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Forces of Coruption


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#21 essi2

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Posted 24 October 2006 - 08:25 AM

my sig rules :lol:

#22 Marcjs

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Posted 24 October 2006 - 10:32 AM

Mines better :lol:

though i should get round to updating it ^_^
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#23 Lord Grievous

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Posted 01 November 2006 - 02:19 PM

So...will OW2 be for Forces of Corruption than? It would add a lot of extra gameplay logic and game assets that you might use, I would think it very nice to wage war with the Space Marines against the Tau on a Star Wars planet like Felucia or Saleucami or Mustafar.

Anyway, keep up the good work!

#24 Marcjs

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Posted 01 November 2006 - 06:33 PM

yes

no star wars planets though

Edited by Marcjs, 01 November 2006 - 06:34 PM.

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#25 Verrückt

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Posted 01 November 2006 - 06:42 PM

yes

no star wars planets though


my question is will their be any new modding features.
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#26 Marcjs

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Posted 01 November 2006 - 07:41 PM

if tzeetch thinks it necessary
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#27 essi2

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Posted 01 November 2006 - 07:51 PM

What does he mean by modding features?

#28 Verrückt

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Posted 01 November 2006 - 07:55 PM

if tzeetch thinks it necessary


Magnus agrees.
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#29 Boomerang Python

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Posted 01 November 2006 - 09:26 PM

Scum.
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#30 Marcjs

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Posted 02 November 2006 - 06:45 PM

What does he mean by modding features?



i think he was meaning things found only in warhammer 40k such as warp storms chaos taint etc
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#31 essi2

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Posted 02 November 2006 - 09:39 PM

and?


is that possible?

#32 Marcjs

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Posted 02 November 2006 - 09:51 PM

chaos taint = yes

Warp storms = beleived possible testing needed
Men who do nothing but dream should just stay in their dreams forever !!!!
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#33 essi2

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Posted 03 November 2006 - 08:53 AM

this mod just keeps getting better :dry:

#34 Verrückt

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Posted 04 November 2006 - 06:49 PM

For the Dark gods!
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#35 Lord Grievous

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Posted 05 November 2006 - 02:58 PM

Oh come on, what harm would it do to leave the existing Star Wars skirmish/multiplayer maps in this mod? It would require just a little tweaking of the control points. It wouldn't detract from the gameplay if you see Space Marines battle the Tau on Saleucami for example, would it?

#36 Marcjs

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Posted 05 November 2006 - 03:56 PM

the harm would be thats its illegal
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#37 Calamity_Jones

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Posted 05 November 2006 - 05:41 PM

We will not be combining GW's intellectual property with anything at all, and we will not show images that include things from the Star Wars universe with things from our mod. Ever.
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#38 Lord Grievous

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Posted 05 November 2006 - 08:41 PM

Huh? You're modding EaW right...so you're using LEC intellectual property without their consent anyway.

Hah well, I'll just convert those maps for use with your mod myself than.

Edited by Lord Grievous, 05 November 2006 - 08:41 PM.


#39 Boomerang Python

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Posted 05 November 2006 - 09:14 PM

ITS ILLEGAL AND COULD GET US SHUT DOWN.

We are not using any starwars things in our mod and will never have them, we are using a engine that happens to be starwars empire at war, which we are CONVERTING into WARHAMMER 40k so that there will be no STARWARS things left in it.

Theres enough frickin starwars mods for EAW that lets you have mickey mouse run around and hump yawas to death already..
Whats so fun about playing as fucking space marines on bloody eaw maps anyway you thundering maniac?

this is getting on my nerves.. :)

Edited by Boomerang Python, 05 November 2006 - 09:17 PM.

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"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak

Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."

#40 Calamity_Jones

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Posted 06 November 2006 - 07:38 AM

Yeah, shut up.

Now go read the bloody forum rules! :)

They were on the main forum page, but I'll admit that they're easy to miss, I've moved them in here and in faction specific. Read them, scumbags!

Edited by Calamity_Jones, 06 November 2006 - 07:43 AM.

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