Fourth anniversary
#21
Posted 08 June 2006 - 03:04 PM
#22
Posted 10 June 2006 - 12:24 PM
Wow, D-Day is getting old Happy Birthday/Anniversary.
#23
Posted 10 June 2006 - 08:19 PM
#24
Posted 10 June 2006 - 10:38 PM
Hey! actually logged in for once! Anyways, 4 years 4 days scince mig took the reigns because F22 pretty much trashed the mod after Govo (Wherever he is hope he's well) got a job with a game company in europe. Just thought it would be a good time to remind people of the long long way D-day has come. So cheers to everyone! and the best of luck to you all we'll wait, as always
Lol, Tank shows up after all this time.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
- The mathemathical probability of God existing is 67% -
"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."
#25
Posted 11 June 2006 - 04:37 AM
#26
Posted 11 June 2006 - 04:34 PM
#28
Posted 11 June 2006 - 08:51 PM
#29
Posted 11 June 2006 - 10:14 PM
I actually have around 200 so far but only 100 are buildable at anyone time.
if only 100 will be buildable, what will the other tank will be good for? maybie make them public? haha
They'll all be buildable, but not all at the same time. DDay uses gamemodes based upon Timeframes (e.g. 1939-1940)
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
- The mathemathical probability of God existing is 67% -
"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."
#30
Posted 11 June 2006 - 11:12 PM
They'll all be buildable, but not all at the same time. DDay uses gamemodes based upon Timeframes (e.g. 1939-1940)
Dam, this mod is better than i tought
#31
Posted 12 June 2006 - 10:29 AM
#35
Posted 12 June 2006 - 06:41 PM
This mod is gonna be gigantic...
#37
Posted 12 June 2006 - 08:43 PM
P.S. Been travelling!
#39
Posted 12 June 2006 - 10:02 PM
#40
Posted 13 June 2006 - 08:37 AM
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