New Assets in WorldBuilder
#1
Posted 02 June 2006 - 06:41 AM
So I'm trying to re-do the base files for Rise of Rome 2, and I load up the 'AI - MOTW - Archers First.map' to set up the new buildings for build orders... All good, until I remember that we're making new buildings for each this time round, and I can't pick them from the add item window in WB.
Anyone played with getting WB to load up additional assets for putting in maps/ base files? I thought I'd seen someone say how to do it a while back, but can't find the threads (if they exist)
Don
have a great day
#2
Posted 02 June 2006 - 08:13 AM
#3
Posted 03 June 2006 - 11:08 AM
Thanks
Don
have a great day
#4
Posted 10 July 2006 - 08:59 AM
I'm still having trouble with this one, and I was planning on using this week of holidays to work up the base AI. Has anyone actually gotten new assets into worldbuilders object placement or script lists?
I would really appreciate some advice/ experimentation on this for me.
Don
have a great day
#5
Posted 10 July 2006 - 09:40 AM
Anyway, as you probably know "append to existing asset.dat" option doesn't work for BFME2. So basically you drag all the textures and models used in standard BFME2 into the Asset Builder, then also add the files for your mod. Then simply create a new asset.dat. This takes a long time, but as far as I know is the only way to do it
#7
Posted 10 July 2006 - 10:58 AM
#9
Posted 10 July 2006 - 08:14 PM
So it'll work, but there will be alot of missing stuff. So I recommend going back to the -mod command when youre actually playing it.
#10
Posted 11 July 2006 - 12:47 AM
In actual fact, I'm starting to think that the ini files defining buildings are more important than having the assets loading. It may not be essential to use the asset.dat at all. Once I've debugged the ini files for each building, I think they do load into wb, I just haven't actually seen the AI build from them yet.
More updates as they come through.
Don
have a great day
#11
Posted 11 July 2006 - 02:07 AM
#13
Posted 11 July 2006 - 09:50 AM
Thats what i want to do aswell.I may be wrong here, but I thought he wanted the models to appear in Worldbuilder so that he could place them properly
#15
Posted 13 July 2006 - 04:03 AM
#16
Posted 13 July 2006 - 04:10 AM
#17
Posted 13 July 2006 - 05:57 AM
#19
Posted 24 July 2006 - 12:42 AM
#20
Posted 24 July 2006 - 01:27 PM
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