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#21 Guest_Guest_*

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Posted 14 June 2006 - 09:53 PM

Curiosity killed the cat..yeheheh...but still....could you tell us what powers will gonna Gothmog have?? ;)

#22 cahik_

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Posted 14 June 2006 - 10:48 PM

Curiosity killed the cat..yeheheh...but still....could you tell us what powers will gonna Gothmog have?? :p


Maybe i can reveal some of them:
- mount warg

thats enough for now ;) just kidding

i am out of ideas for him. but i am thinking about leadership for siege weapons, summon power ( some hordes of orcs, but they dont dissapear they stay until death ) and power that makes nearby troops stronger against crush damage ( if it is possible to code it).

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#23 Guest_uh_*

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Posted 15 June 2006 - 01:40 AM

I cant wait.

#24 Guest_Guest_Gherick_*_*

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Posted 15 June 2006 - 09:42 AM

How about:

1 lvl: Leadership
1 lvl: Warg/Foot
3 lvl: Fury of Minas Morgul- gives orcs 10% speed and makes them immune to fear(like Faramir or Dain morale)
5 lvl: Siege Commander: 40% speed and 25% attack for rams and catapults.
8 lvl: Call the Horde- summon 5 battalion of Minas Morgul orcs( 2 orc warriors, 2 orc archers and orc pikeman) who are much stronger than normal orcs and don't dissapear when near death. They are A BIT reskinned orcs with just better armor, helmets and shields. OR 8 lvl: Fury - 150% attack and 50% defence for Gothmog and ability to kill mulitple enemies(Like Lurtz) but his weapon changes to mace(just like when he tried to kill Eowyn)

#25 cahik_

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Posted 15 June 2006 - 10:00 AM

New image of dwarven and dale army consist of Dale Archers, Dale fighters, King's Dain Guard, Dain and Brand ( i remake his model cause with cloak he was too similar to Faramir, now he looks little bit different )

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this was also last thing on dwarven army to do :p so this faction is now completly done. with the fact that isengard is done as well only 4 factions needs to be finished. dont worry it doestn look bad. 2 factions are in final stage of work. coding of new aragorn (with ability to change between ranger and king after getting upgrade ) and new galadriel took me long time but it is now finished.

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#26 Guest_Guest_Gherick_*_*

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Posted 15 June 2006 - 12:27 PM

Woah...looking good...especially the Brand photo :p

#27 arz

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Posted 15 June 2006 - 08:11 PM

looks great. I might be being a bit picky here but the arrow is behind brands head is that the camra angle or a glitch??

The effects on glorfindle and the witch king look great good job.

Edited by arz, 15 June 2006 - 08:12 PM.

"After all, how can a mere dragon expect to tell a man like yourself what to do? In fact, everyone should stand in awe of your brilliance of finding the only dead end."
- Saphira

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#28 cahik_

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Posted 18 June 2006 - 01:40 PM

both versions of gothmog ingame. the red FX doest look too good on him so i will probably change it later.

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#29 Gherrick

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Posted 18 June 2006 - 08:26 PM

Anyway good job and I know everyone is asking you this but could ou give us a what is done and what needs to be done for the next release thanks!


so list of things that needs to be done:

elves: galadhrims needs balancing

dwarves: balancing and giving them power against sauron

men: coding of hama, royal guards and aragorn needs to bee finished

goblins: i have nothing new for them in this version

mordor: gothmog needs his powers to bee finished

isengard: looks like everything is finished for them :lol:

Well...very promising!! :p BUT when you make new version plz make sure you will change some of gobbos things cause w/e Gorkil and Spider Riders they are more than strange and abuse Tolkien.
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#30 cahik_

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Posted 18 June 2006 - 08:57 PM

elladan and elrohir ingame.
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#31 Gherrick

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Posted 18 June 2006 - 09:05 PM

Pretty Pretty ^^
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#32 Dain Ironfoot

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Posted 18 June 2006 - 10:06 PM

Oo.. they do look rather pleasant ingame.

Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?


#33 {IP}Sauron

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Posted 20 June 2006 - 07:33 PM

COOL!! cahik! good job man im still waiting for map make for ya (P.S im Suaron (Annatar), Sauron - Lasse etc.
"A still more glourious dawn awaits. Not a sunrise, but a galaxy-rise. A morning filled with 400 billion suns." - Carl Sagan
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#34 cahik_

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Posted 20 June 2006 - 09:50 PM

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so now i am finishing the coding wok of most thing. and i have one very interesting screenshot. i try some work with AI and here is result. Dwarven fighter and Brand build by AI.

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#35 Mathijs

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Posted 21 June 2006 - 08:57 AM

Ahh very well done!

No fuel left for the pilgrims


#36 Mullers_11

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Posted 21 June 2006 - 03:43 PM

AI.... cool!
Excellent work cahik, you sure are progressing quickly.

Retired


#37 cahik_

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Posted 25 June 2006 - 12:04 PM

new leadership effect for all evil heroes. and more effect will come in near future ;)

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#38 Guest_Guest_*

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Posted 16 July 2006 - 03:18 PM

all looking great cahik =)

#39 Khamul_of_Rhun

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Posted 17 July 2006 - 06:31 PM

Wow, ownage, any chance you could maybe power up the mumakil a bit? Or reduce the cost? Because currently they are sooo expensive but are useless. They are only used for siege, but if i remember correctly they owned pelennor fields, so maybe you could boost up their defense and attack, maybe even give them a cool new ability of some sort :p Just a suggestion...

Anyway, great mod with a great modder behind it.
-------Concept Artist--------
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Gothmog of the RA forums
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#40 cahik_

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Posted 17 July 2006 - 07:33 PM

thanks :p i will make some changes to mumakil in next version for sure

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