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#1 §eNs€o

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Posted 21 June 2006 - 03:02 PM

It hasnt got anything to do with Project Raptor, but I know that in this Forum you get fast answers to your Questions :p

My Question is: How can I adjust the Map Boundarie? (This orange Square in the World Builder^^)
I love creating maps, but its no use when they are in the Game so little


Edit: Oh and my secon Question is: How can I let the Players start only with Barracks instead of the Headquarter?
Is this possible? :)

Edited by §eNs€o, 21 June 2006 - 03:08 PM.


#2 Naplam in my Hand

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Posted 21 June 2006 - 03:09 PM

Its prety simple:


1. start a new map

2Wait for the box to come on that asks you to enter in the map size

3.inside the box that says boundry, wright zero. you boundry will be whatever your map is!



for your second question:

:p i dont know. all i do in world builder is do cinima scenes. my favorite is when blaCK LOTUS GOES INTO A HELIX, THE CAMERA GOES LETTER BOX AND BLACK AND WHITE, AND THE HELIX FLIES TO RADIO SHACK, CRUSHING ALL THE CARS IN THE PARKING LOT AND SHE GOES INSIDE AND GETS A NEW dell

oh shoot sorry, i must of hit caps lock and not looked up. i wasnt screaming!

Edited by Naplam in my Hand, 21 June 2006 - 05:08 PM.


#3 §eNs€o

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Posted 21 June 2006 - 03:13 PM

Thank you!
And what if i started to build the map already?
If i resize, there is no ground anymore :(

#4 Naplam in my Hand

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Posted 21 June 2006 - 03:30 PM

Well.... i have not figured out how to do that without replacing the map :( :(

Also a little Clafication...
you set the ground y and ground x to what ever, but i recomed 200. then you set the border size to 0


hoped i helped, probaly didn't but hey :) :huh: :p

#5 §eNs€o

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Posted 21 June 2006 - 03:34 PM

:( :( :( All my Work for nothing :(

Hm but thx, now I now how I can create Maps and play them^^

#6 Naplam in my Hand

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Posted 21 June 2006 - 04:28 PM

glad to be of help. maybe you can find a way, so save that map for now.

#7 00 Nobody

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Posted 21 June 2006 - 04:47 PM

Ok, me, being a mapmaker, I'll tell you this: Unless it's a one-on-one map or a 3-player map, it's gonna be too small. My first map, Area 50, was a 300 by 300 and it was still a little small for a 3-player map. You're gonna want a pretty big (350x350+) map if it's 4 players even, just so the computers will have enough room to build their bases. Remember that a good number of players in a square map is the map's size/100 rounded up to the nearest whole number. For example, a 565x565 would be good for 6 players (565/100=5.65 rounded up=6). That should help on skirmish maps.
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#8 Naplam in my Hand

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Posted 21 June 2006 - 04:57 PM

but you see,


n e thing higher then 300 makes you computer lag and lag and eventually it wont setup.
at least that what happens on mine.
and my computer is fast too... its a custom built to high grapic gaming. :lol:
but im not bragging or anything

im sorry i hade to spam... ive never done it before...

:p :) :huh: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

Edited by Naplam in my Hand, 21 June 2006 - 05:04 PM.


#9 §eNs€o

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Posted 21 June 2006 - 05:57 PM

Ok. 1 of my Question is answered, but how can I make a Player_Start without Command-Center?
For Example only Barracks instead of the Command Center?
Or is it possible that if I have the Command Center in my Map, the players cant build Bulldozer's or Workers in it



Edit: Now if I play Skirmish in CnC and select my Map I win directly!Although ive got the Outer/Inner-Perimeter .
Maybe because I dont have all Centers/Backdoors etc :p

Edited by §eNs€o, 21 June 2006 - 06:10 PM.


#10 PR 4 @LL!!!

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Posted 21 June 2006 - 06:28 PM

i love making map but who can make the AI use them?????????????/

very annoying cuz not many ppl play PR online.

#11 Vanguard

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Posted 22 June 2006 - 12:16 AM

Aye lad, I had trouble with that aswell when I first started messing with the AI.
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#12 Naplam in my Hand

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Posted 22 June 2006 - 12:26 AM

to you second...
i dont know. all i do in world builder is do cinima scenes. my favorite is when blaCK LOTUS GOES INTO A HELIX, THE CAMERA GOES LETTER BOX AND BLACK AND WHITE, AND THE HELIX FLIES TO RADIO SHACK, CRUSHING ALL THE CARS IN THE PARKING LOT AND SHE GOES INSIDE AND GETS A NEW dell

oh shoot sorry, i must of hit caps lock and not looked up. i wasnt screaming!

Also,i agree with jamie, can you give us some AI tips or whatever?

