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#21 Mig Eater

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Posted 06 June 2006 - 01:09 AM

Selection bracket error? Never heard of that, well the upgrades work fine so I guess I don’t have that problem :ohmy:


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#22 Rattuskid

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Posted 06 June 2006 - 06:23 AM

Yeah, see the white lines you get in the corners when you select the building have a minor bug where they get discolored if they touch the alpha image... See here.

http://modenc.renega...Talk:AlphaImage

It's nothing major though, and those structures look AWESOME. Only issue I can see is that people won't build them near one another, and the AI certainly won't.
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#23 raminator

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Posted 06 June 2006 - 08:40 AM

those buildings really look nice!
good job there :ohmy:
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#24 Speeder

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Posted 06 June 2006 - 09:16 AM

@Rattuskid:

Same for tesla bolts and lasers. They also get miscoloured.

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#25 KaRsKiN

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Posted 06 June 2006 - 11:13 AM

I would prefer to make completely different buildings for each side but I have a severe lack of imagination when it comes to designing new buildings. It can take me months to figure out what to make them look like in my head & then just a day put them together in Photoshop.


The best thing to do would be to just nationalise each building.

Ie. Swastikas on german buildings, Japanese writing and stuff like that like Wilmet said.

Also just recolour certain parts, different roof colourings etc.

Even the slightest difference would make the game a lot more immersive.

Keep up the good work though, i can't wait to see the other buildings. :ohmy:

Edited by KaRsKiN, 06 June 2006 - 11:14 AM.

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#26 The_Brane

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Posted 08 June 2006 - 08:27 AM

I love it, D-Day is amazing.

One of, - if not the best - mod I've ever seen.

#27 Ash

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Posted 12 June 2006 - 06:45 PM

Mig, you called somebody Ash earlier in the thread. Wilmet, I think. Is Wilmet's real name ALSO Ash, or did you went insane? :p


Those buildings look fantastic, though I am interested to see how planes land on them/take off...if they do it in some funky way which means they point in a sane direction :)

#28 Mig Eater

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Posted 12 June 2006 - 06:59 PM

They take off & land the same old way, tho not much I can do about that even if I wanted to change it.


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#29 Tanks R us

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Posted 14 June 2006 - 03:37 AM

yea thats kinda lame... thought while playing YR I realised that the jumpjets do actually take off (kinda) im assuming it has something to do with the rate of climb versus the speed of movement because when you send it somewhere they start moving as they climb (for some reason it is not always the case). It seems its a little visual quirk as seen with the banshees in TS... try it out for yourself and see if you can get the same result

#30 Twilus

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Posted 14 June 2006 - 04:16 PM

What kind of superweapons would the Hanger have? paradrops? Parabombs? Airstrike...?
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#31 Mig Eater

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Posted 14 June 2006 - 04:41 PM

Yer the usual stuff like paradrops, spy planes, airstrikes & also some guided missiles like the V1 & Ohka etc.

I’m also working on gliders too but I’m yet to find a viable way of getting them to work.


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#32 Twilus

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Posted 14 June 2006 - 04:47 PM

Or a hidden underground hydrogen ICBM missile from the future ;)
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