Dawn Of Skirmish WA v1.8 AI Mod is now LIVE!
#41
Posted 16 July 2006 - 10:45 AM
Since 1.8 seems to cause some problems, I'll try to make some changes. Therefore it would be very helpfull if the people with problems try a test run as soon as I upload the changes. I'll try to address the 1.8 army balancing and the performance problems. It's only a theory, but the performance problems might also be responsible for the crashes on some machines.
#42
Posted 16 July 2006 - 12:54 PM
And, yea I can test as soon as you upload.
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(1) If evolution is false, then creationism is true, and therefore God exists.
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(3) Therefore, God exists.
#44
Posted 16 July 2006 - 03:45 PM
Can u copy the \AI folder in dowai_mod\data and copy it to your <installed DoW folder>\wxp\data ? Now run the game just the normal way and play a game. Does it still crash? Copying anything to <installed DoW folder>\wxp\data will always override WA's defaults. So remember to remove it from there to ensure you have compatibility with others.
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#45
Posted 16 July 2006 - 04:35 PM
If that was really the content of AI_Log.txt after the crash, the game aborted in this method:QUOTE(AI_Log.txt)
AI1001 01:28 CpuManager: Starting AI Think
function CpuManager:UpdateManagers()
profile_start("UpdateManagers")
build_manager:Update()
resource_manager:Update()
military_manager:Update()
profile_end("UpdateManagers")
end
All of those functions are Relic core routines and we can't do anything about them. This part didn't change in 1.8. Therefore it would mean that Relic messed the routines up in the 1.5 patch.
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