hi all .im trying to get gollum to work in one of my maps but having a bit of difficulty.can any one point me to a tutorial or give me some info on how to write the script
ive tried opening one of the oficial maps and one of my maps side by side and tried to copy the gollum script but havnt got a clue how to write the script.any help would be much appreciated.
sorry for being a bit cheeky but ive just remembred another thing im stuck on...how do i change the loading up writing on one of my custom maps.the map description inbetween the mini map pic and artistic pic when loading up a map......thanks all
scripting for gollum
Started by lister of smeg, May 25 2006 03:13 PM
7 replies to this topic
#1
Posted 25 May 2006 - 03:13 PM
#2
Posted 25 May 2006 - 05:55 PM
I havent scripted Gollum before, so I cant help you on that, but to change the text go to "Edit" Then look for "Map Settings". Near the bottom there should be a box, add your text here and it will appear in-game.
#3
Posted 25 May 2006 - 11:20 PM
Open up one of the EA made ones and look at their scripts. There should be one having to do with gollum and where he spawns (random waypoints).
#4
Posted 26 May 2006 - 01:08 AM
I was pretty sure you could export the folder, and import it again into your map. I'm planning on doing that on my map, so I'll have a go today, and let you know what I find. (someone else will probably beat me to it )
Ok, well that was easy.
1.) Extract the Libraries folder out of libraries.big into your bfme2 directory.
2.) In Worldbuilder click Open, then Libraries, then lib_gollumspawn.map
3.) Open the script editor
4.) click Export, choose to export all scripts and associated waypoints, etc.
5.) Close the window, then open your own map.
6.) Import scripts (from script window- you were just there), and import the scb file you saved in step 4.
7.) Move the 8 spawn points to locations around your map.
8.) Test, and all hail the great t3a boards for your every need.
Have fun
Don
have a great day
Ok, well that was easy.
1.) Extract the Libraries folder out of libraries.big into your bfme2 directory.
2.) In Worldbuilder click Open, then Libraries, then lib_gollumspawn.map
3.) Open the script editor
4.) click Export, choose to export all scripts and associated waypoints, etc.
5.) Close the window, then open your own map.
6.) Import scripts (from script window- you were just there), and import the scb file you saved in step 4.
7.) Move the 8 spawn points to locations around your map.
8.) Test, and all hail the great t3a boards for your every need.
Have fun
Don
have a great day
Edited by Gumby22don, 26 May 2006 - 01:46 AM.
#5
Posted 26 May 2006 - 01:45 AM
I've tried to export the file, but it didn't work. I probably didn't do it right. Any experts on this?
Edit: Nevermind, look above.
Edit: Nevermind, look above.
Edited by alfreak1, 29 May 2006 - 04:25 PM.
#6
Posted 26 May 2006 - 01:34 PM
ill have a go at that then........thanks for all the replies guys..appreciate it.
#8
Posted 27 May 2006 - 06:03 AM
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I HATE GAME REPLAYS DOT ORG!!!! I HATE IT!!!
Ok. Contain yourself Fin... I have had serious issues with GR.org. When I was a BFME 1 NOOB Everyone said go to Gamereplays... But Guess what? I always get a stupid Board message. The past 2 years. I cant look at the FAQS, I cant Register, and I can't even e-mail the admins to get an explaination. Ever since the first time... The only thing I have ever seen of GR.org is the front page. Anything else and there goes the error message!
I HATE GAME REPLAYS DOT ORG!!!! I HATE IT!!!
Ok. Contain yourself Fin... I have had serious issues with GR.org. When I was a BFME 1 NOOB Everyone said go to Gamereplays... But Guess what? I always get a stupid Board message. The past 2 years. I cant look at the FAQS, I cant Register, and I can't even e-mail the admins to get an explaination. Ever since the first time... The only thing I have ever seen of GR.org is the front page. Anything else and there goes the error message!
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