Not if every time you tried to animate your men look extremely mangled. I simply tried to alter a towergaurd anim to make it so he has no sheild. Turned out horribly I really could use an animation tutorial or something. Have yet to find one.
Two Handed Fighting
Started by Jedi Master, Jun 25 2006 01:13 PM
24 replies to this topic
#22
Posted 26 June 2006 - 11:24 PM
Software is like sex; it's better when it's free ~Linus Torvald
#23
Posted 26 June 2006 - 11:35 PM
Ive seen that topic. I took a look at some of those, but some links were removed, and others were... Wierd. Some of them were usefull (Proclone is da bomb! Ill look at those again
EDIT: GenDev is gone, Kilasmods is also gone. Found one on animating! CNC Generals world has one. HOOZAH!
EDIT: GenDev is gone, Kilasmods is also gone. Found one on animating! CNC Generals world has one. HOOZAH!
Edited by Fingulfin, 26 June 2006 - 11:38 PM.
#24
Posted 27 June 2006 - 10:59 AM
I found that the best way to animate is to only rotate bones so that you keep the same bone legth throught the anim therfore no crapy mangeled arms well there may be othere ways but I prefare to do that
'I can harness the very energy within the walls of this place, and bind them too me, I can turn the air in your lungs to fire, and you....you are nothing more than leaves in a storm, did you really think you could face me here and survive'
- Ammon Jerro, Court Warlock of Neverwinter, lord of Haven
- Ammon Jerro, Court Warlock of Neverwinter, lord of Haven
#25
Posted 27 June 2006 - 12:17 PM
I'll edit back in the GenDev and the Killa's, they're both Revora hostees so they haven't gone anywhere
Software is like sex; it's better when it's free ~Linus Torvald
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