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YRA 1.0


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#21 Allied General

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Posted 27 June 2006 - 03:24 PM

siege chopper logic won't work, its just used for secondary weapon fire mode.

afaik the phantom doesn't passive acquire targets e.g. uncloak when enemy nearby, only when ordered.

The Ghost and Yuri Fist is an game bug, it happens in TS with Mammoth Mk II and Ghost.

It should be noted though that Ghost and Yuri Fist both cause ambient damage (e.g. the path of the projectile causes damage to any units in its way) which kinda compensates for this.

Also where are your artillery, aircraft and other units which shoot up cliffs?

Its also 1.01 so expect bugs.
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#22 UFOslava

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Posted 27 June 2006 - 06:06 PM

If Fantom cant engage units, what is the point in getting them into tank bunkers... They are quite useless in defense then...

My Yuris fist was captured and began to shoot up on my barricade... as i was saying i love to siege a base for 10 hours or so...
I took the high ground :)
(After i forgot to back up my Conyard with Depot, got it destroyed, got angry on your AI, captured his MCV, redeployed and back-uped my Korean forces with Yuri technology... :lol: Without mentioning i got hit by a random nuke, when we played supers free... :shiftee: )
Well the fist missed me many times before i understood that he's actually misses... :)

Another thing...
Commanche (or whatever, you got the idea...) is overpowered... it is a revolution in anti-air defences...
He's armored as hell for a chopper, kicks all infantry's asses in one shot, 3 commanches can destroy an ore miner in 3 shots (Thats ultimate siege unit!), gets veterancy quick... in one word: ultimate... ;)

My opinion: It should fire just like IFV and have at least half of it's HP... :dry:

Bonus: another bug from my long list of bugs :grin:
When SEAL or Tanya detonates a ship by throwing a remote charge on it( :blink: ), no explosion happens, the ship just silently sunks...wtf? :)
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#23 Allied General

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Posted 27 June 2006 - 06:18 PM

nukes can appear in crates but its rare and kinda random

yeah commanche is overpowered, i told bolt to nerf it and he did but still overpowered not sure.

also good you posting so much feedback

Edited by Allied General, 27 June 2006 - 06:20 PM.

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#24 UFOslava

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Posted 27 June 2006 - 06:52 PM

All bugs based on YRA 1.0... Ill test 1.1 now... :shiftee:
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#25 UFOslava

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Posted 28 June 2006 - 02:22 PM

OKay, i got some... bugs...

Flag in the Assault game mode is destructable with a simple air strike... If we would talk about some underground secret facility, wich is hard to destroy... :p
Olso the AI doesn't realize his primary target (my opinion)...

I cant get more than one nuke from crates... disapoints... :)

Why can i aim with my ore extractor?
Does it shoots or have a cannon?
(although it does nothing when "attacks") :p

i got 13 more for you but ill test them on 1.1 first... :D

Suggestion: Soviet bases are weakly defensed but should be all about heavy armour... so i thought you will teach AI new defensive tactics or make his Conyard self-defensive with a large balistic turret like americans did in "Generals"...

Olso it would be better to teach AI to improve his defenses, like:
-If barracks are destroyed -> then build barracks again and build additional defenses by it...
That way AI will be always more protected from the side he gets attacked...

The perfect power up will be advanced tech airfield (if it is possible):
You can put tanks or infantry in it, wait till paradrop is ready, and drop all units, wich enter the airfield from the plane in exac location...
(Emagine v3 rockets landing on top of some mountain to have a clear shot on the enemy...)

I am truly sorry for all the bullshit i just wrote...

Edited by UFOslava, 28 June 2006 - 02:34 PM.

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#26 OmegaBolt

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Posted 28 June 2006 - 02:32 PM

OKay, i got some... bugs...

Flag in the Assault game mode is destructable with a simple air strike... If we would talk about some underground secret facility, wich is hard to destroy... ;)
Olso the AI doesn't realize his primary target (my opinion)...

