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#21 §eNs€o

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Posted 23 June 2006 - 10:02 AM

You're welcome. You also may wanna look at some of the Militia Campaign maps (it was never finished), to see how to do missions.


Ok, ill try that too.
But how can I make players start with barracks instead of the Command Center in Skirmish?
Is that possible?

Edit: I scripted now a little bit, and I have to say, that everything works.There is only one thing which doesent work: Scripts with Superweapons: For example: If: Timer has expired Then:Unit "Nuke1" fires "Nuklear-Groundattack" at Waypoint "Boom"

All the things with Superweapons do not work :(

Edited by §eNs€o, 23 June 2006 - 02:09 PM.


#22 THEEVERGOD

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Posted 23 June 2006 - 02:30 PM

It hasnt got anything to do with Project Raptor, but I know that in this Forum you get fast answers to your Questions ;)

My Question is: How can I adjust the Map Boundarie? (This orange Square in the World Builder^^)
I love creating maps, but its no use when they are in the Game so little


Edit: Oh and my secon Question is: How can I let the Players start only with Barracks instead of the Headquarter?
Is this possible? :)


To number one, I had a bit of trouble with the map boundaries as well but I worked out an easy way to resize the orange boundary on an already created map.

On the tool bar there will be a button called boundaries click on it,

the orange square boundaries will now appear,

in each corner you should see little squares,

simply click and drag to enlarge or make smaller the map boundaries ;) .

You should although also go into show impassible terrain by going into view and then clicking on impassible terrain as the orange boundary should be no bigger than the blue boundary shown by impassible terrain. If you want the boundary to be bigger then you'll have to resize you map bigger.

Hope this helped ^_^ .


For number two I haven't a clue :huh: ?

Edited by THEEVERGOD, 23 June 2006 - 02:34 PM.

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#23 §eNs€o

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Posted 23 June 2006 - 02:47 PM

It hasnt got anything to do with Project Raptor, but I know that in this Forum you get fast answers to your Questions ;)

My Question is: How can I adjust the Map Boundarie? (This orange Square in the World Builder^^)
I love creating maps, but its no use when they are in the Game so little


Edit: Oh and my secon Question is: How can I let the Players start only with Barracks instead of the Headquarter?
Is this possible? ;)


To number one, I had a bit of trouble with the map boundaries as well but I worked out an easy way to resize the orange boundary on an already created map.

On the tool bar there will be a button called boundaries click on it,

the orange square boundaries will now appear,

in each corner you should see little squares,

simply click and drag to enlarge or make smaller the map boundaries ;) .

You should although also go into show impassible terrain by going into view and then clicking on impassible terrain as the orange boundary should be no bigger than the blue boundary shown by impassible terrain. If you want the boundary to be bigger then you'll have to resize you map bigger.

Hope this helped :) .


For number two I haven't a clue ^_^ ?


THX! :) :) :)
Now I can finish my first started map! :huh:
But first I have to finish my second map, because its full of scripts and is now more interessting for me, but nevertheless THANK YOU!

#24 PR 4 @LL!!!

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Posted 23 June 2006 - 06:35 PM

i have read the above but well you know i dont get it.

i mean make the AI play like they do in skirmishes on my maps i make.

do i ave to mkae an inner/outer perimater then a waypoing path or do i go on import scripts but every time i do it just freezes.

please help.

#25 00 Nobody

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Posted 23 June 2006 - 06:49 PM

You just have to do the waypoint paths and inner and outer perimeters for each player. Simply put, look at one of my skirmish maps, k? it's the easiest way to explain it.
00 Nobody Maps and Missions
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!

#26 §eNs€o

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Posted 23 June 2006 - 07:42 PM

Okay, my first Map is almost done, the last big error in my map is , that I made a third Computer-Controlled Faction in the map, which cant build things and which should attack all players in the map. BUT:
Now when I play , this third Player is only attacking me , and the other player just can go in their base.
I put the players in the player list to enemys and even made scripts for that:

*** IF ***
True.
*** THEN ***
Player 'PlyrCivilian' considers Player '<Local Player>' to be Enemy
*** IF ***
True.
*** THEN ***
Player '<Local Player>' considers Player 'PlyrCivilian' to be Enemy
After this didnt work I tried it with this one: (With the same reaction)



*** IF ***
True.
*** THEN ***
Player '<This Player's Enemy>' considers Player 'PlyrCivilian' to be Enemy

*** IF ***
True.
*** THEN ***
Player 'PlyrCivilian' considers Player '<This Player's Enemy>' to be Enemy

Can you help one last time? ;)

#27 00 Nobody

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Posted 23 June 2006 - 08:12 PM

Is this a skirmish map?

Edited by 00 Nobody, 23 June 2006 - 08:13 PM.

00 Nobody Maps and Missions
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!

#28 §eNs€o

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Posted 23 June 2006 - 08:17 PM

Jeah it is

Please help me, I was building this map the whole day and now I want to play it :(

Edited by §eNs€o, 23 June 2006 - 08:41 PM.


#29 00 Nobody

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Posted 23 June 2006 - 09:02 PM

Here's what you do.

Remove every script you've put in.

