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#21 Stino

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Posted 17 June 2004 - 04:20 AM

Nop, we don't need AI scripts. We got Mithril for it.
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#22 Mongoose

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Posted 17 June 2004 - 04:44 AM

-_- don't listen to him, always rember "two heads are better than one". :) so i'll would be happy to try you out.
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#23 Stino

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Posted 17 June 2004 - 11:02 AM

Just email it to me: webmaster@the-finest-hour.net

Thanks Marcjs
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#24 Marcjs

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Posted 17 June 2004 - 11:14 AM

Just email it to me: webmaster@the-finest-hour.net

Thanks Marcjs

opps were the files in the email :)
Men who do nothing but dream should just stay in their dreams forever !!!!
Be Afraid Rodger Smith this dream isnt going to end till i bring your life to a end !!

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#25 AkCen7xX

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Posted 17 June 2004 - 06:40 PM

Add more textures and add different variety of trees and group them to look like groves. BTW is this a mission or a skirmish map, and if it is a mission, what operation is it of wwII?

#26 Marcjs

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Posted 17 June 2004 - 08:49 PM

it could be any type i just made a base map which u could turn into a skirimish map or a campign map and i know i need to add some more textures and trees which i have in the updated verison which ive not put up here yet
Men who do nothing but dream should just stay in their dreams forever !!!!
Be Afraid Rodger Smith this dream isnt going to end till i bring your life to a end !!

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#27 Somebody

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Posted 18 June 2004 - 02:28 AM

Hello!

So i hear you are looking for campaign map makers? I may be able to help you guys out.

If your wondering, im the leading campaign map maker for Imperial Assualt. (The Star Wars to ZH TC).

It looks like you guys are already able to start making the skirmish missions.... (Notices the demo.....) So maybe i can help with some of the upcoming missions?

Contact me at: Someevildude@hotmail.com (MSN account)

#28 IndigoSpyder

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Posted 18 June 2004 - 07:29 AM

Hey guys! Been ages since I got here again. And I must say frankly that Somebody's offer to help is something you guys simply cannot refuse, believe me! :)

#29 Mongoose

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Posted 18 June 2004 - 09:54 AM

thats some tip top stuff you made there Marcjs, you would be a grate help. Hey somebody, i will add you to my list ASAP.
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#30 Godwin

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Posted 18 June 2004 - 01:53 PM

is there even enough space to build a base on that map??
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#31 Marcjs

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Posted 18 June 2004 - 02:01 PM

yes there is i have tryed it u know <_< remmber its bigger in the game than it seems in world builder (im still waiting by the way all i would prefer to have something to do otherwise im will get bored and play games)
Men who do nothing but dream should just stay in their dreams forever !!!!
Be Afraid Rodger Smith this dream isnt going to end till i bring your life to a end !!

YE GUILTY

#32 Marcjs

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Posted 18 June 2004 - 09:53 PM

whilst im waiting for direction here is early picture of the map im creating understand thats is in early devopment so no replies saying finish the map any USEFULL replies which be great
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Men who do nothing but dream should just stay in their dreams forever !!!!
Be Afraid Rodger Smith this dream isnt going to end till i bring your life to a end !!

YE GUILTY

#33 General MacArthur

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Posted 19 June 2004 - 01:32 AM

I dislike the hills. I know it is very anoying to make hills, I myself have problems with them. The bridge to the left is out of place. Your train tracks should stop go threw the mountains around there into a small village. It needs work.

#34 Grayseer

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Posted 19 June 2004 - 11:40 AM

I can help you with the INI codeing i made my own mod with new units/effects/sounds. I can code most things in the ini's like units,fx,OCL. Im also quite good at making special powers and upgrades.

#35 Marcjs

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Posted 19 June 2004 - 11:43 AM

I can help you with the INI codeing i made my own mod with new units/effects/sounds. I can code most things in the ini's like units,fx,OCL. Im also quite good at making special powers and upgrades.

argggg what cliff texture u want
Men who do nothing but dream should just stay in their dreams forever !!!!
Be Afraid Rodger Smith this dream isnt going to end till i bring your life to a end !!

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#36 Marcjs

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Posted 19 June 2004 - 01:09 PM

well its at the second stage now still a lot more to do it will be a 4 player skimish map at night time (easy to do in the afternoon settings in world builder will change later) the oasis will play a important part in victory becouse they have supplies near on around them also if u control the island town you will aslo have advantge becouse there are teck buildings plus supply wasehouse there however on both sides of the river they are oil derricks which will help fund the war effort and again this map is still under contrustion any helpfull info will be great
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Men who do nothing but dream should just stay in their dreams forever !!!!
Be Afraid Rodger Smith this dream isnt going to end till i bring your life to a end !!

YE GUILTY

#37 General MacArthur

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Posted 19 June 2004 - 04:58 PM

Your mountains are a bit to rough, if you leave them like that they will lag. I suggest making them a bit smoother, The litle shrine you have at the bottom on the platue, remove that, its out of place. I can try to fix the map up a bit. I used to make maps and script, lost interest....

#38 Marcjs

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Posted 20 June 2004 - 10:27 AM

Your mountains are a bit to rough, if you leave them like that they will lag. I suggest making them a bit smoother, The litle shrine you have at the bottom on the platue, remove that, its out of place. I can try to fix the map up a bit. I used to make maps and script, lost interest....

yes i do think the shrines out of place however my computer doesnt slow down on this map becouse the mountians are rough prehaps you should have a look for a better computer ;) and remmber only at the second stage of devolpment
Men who do nothing but dream should just stay in their dreams forever !!!!
Be Afraid Rodger Smith this dream isnt going to end till i bring your life to a end !!

YE GUILTY

#39 General MacArthur

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Posted 21 June 2004 - 03:35 AM

No maybe you are not understanding my point. Okay let me give you a beter example. A perfectly formated map can hold 600 - 800 units before lag starts. On a rough map it will only be about 300 or so. It also sometimes does not show the terrain properly.

#40 Marcjs

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Posted 21 June 2004 - 10:38 AM

possibly but why would you need 800 units to beat a ai or human player just for u i have smothed the hills off im so kind <_<
Men who do nothing but dream should just stay in their dreams forever !!!!
Be Afraid Rodger Smith this dream isnt going to end till i bring your life to a end !!

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