#13 00 Nobody

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Posted 22 June 2006 - 01:06 AM

AI as in, make them attack bases? that's easy. All you have to do is make three waypoint paths starting outside the outer perimeter into the inner perimeter, naming them center(# of player), backdoorpath(#), and flank(#) for each base. And for the command center thing, just use the waypoint tool to make a waypoint in the inner perimeter and name it player_(# of player)_start. I think it was backdoorpath. maybe it's just backdoor.
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#14 Bob

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Posted 22 June 2006 - 01:18 AM

It hasnt got anything to do with Project Raptor, but I know that in this Forum you get fast answers to your Questions :p

My Question is: How can I adjust the Map Boundarie? (This orange Square in the World Builder^^)
I love creating maps, but its no use when they are in the Game so little


Edit: Oh and my secon Question is: How can I let the Players start only with Barracks instead of the Headquarter?
Is this possible? :)

1. Map boundaries can be resized from the menu. File then Resize Map. 450x450 seems like a good size for a 4 to 5 player map. I also like 600x200 maps for 2-4 player games it's something a little different than your typical square 'box' maps.

2. Starting with a barracks instead of a command center at the start of the game.

In multiplayer skirmish maps, no.
In single player mission maps, yes.
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#15 §eNs€o

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Posted 22 June 2006 - 05:17 AM

:huh:

It hasnt got anything to do with Project Raptor, but I know that in this Forum you get fast answers to your Questions :p

My Question is: How can I adjust the Map Boundarie? (This orange Square in the World Builder^^)
I love creating maps, but its no use when they are in the Game so little


Edit: Oh and my secon Question is: How can I let the Players start only with Barracks instead of the Headquarter?
Is this possible? :lol:



2. Starting with a barracks instead of a command center at the start of the game.

In multiplayer skirmish maps, no.
In single player mission maps, yes.



And how can I do that in the World Builder? :lol:
Oh and if I resize my Map for a bigger Boundarie , nearly everything is under Water (also the beautiful City I build :) )

And creating the AI, I also have problems: I made the Inner/Outer Perimeter but: When i make the Waypoints (Center,Backdoor etc) I dont know from where to where they have to go.
Another Question: How can I make neutral Units (Tanks etc) driveable for Soldiers?

Edited by §eNs€o, 22 June 2006 - 10:15 AM.


#16 00 Nobody

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Posted 22 June 2006 - 02:31 PM

AI: Just start the path right outside the outer perimeter and have it end right next to their "player_(#)_start". If you want an example look at one of my skirmish maps. Simply click on the link to "00 Nobody Maps and Missions" to find a big list of maps (and that's only the first page!). Jsmooth13 was kind enough to take all of them and put them in .zips too.

Drivable units: Do you know how to script? you have to go into the scripts, and set it up like this:

IF:
True

THEN:
Unit (insert name here) status is set to false. (Unmanned)
Unit (insert name here) status is set to false. (Unmanned)...

You have to name the units to do so, but don't expect the way I put the scripts in the THEN section right, I haven't used that script very much. And also, if you put a soldier as "A" and do the unmanned script on him, the game will crash. It might even be as bad as the infinite loop of errors VG once made. I haven't tried it, but unmanned soldiers? bound to crash the game. Only exosuits would be able to be effected by that script without crashing (unless you use a vehicle). If you have an airport, you can make jets unmanned, and it's kinda cool to be losing and suddenly have a bunch of King Raptors fly in and take out everything they've got.
00 Nobody Maps and Missions
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Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!

#17 §eNs€o

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Posted 22 June 2006 - 03:31 PM

AI: Just start the path right outside the outer perimeter and have it end right next to their "player_(#)_start". If you want an example look at one of my skirmish maps. Simply click on the link to "00 Nobody Maps and Missions" to find a big list of maps (and that's only the first page!). Jsmooth13 was kind enough to take all of them and put them in .zips too.

Drivable units: Do you know how to script? you have to go into the scripts, and set it up like this:

IF:
True

THEN:
Unit (insert name here) status is set to false. (Unmanned)
Unit (insert name here) status is set to false. (Unmanned)...

You have to name the units to do so, but don't expect the way I put the scripts in the THEN section right, I haven't used that script very much. And also, if you put a soldier as "A" and do the unmanned script on him, the game will crash. It might even be as bad as the infinite loop of errors VG once made. I haven't tried it, but unmanned soldiers? bound to crash the game. Only exosuits would be able to be effected by that script without crashing (unless you use a vehicle). If you have an airport, you can make jets unmanned, and it's kinda cool to be losing and suddenly have a bunch of King Raptors fly in and take out everything they've got.


Thx!Ill try it :p

#18 00 Nobody

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Posted 22 June 2006 - 06:36 PM

I really suggest looking at my maps (Area 50 is my best designed map for looking at waypoint paths and the whatnot), but I also suggest looking at Racetrack. That one is a scripting marvel, and I suggest looking at each and every script I put in it to get an understanding of scripting.
00 Nobody Maps and Missions
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!

#19 §eNs€o

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Posted 22 June 2006 - 06:48 PM

I really suggest looking at my maps (Area 50 is my best designed map for looking at waypoint paths and the whatnot), but I also suggest looking at Racetrack. That one is a scripting marvel, and I suggest looking at each and every script I put in it to get an understanding of scripting.


I createt now my first map with working AI, and its working great! :p
I'll look your Maps for understanding how to script

#20 00 Nobody

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Posted 22 June 2006 - 09:14 PM

You're welcome. You also may wanna look at some of the Militia Campaign maps (it was never finished), to see how to do missions.
00 Nobody Maps and Missions
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!




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