Remove every building you put in for specific players (you can leave the civilian and tech things)

Go to Edit/Player List

Remove every player you put in

Click add skirmish players

click ok.

Edited by 00 Nobody, 23 June 2006 - 09:02 PM.

00 Nobody Maps and Missions
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!

#30 §eNs€o

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Posted 23 June 2006 - 09:08 PM

No I already added skirmish players but I made a Npc-Faction, which has from beginning of the round tanks/Soldiers etc only for defense, this Faction should fight against every Player in the map, but it doesent, it only Attacks my Units if they come in the near of its base and my enemies (skirmish players) can just drive through the base of the Npc-Faction.

If you need one, I can make a screenshot ;)

#31 00 Nobody

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Posted 23 June 2006 - 09:34 PM

Can you put the map up for me to look at?
00 Nobody Maps and Missions
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!

#32 §eNs€o

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Posted 23 June 2006 - 09:35 PM

Can you put the map up for me to look at?


For sure, wait a min ;)

Edit: http://rapidshare.de...me_yet.map.html (This is the .map file)
http://rapidshare.de...me_yet.map.html (and this the .tga, donnu if you need it^_^)

To all who still havent read it: THIS IS MY FIRST MAP! :huh:

Edited by §eNs€o, 23 June 2006 - 09:40 PM.


#33 00 Nobody

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Posted 23 June 2006 - 09:47 PM

Can't you just put it all in a .zip and attach it into here? Rapidshare wouldn't let me download it.
00 Nobody Maps and Missions
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!

#34 §eNs€o

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Posted 23 June 2006 - 09:49 PM

Can't you just put it all in a .zip and attach it into here? Rapidshare wouldn't let me download it.


Okay, wait another minute ;)

Attached Files


Edited by §eNs€o, 23 June 2006 - 09:50 PM.


#35 00 Nobody

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Posted 23 June 2006 - 09:54 PM

That's better
00 Nobody Maps and Missions
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!

#36 §eNs€o

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Posted 23 June 2006 - 09:57 PM

I just saw that my scripted Transporters arent driving correctly anymore :huh:
Ill fix that, this is just the Beta ;)

#37 00 Nobody

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Posted 23 June 2006 - 10:06 PM

This isn't gonna work. Sorry if I'm a bit rough.

There are incorrect waypoint paths (you only have to start them right outside the outerperimeter).

And the player thing, don't even get me started. The only way to fix this is to delete every waypoint you made, go into the player list, remove every player, click on add skirmish players, and especially DO NOT MESS WITH THE PLAYER ALLIANCES!!!!!!! The game figures out the alliances from when you start the map. You also have to remove all the stinger soldiers you put it (they are glitchy when not in a stinger site) and also remove every unit that's a toxin grenadier or whatever (they don't exist in PR). Then you have to replace all the waypoint paths and add in supply docks in each starting base.

Other then that, you could easily delete the map and start all over.

Here's a tip for ya:

Don't bite off more than you can chew. Even I can't make a map like this work, and I'm really good. You have to consider mapmaking like a ladder. You start at the bottom (simple maps) and work your way up to bigger and better things.
00 Nobody Maps and Missions
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!

#38 §eNs€o

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Posted 23 June 2006 - 10:11 PM

This isn't gonna work. Sorry if I'm a bit rough.

There are incorrect waypoint paths (you only have to start them right outside the outerperimeter).

And the player thing, don't even get me started. The only way to fix this is to delete every waypoint you made, go into the player list, remove every player, click on add skirmish players, and especially DO NOT MESS WITH THE PLAYER ALLIANCES!!!!!!! The game figures out the alliances from when you start the map. You also have to remove all the stinger soldiers you put it (they are glitchy when not in a stinger site) and also remove every unit that's a toxin grenadier or whatever (they don't exist in PR). Then you have to replace all the waypoint paths and add in supply docks in each starting base.

Other then that, you could easily delete the map and start all over.

Here's a tip for ya:

Don't bite off more than you can chew. Even I can't make a map like this work, and I'm really good. You have to consider mapmaking like a ladder. You start at the bottom (simple maps) and work your way up to bigger and better things.


Hm its not the Problem that the AI doesent work properly the Skirmish Player are playing well, its only the Base in the middle which makes trouble, try to play the map, the normal Skirmish players are playing normal (the Npc-Base is nearly working properly, only that they are attacking me and not the other skirmish players sucks :huh: )
Oh and the Toxin-Grenadier, yes its from another mod ;)

#39 00 Nobody

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Posted 23 June 2006 - 10:14 PM

You're still gonna want to do the stuff I said. You can't get that base to work perfectly unless you actually worked for EA, so don't even try, k? It'll be too hard to manage, trust me. I simply looked at it and could tell it can't be done without making it a mission, which doesn't have skirmish AI.
00 Nobody Maps and Missions
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!

#40 §eNs€o

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Posted 23 June 2006 - 10:17 PM

You're still gonna want to do the stuff I said. You can't get that base to work perfectly unless you actually worked for EA, so don't even try, k? It'll be too hard to manage, trust me. I simply looked at it and could tell it can't be done without making it a mission, which doesn't have skirmish AI.


hm okay, the Idea came up to me when I played a Map for CnC which had the same princip , maybe I can find this Map again and look at it in the Word Builder




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