I cant get more than one nuke from crates... disapoints... :D

Why can i aim with my ore extractor?
Does it shoots or have a cannon?
(although it does nothing when "attacks") :p

i got 13 more for you but ill test them on 1.1 first... :p


Dont let the aircraft get to your Flag then. :p And AI has yet to have anti-CAFLAG triggers implemented, but have improved AI alot for next version, imo. ;)

You can never have more than one nuke at a time anyway, so use your first one before attempting to get a crate, although Nukes are very rare. ;)

The ore extractor has a "weapon" that targets anything on the map which cause the ore to be brought to the surface, like a dummy weapon. It doesnt do damage just makes it work. The only time you would need to use its weapon is if it doesnt start making ore automatically. :)

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#27 UFOslava

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Posted 28 June 2006 - 04:09 PM

...if it doesnt start making ore automatically. :p

Sometimes it doesn't work at all...ore appears only behind it...
Might it would be better if it would spread ore just a few squares around itself... :)

What's mine's stealth emmiter range?

Edited by UFOslava, 28 June 2006 - 04:12 PM.

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#28 OmegaBolt

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Posted 28 June 2006 - 04:26 PM

One cell around it, but cant fix that.

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#29 UFOslava

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Posted 28 June 2006 - 04:55 PM

Ever tried to put the emmiter on something between 1 and 0?
(Sure you did but what you got? :p)
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#30 Allied General

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Posted 28 June 2006 - 07:36 PM

meh ore growth needs to be fixed.

also yes caflag u need to kill the airstrike unit common sense really, flag is also vunerable to chrono c4 charges as they are weapons

but afaik the flag is immune to tanya/seal c4, chrono legionnaires and crazy ivans
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#31 UFOslava

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Posted 28 June 2006 - 08:05 PM

Tested 1.01:
Commanche is still ultimate... 2 elite comanches sliced and diced a big bunch of robot tanks...
Suggestion: The n00b commanche should be as strong as IFV by HP and DMG and Elite commanche should be as a current n00b one...
Besides commanches are small and cute... not an ultimate war mashines...
commanche thumb :)

Did anyone noticed that patriot missile system losses a barrel on each side when sireously damaged?
Wiered... :p

Edited by UFOslava, 28 June 2006 - 08:43 PM.

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#32 Allied General

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Posted 28 June 2006 - 10:21 PM

its not wierd, its called damaged turret state, if you knew anything about modding or damaged frames, you would appreciate the time required to achieve that.

its heavily damaged, hence turret shows damage.

also this commanche whining is getting stupid, online human places will build commanches and AA, you are facing AI in a version which is WIP
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#33 UFOslava

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Posted 29 June 2006 - 04:13 AM

So it is not a texture bug of previous turret version then... hmm..losing a barrel... on the other side this is new...

...also this commanche whining is getting stupid...

Umm... this is not whining... i didnt complain i got my base teared down by commanches, i sayed that with comannche on my side AI is no more a chalange... they protect me against... everything they throw on me... :)
You would probably tell me: "So dont use them", I'd say: "what is the point in choosing a wrong defense tactics..."

That's it for the commanche, you're the moders, you decide... :dry:

Edited by UFOslava, 29 June 2006 - 04:14 AM.

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#34 OmegaBolt

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Posted 29 June 2006 - 02:31 PM

Why tell me about the comanche twice, saying the same things? :dry: Just get over it.

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#35 UFOslava

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Posted 29 June 2006 - 04:40 PM

No, again...

Tested 1.01:
Commanche is still ultimate...

first i tested it on 1.0 and then i tested it on 1.01...
Ok, lads leave the commanche aside...
Ill test the IFV infantry now... :lol:

Edited by UFOslava, 29 June 2006 - 04:41 PM.

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#36 UFOslava

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Posted 29 June 2006 - 08:41 PM

I got some screen for you...
Find one difference between orighinal soviet base and this one... :lol:

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#37 OmegaBolt

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Posted 30 June 2006 - 08:44 PM

Useful little buggers arnt they. :)

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#38 Allied General

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Posted 30 June 2006 - 09:01 PM

A bit of topic but bolt rocks as a cameo :)

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#39 OmegaBolt

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Posted 30 June 2006 - 09:03 PM

W00t, also i hear that Cloakable will work with buildings so that crappy mine bug will be fixed when next rockpatch comes out. :p

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#40 UFOslava

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Posted 01 July 2006 - 09:33 AM

Will you make IFV support for all new infantry units? :rolleyes:
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