By the look of the 'Matrix4d' it seems its having serious rendering errors, also the 'FXParticleSytem' seems to be causing errors, I dont know why though...
New Assets in WorldBuilder
Started by Gumby22don, Jun 02 2006 06:41 AM
45 replies to this topic
#41
Posted 26 August 2006 - 03:39 AM
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
#42
Posted 30 August 2006 - 07:42 PM
Does anyone know anything else?
#43
Posted 02 September 2006 - 10:22 PM
can't you just make an asset file with the new stuff, and then literally append it to the original asset.dat file?
anyway, you could also just use other faction buildings which are around the same size for displaying the objects in wb
anyway, you could also just use other faction buildings which are around the same size for displaying the objects in wb
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#44
Posted 03 September 2006 - 12:39 AM
Except I don't know how to do that. I just need it for some .bse's. The asset.dat method is what got the error.
#46
Posted 03 September 2006 - 10:40 PM
It doesn't matter to me, as long as it works.
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