinking about cycling, which should work logically since the shells can be high explosive too... but yeah the other idea might be a godsend. I wouldn't be the person to ask though, since everything I just told you is everything I know about gattlings...
Well, except for the fact they need looping sound effects I think, and they can't use radiation for some stupid reason.
Best of luck with the weapons systems Mig.
#38
Posted 05 June 2006 - 06:31 AM
World Domination Status: ▾2.7%
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users