Jump to content


Photo

Imrovised multidrop


  • Please log in to reply
2 replies to this topic

#1 Tanks R us

Tanks R us

    I'm not as think as you drunk I am!

  • Members
  • 75 posts
  • Location:Canada, eh
  • Projects:Wolf Pack 3D (Grrr...)

Posted 29 June 2006 - 08:35 PM

I think I have a half decent solution for mutliple projectile drops (recall somethinjg about that from awhile back not sure if its fixed) Would it no be possible to make an infantry unit that can only travel on water, therfore when dropped on ground it dies. Now if its possible to have the infantry trigger an explosive reaction upon death would a 10 man paradrop not simulate a 10 bomb bombing run? ofcourse the bombs would be really slow falling.

and theres the added benefit that people shooting the bombs sets them off.

#2 Mig Eater

Mig Eater

    5700 vxl files & counting...

  • Undead
  • 5,833 posts
  • Location:Eindhoven
  • Projects:D-Day
  •  Teh workaholic

Posted 29 June 2006 - 09:18 PM

You have been out of the loop for far too long... :lol:

ppl have been doing that for many years & is actually now obsolete dew to the Rock patch giving you the ability to do proper airstrikes.


Posted Image
Posted Image


#3 Tanks R us

Tanks R us

    I'm not as think as you drunk I am!

  • Members
  • 75 posts
  • Location:Canada, eh
  • Projects:Wolf Pack 3D (Grrr...)

Posted 19 July 2006 - 08:35 AM

for sure. Is there another way to do it (because I belive theres a tag for a unit that wont ever show a healthbar even on mousover) because then your exploding infantry could act like projectiles as nonselectable units. at anyrate I'm usre you'll figure it out, I got some work to do on my own projects :) (got my cousins into game design so I'm they're programmer :\)




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users